Industrial Helix wrote:I like the reality of territories AND cities.
Reality, reality... Remember IH what happened with Korea when we tried to do everything with reality in mind?
We ended up with a map that, at first, was totally unbalanced, because you were trying to make the gameplay reflect reality, and hard to read and unclear, because I tried to make the graphics realistically faded and old-looking.
The map ended up fine after some heavy tweaking in beta, but I think that should be a good lesson for all further map projects, historical or otherwise... it's fine to pursue realism, but gameplay balance and readability should always be first priority, and realism cannot be more important than those. Any time you have to choose between those things, realism needs to lose.
Anyway, back on this map... the bonuses are still way too large for a map this size. The only feasible bonus area is Northern Norrland, the others, well, look at the regions and borders...
S. Norrland: 7 regions, 5 borders
Swealand: 9 regions, 7 borders
Götaland: 14 regions, 5 borders
Basically, every game played on the map would go like this: there's a scramble for North Norrland, whoever has the best drop and dice will get it, and then that player will win because the other bonuses are way too hard.
Something needs to be done... I'd say you should split Götaland to 2 bonuses. Maybe Swealand as well.