Inca Empire [12-02] V5

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Re: Inca Empire [12-02] V5

Postby Jippd on Mon Feb 20, 2012 12:54 am

So you mean if I hold every territory along a trail it is a +3 bonus. so there are four of those +3 bonus' then right?

The explanation of that bonus should be more clear I think.

Also if I'm reading it right for example holding hatun canar iquitos, chupachos, and queros is a +3 bonus right?

If so the footprints should always stop and start in the middle of the territory they start/end in so it is clear that is where a trail starts or ends.

For example only one foot on chan chan...can be confusing, and I don't think it would hurt to extend the feet to end/start in the middle
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Re: Inca Empire [12-02] V5

Postby Gillipig on Fri Feb 24, 2012 1:01 pm

This map reminds me a lot about California. Same form, colours look fairly alike. Different theme though.
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Re: Inca Empire [12-02] V5

Postby Industrial Helix on Thu Mar 08, 2012 1:32 pm

I think you need to seriously reduce the clutter on the map, there's just to much going on for me to focus on any one point of the map. Also, I think the map would look much better if you increased the saturation, as is its too light and its hard on the eyes.
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Re: Inca Empire [12-02] V5

Postby VicFontaine on Thu Mar 08, 2012 2:18 pm

Industrial Helix wrote:I think you need to seriously reduce the clutter on the map, there's just to much going on for me to focus on any one point of the map. Also, I think the map would look much better if you increased the saturation, as is its too light and its hard on the eyes.


I do agree that the map is difficult to look at in terms of coloration. As for it being too busy, I don't agree on that point.
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Re: Inca Empire 20-1-2012

Postby army of nobunaga on Wed Apr 04, 2012 7:25 pm

natty dread wrote:
The Bison King wrote:There's nothing wrong with having strategic points on the map that can consolidate your borders provided both ends of the map are balanced against each other.


There kind of is actually.

For one thing, one player can easily block eliminations of another player for his own advantage if he can block a large are by fortifying one or two regions. There should be possibilities for this on a map, but they shouldn't be made too easy.



I personally do not like linear maps (when I say linear guys its because when i see a map I use my pad by my computer and sketch it out with lines and balls- and it will look linear with a wraparound at both ends if it has choke points and such) Because with one mistake its game over. BUT I dont have a problem with them being made if the drop can be made even.
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Re: Inca Empire [12-02] V5

Postby koontz1973 on Sat Apr 21, 2012 12:53 pm

Unstickied for now. Sent map maker a PM asking for a status update.

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Re: Inca Empire [12-02] V5

Postby koontz1973 on Mon Apr 23, 2012 11:02 am

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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