Jippd wrote:Also are the trails attack paths or just decoration? that should be more clear if they are attack paths and if they are decoration I wouldn't label them.
Jippd wrote:I also think the border lines need to be a little more clean they seem jagged and to not curve/flow smooth.
Might want to label mountains and rivers as impassable?
Industrial Helix wrote:I think you need to seriously reduce the clutter on the map, there's just to much going on for me to focus on any one point of the map. Also, I think the map would look much better if you increased the saturation, as is its too light and its hard on the eyes.
natty dread wrote:The Bison King wrote:There's nothing wrong with having strategic points on the map that can consolidate your borders provided both ends of the map are balanced against each other.
There kind of is actually.
For one thing, one player can easily block eliminations of another player for his own advantage if he can block a large are by fortifying one or two regions. There should be possibilities for this on a map, but they shouldn't be made too easy.
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