Conquer Club
CC Time:

Eurasia Map [Old thread]

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Eurasia [13.12.11] pg8

Postby The Bison King on Thu Dec 15, 2011 10:19 am

I think Natty said it best when he said it''s theme was a geographic map of the Eurasian continent. I really don't feel like he needs to attach an additional meaning to this map than that.
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1960
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros
Medals: 23
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (1) General Achievement (1) Map Contribution (4)
General Contribution (3)

Re: Eurasia [13.12.11] pg8

Postby natty dread on Thu Dec 15, 2011 10:21 am

AndyDufresne wrote:This map probably could go to a new level if it had a greater theme (Golfe Du, California for some recent more dramatic examples)...or even with just a touch (Quad Cities recently).


California, really? I don't think that's comparable in any way. With California, you have a small area with a distinct culture, or at least a smaller base of cultural themes that you can utilize. When you have an entire continent, with as hugely diverse set of cultures like Eurasia, I don't think you can do the same. There's no "Eurasian culture".

As for Golfe du, I don't really want to go toward the style of a paper map - it's not for every map, I've done it on some maps but I don't intend to do it here.

Anyway, I have some ideas on how I want to develop the graphical direction of this map, but I'm thinking I'm going to let them stew for a while, and get the gameplay more in place first.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13296
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Eurasia [13.12.11] pg8

Postby Kabanellas on Thu Dec 15, 2011 10:26 am

I like it!! a good old style what-you-see-is-what-you-get-risk-map with a good number of regions ;)

..I don't like that some regions have the army box (like Cyprus or Sicily) and others don't. Unless they have different attributes....

Good work Natty!!!! =D> =D>
User avatar
Major Kabanellas
 
Posts: 1393
Joined: Fri Feb 27, 2009 12:21 pm
Location: "Don’t ever wrestle with a pig. You’ll both get dirty, but the pig will enjoy it."
Medals: 57
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (2)
Clan Achievement (12) Map Contribution (7) General Contribution (1)

Re: Eurasia [13.12.11] pg8

Postby natty dread on Thu Dec 15, 2011 10:36 am

Kabanellas wrote:I like it!! a good old style what-you-see-is-what-you-get-risk-map with a good number of regions ;)

..I don't like that some regions have the army box (like Cyprus or Sicily) and others don't. Unless they have different attributes....

Good work Natty!!!! =D> =D>


Thanks, glad you like it.

The army circles are only on places where the army number visibility would be poor without them. Like on small islands where the numbers would have to be partially on top of water. But maybe I'll change that later on, right now I'm more focused on the gameplay...

Speaking of which, anyone like the idea of an additional collection bonus? Something like "resource centers" scattered on territories in areas with higher infrastructure... those could give something like +1 for first 4 and +1/2 for each beyond 4. Nothing major, just a sort of supplemental bonus.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13296
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Eurasia [13.12.11] pg8

Postby The Bison King on Thu Dec 15, 2011 10:47 am

Speaking of which, anyone like the idea of an additional collection bonus? Something like "resource centers" scattered on territories in areas with higher infrastructure... those could give something like +1 for first 4 and +1/2 for each beyond 4. Nothing major, just a sort of supplemental bonus.

meh.
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1960
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros
Medals: 23
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (1) General Achievement (1) Map Contribution (4)
General Contribution (3)

Re: Eurasia [13.12.11] pg8

Postby Kabanellas on Thu Dec 15, 2011 11:16 am

natty_dread wrote:The army circles are only on places where the army number visibility would be poor without them. Like on small islands where the numbers would have to be partially on top of water. But maybe I'll change that later on, right now I'm more focused on the gameplay...


Yes, I understood that. But for the coherence aspect ot it I'd prefer to have all regions with (or without) circles.

Speaking of which, anyone like the idea of an additional collection bonus? Something like "resource centers" scattered on territories in areas with higher infrastructure... those could give something like +1 for first 4 and +1/2 for each beyond 4. Nothing major, just a sort of supplemental bonus.


I would like this one to keep its 'straightforward' gameplay. I know I usually advocate for complex maps but somehow this map seems pretty much solid just like it is - a good old region grabbing style map
User avatar
Major Kabanellas
 
Posts: 1393
Joined: Fri Feb 27, 2009 12:21 pm
Location: "Don’t ever wrestle with a pig. You’ll both get dirty, but the pig will enjoy it."
Medals: 57
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Manual Troops Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (6) General Achievement (2)
Clan Achievement (12) Map Contribution (7) General Contribution (1)

Re: Eurasia [13.12.11] pg8

Postby AndyDufresne on Thu Dec 15, 2011 11:38 am

natty_dread wrote:
AndyDufresne wrote:This map probably could go to a new level if it had a greater theme (Golfe Du, California for some recent more dramatic examples)...or even with just a touch (Quad Cities recently).


California, really? I don't think that's comparable in any way. With California, you have a small area with a distinct culture, or at least a smaller base of cultural themes that you can utilize. When you have an entire continent, with as hugely diverse set of cultures like Eurasia, I don't think you can do the same. There's no "Eurasian culture".

As for Golfe du, I don't really want to go toward the style of a paper map - it's not for every map, I've done it on some maps but I don't intend to do it here.

Anyway, I have some ideas on how I want to develop the graphical direction of this map, but I'm thinking I'm going to let them stew for a while, and get the gameplay more in place first.


I've you've misinterpreted what I meant about Golfe Du. I wasn't referring to the paper style, just simply the "fancy" style and colors it had going on.

I don't think your map would be served by doing anything as drastic as those, or as Route 66 or any other map like that. However, Quad Cities had a nice touch of theme element, so did your Yugoslavia.

I think when people are asking you to get a theme, they don't want your map to be akin to North America map.

===

Speaking of which, anyone like the idea of an additional collection bonus? Something like "resource centers" scattered on territories in areas with higher infrastructure... those could give something like +1 for first 4 and +1/2 for each beyond 4. Nothing major, just a sort of supplemental bonus.


I would like this one to keep its 'straightforward' gameplay. I know I usually advocate for complex maps but somehow this map seems pretty much solid just like it is - a good old region grabbing style map


Agreed here.


--Andy
User avatar
Sergeant 1st Class AndyDufresne
Ex Community Manager
 
Posts: 25263
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 19
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) General Achievement (4) General Contribution (2)

Re: Eurasia [13.12.11] pg8

Postby natty dread on Thu Dec 15, 2011 12:00 pm

AndyDufresne wrote:I don't think your map would be served by doing anything as drastic as those, or as Route 66 or any other map like that. However, Quad Cities had a nice touch of theme element, so did your Yugoslavia.


So how do you suggest applying thematic elements to the map? What exactly can you do that would express the theme of "Eurasia"?
When you're doing a map of a single city, or country, or even a group of closely related countries, it's easy to find things you can use for creating a theme. But when the subject is an entire continent... how exactly would you do it?

Kabanellas wrote:Yes, I understood that. But for the coherence aspect ot it I'd prefer to have all regions with (or without) circles.


Yeah, I understand. I'll see which way I'll go with them when I have more of an idea of the graphical direction.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13296
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Eurasia [13.12.11] pg8

Postby AndyDufresne on Thu Dec 15, 2011 12:04 pm

It is indeed probably a difficult thing to do. Widowmakers went with the easy route for the USA Map Pack---using texture graphics---but something like that would turn this map into a sad mess.

I think your legend and title graphics may be the only way to do something, and to be honest, those look pretty good as they are for the most part. :)


--Andy
User avatar
Sergeant 1st Class AndyDufresne
Ex Community Manager
 
Posts: 25263
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 19
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) General Achievement (4) General Contribution (2)

Re: Eurasia [13.12.11] pg8

Postby natty dread on Thu Dec 15, 2011 12:10 pm

AndyDufresne wrote:It is indeed probably a difficult thing to do. Widowmakers went with the easy route for the USA Map Pack---using texture graphics---but something like that would turn this map into a sad mess.


Yeah, I don't think it would work for this map.

AndyDufresne wrote:I think your legend and title graphics may be the only way to do something, and to be honest, those look pretty good as they are for the most part. :)


I'm pretty satisfied with the title (although I'm not opposed to experimenting with it a little more), but I do intend to redo the legend completely. I have some ideas on a new legend that will probably bring a little more flavor to the map, but I'm not yet 100% on the details so I'll probably just leave it until after gameplay...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13296
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Eurasia [13.12.11] pg8

Postby AndyDufresne on Thu Dec 15, 2011 12:20 pm

All in all, as long as this map has clean graphics and gameplay without any additional gimmicks or resources, it'll probably be a map I play often and add to my regular rotation.


--Andy
User avatar
Sergeant 1st Class AndyDufresne
Ex Community Manager
 
Posts: 25263
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 19
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) General Achievement (4) General Contribution (2)

Re: Eurasia [13.12.11] pg8

Postby natty dread on Thu Dec 15, 2011 12:40 pm

Great, I'll invite you for a 1v1 when it hits beta ;)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13296
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Eurasia [13.12.11] pg8

Postby Geger on Thu Dec 15, 2011 3:42 pm

I like big map with easy game play (like world 2.1). I think it's better to add in small map (in legend) the number of bonuses for each region. I mean like in world 2.1, because it's easier to read.

Btw, I see something wrong about Bonuses for Eastern Asia.

Holding each sub-bonus we get 2,2,4,4 and 3, also total 15; but the bonus for holding all of them is 14 :roll:
A XiG-Veteran from Tribalwars in Looking for his Ancestors

temporarily stop playing foggy on classic-style maps until Lack fix the problem ;)
User avatar
Major Geger
 
Posts: 267
Joined: Tue Sep 16, 2008 11:29 am
Location: Sumatra
Medals: 14
Standard Achievement (3) Terminator Achievement (2) Assassin Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (2) Speed Achievement (2) Cross-Map Achievement (1) Ratings Achievement (1)

Re: Eurasia [13.12.11] pg8

Postby Victor Sullivan on Thu Dec 15, 2011 7:10 pm

Geger wrote:I like big map with easy game play (like world 2.1). I think it's better to add in small map (in legend) the number of bonuses for each region. I mean like in world 2.1, because it's easier to read.

Btw, I see something wrong about Bonuses for Eastern Asia.

Holding each sub-bonus we get 2,2,4,4 and 3, also total 15; but the bonus for holding all of them is 14 :roll:

I think natty more 'slapped' numbers onto the bonuses to be dealt with later.

With regard to the collection bonus: As a supporter/purveyor of 'spicy' gameplay, I even must say I prefer the map as is, as I think it will be a solid classic gameplay map.

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 7267
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (1)
General Achievement (9) Map Contribution (4) Tournament Contribution (1) General Contribution (6)

Re: Eurasia [13.12.11] pg8

Postby lostatlimbo on Fri Dec 16, 2011 12:38 am

AndyDufresne wrote:This map probably could go to a new level if it had a greater theme (Golfe Du, California for some recent more dramatic examples)...or even with just a touch (Quad Cities recently).--Andy


California is an example of dramatic theme? Hahahaha!
User avatar
Lieutenant lostatlimbo
 
Posts: 1380
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR
Medals: 27
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1) Cross-Map Achievement (2)
Ratings Achievement (1) Tournament Achievement (2) General Achievement (2) Map Contribution (1) Tournament Contribution (8)

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: monkeymad and 1 guest

cron

 

Login

 

 

 

Bookmark and Share

 

Give Premium

Gift Certificates