Inca Empire [12-02] V5

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Re: Inca Empire 20-1-2012

Postby AndyDufresne on Wed Jan 25, 2012 2:35 pm

Flapcake wrote:I realy like your grapich style, please keep it.

...

I dont personaly think you need more gamaplay added, its fine as it is, many like to play simple maps. So that is cool.

Keep it up ;)

Agree with these items!


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Re: Inca Empire [V4 p2] 25-1-2012

Postby sannemanrobinson on Wed Jan 25, 2012 3:58 pm

Okay I really like to do this. Here is a bit more worked out version with:
- mountains are in a top view, Pot Mosby is an example: http://www.conquerclub.com/forum/viewtopic.php?f=241&t=155147.
- stripes are replaced by mix of both colours.
- temples are now different for each secret place, still searching for Hatun Canar/Ingapirca and Chan Chan inspiration.
- legend is adjusted for each combination.

Taking the amazon river in the game play could be an option. There is a trade route going next to it already. May as a way to travel faster from Cuzco to Chuciyapu and Huanuco Bamba.

Click image to enlarge.
image

or white borders:
Click image to enlarge.
image


Rotating 15 degrees is an option to save 100 pixels in height or increase resolution :). Coming week I will not have time, but will be continued...
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Re: Inca Empire [V4 p2] 25-1-2012 White borders?

Postby Flapcake on Thu Jan 26, 2012 5:45 am

You need to name the regions for the XML code :!:
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Re: Inca Empire [V4 p2] 25-1-2012 White borders?

Postby The Bison King on Fri Jan 27, 2012 11:41 am

This is starting to look a lot better!
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Re: Inca Empire [V4 p2] 25-1-2012 White borders?

Postby Oneyed on Fri Jan 27, 2012 12:50 pm

there are 9 yellow regions and 8 in others colours, if I good count. I do not know if this was your goal, but maybe Pachacamac and Inkawasi could be unite to one rgion.

for the borders, the white ones looks much better.

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Re: Inca Empire [V4 p2] 25-1 White borders?

Postby Gillipig on Sat Jan 28, 2012 8:12 am

I like this! Just make sure you put in more colourful symbols around the map.
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Re: Inca Empire [V4 p2] 25-1-2012 White borders?

Postby sannemanrobinson on Sat Jan 28, 2012 2:44 pm

Flapcake wrote:You need to name the regions for the XML code :!:


All territories have a name, some are written next to it on the sea.

If you mean the bonus names, the name of the sacred place that is enabling the bonus could be used (Machu Pichhu, Tiwanaku, etc.).

For trails the begin and endpoint can be mentioned (Cuzco-Tupiza).
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Re: Inca Empire [V4 p2] 25-1-2012 White borders?

Postby sannemanrobinson on Sat Jan 28, 2012 2:50 pm

Oneyed wrote:there are 9 yellow regions and 8 in others colours, if I good count. I do not know if this was your goal, but maybe Pachacamac and Inkawasi could be unite to one rgion.

Red and yellow both have more regions. These are more central on the map and more difficult to defend. To make them more attractive I decided to give them more potential to grow. This gives them an advantage later in the game.

It seems like it is not totally clear that some colours overlap. Maybe I will take that out for now and assign a single colour to each territory.
Oneyed wrote:for the borders, the white ones looks much better.

I think so too that the mountains look less cluttered end even snowy. Making the lines thinner, dashed or otherwise more embedded in the background will be the challenge.
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Re: Inca Empire [V4 p2] 25-1 White borders?

Postby sannemanrobinson on Sat Jan 28, 2012 2:58 pm

Gillipig wrote:I like this! Just make sure you put in more colourful symbols around the map.

I will. The Inca flag, stone ruins, motifs from pottery and some people are in planning.
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Re: Inca Empire [12-02] V5

Postby sannemanrobinson on Mon Feb 13, 2012 6:13 pm

A lot of changes:
- Temples are all close to Cusco
- Cusco is no longer a bonus area but can bombard all other lands
- new trails

Click image to enlarge.
image
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Re: Inca Empire [12-02] V5

Postby natty dread on Mon Feb 13, 2012 6:34 pm

Hm, I have some concerns about clarity... I don't think the mountains are visible enough, nor do they really fit the style of the map.

The borders look weird at some places. What's with the double line between earth/water? The rivers also look sloppy, and the corner of Jauja/Machu picchu/Chupachos is unclear, does Jauja connect with Chupachos?
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Re: Inca Empire [12-02] V5

Postby AndyDufresne on Tue Feb 14, 2012 3:00 pm

I think the organization of the information display (legend, region names) feels pretty haphazard, and this could be because that both the legend text and the region text are roughly the same style and the same size. The organization from your previous draft was a little easier to swallow.

In terms of graphic embellishments (iconography, etc) I like the style of the Round Face Icon. The other images jar with the aesthetic I think. So the line-drawing-sort-of-method might be the way to go, in my humble opinion.

I'll also say, I think I might have liked the darker overall version of your previous version.

Keep up the work,


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Re: Inca Empire [12-02] V5

Postby chapcrap on Thu Feb 16, 2012 10:58 pm

I find the earlier versions more appealing graphically. It seems like a lot is changing with every version. Version 3 looks like it has a better style to me, as far as how the map is made.

This latest version is hard to understand. And the Incan images around the edge of the map look they've been thrown in wherever they would fit.
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Re: Inca Empire [12-02] V5

Postby Jippd on Sat Feb 18, 2012 8:32 pm

Also are the trails attack paths or just decoration? that should be more clear if they are attack paths and if they are decoration I wouldn't label them.

I also think the border lines need to be a little more clean they seem jagged and to not curve/flow smooth.

Might want to label mountains and rivers as impassable?
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Re: Inca Empire [12-02] V5

Postby sannemanrobinson on Sun Feb 19, 2012 4:20 am

Jippd wrote:Also are the trails attack paths or just decoration? that should be more clear if they are attack paths and if they are decoration I wouldn't label them.

They are not just decoration as they give a +3 bonus.

Jippd wrote:I also think the border lines need to be a little more clean they seem jagged and to not curve/flow smooth.

Might want to label mountains and rivers as impassable?

Thanks. I will work on it.
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Re: Inca Empire [12-02] V5

Postby Jippd on Mon Feb 20, 2012 12:54 am

So you mean if I hold every territory along a trail it is a +3 bonus. so there are four of those +3 bonus' then right?

The explanation of that bonus should be more clear I think.

Also if I'm reading it right for example holding hatun canar iquitos, chupachos, and queros is a +3 bonus right?

If so the footprints should always stop and start in the middle of the territory they start/end in so it is clear that is where a trail starts or ends.

For example only one foot on chan chan...can be confusing, and I don't think it would hurt to extend the feet to end/start in the middle
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Re: Inca Empire [12-02] V5

Postby Gillipig on Fri Feb 24, 2012 1:01 pm

This map reminds me a lot about California. Same form, colours look fairly alike. Different theme though.
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Re: Inca Empire [12-02] V5

Postby Industrial Helix on Thu Mar 08, 2012 1:32 pm

I think you need to seriously reduce the clutter on the map, there's just to much going on for me to focus on any one point of the map. Also, I think the map would look much better if you increased the saturation, as is its too light and its hard on the eyes.
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Re: Inca Empire [12-02] V5

Postby VicFontaine on Thu Mar 08, 2012 2:18 pm

Industrial Helix wrote:I think you need to seriously reduce the clutter on the map, there's just to much going on for me to focus on any one point of the map. Also, I think the map would look much better if you increased the saturation, as is its too light and its hard on the eyes.


I do agree that the map is difficult to look at in terms of coloration. As for it being too busy, I don't agree on that point.
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Re: Inca Empire 20-1-2012

Postby army of nobunaga on Wed Apr 04, 2012 7:25 pm

natty dread wrote:
The Bison King wrote:There's nothing wrong with having strategic points on the map that can consolidate your borders provided both ends of the map are balanced against each other.


There kind of is actually.

For one thing, one player can easily block eliminations of another player for his own advantage if he can block a large are by fortifying one or two regions. There should be possibilities for this on a map, but they shouldn't be made too easy.



I personally do not like linear maps (when I say linear guys its because when i see a map I use my pad by my computer and sketch it out with lines and balls- and it will look linear with a wraparound at both ends if it has choke points and such) Because with one mistake its game over. BUT I dont have a problem with them being made if the drop can be made even.
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Re: Inca Empire [12-02] V5

Postby koontz1973 on Sat Apr 21, 2012 12:53 pm

Unstickied for now. Sent map maker a PM asking for a status update.

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Re: Inca Empire [12-02] V5

Postby koontz1973 on Mon Apr 23, 2012 11:02 am

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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