by koontz1973 on Sun Oct 23, 2011 11:39 am
tokle wrote:What about the second floor? Should you not include that too?
Right now, this is at the max for supersize and some of the rooms and corridors are already tight. It has been asked to get the mansion in but the second floor would be a better fit. Will try and squeeze it in. That should nearly double the territs in play to around 140+. Right now, I have gotten some of the gameplay worked out and will try to update the image early next week. It is still a very rough draft stage.
I have worked out 7 of the rescue parties to be - Secret Service, D.C.P.D, FBI, CIA, NCIS, S.W.A.T and the SAS (British I know but they where there to teach the American army how to fight

. Need an eighth. Any ideas as this is more of an American thing. If I can get this to 12, it would be great incase the site goes to 12 player games.
Gameplay ideas on the map now.
Terrorists in the same room need to be taken in one turn or negative bonus given.
Hostages are small neutrals and give good bonuses. These will need to be tweeked.
P.O.T.U.S and V.P are the winning condition. Holding either gives the ability to bombard the home office of each service, thus knocking them out of the game.
