Classic Cities : Buenos Aires [20/2] Vacation please.

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Re: Classic Cities : Buenos Aires [4/2] pg1/2 v6

Postby tokle on Thu Feb 09, 2012 12:51 pm

Donitz wasn't really a Nazi. He was just a soldier that got caught up in the mess.
He was acquitted of the charges of crimes against humanity at the nuremberg trials.

Having said that, I find this nazi theme a bit off.
I'm pretty sure you could come up with a better theme for this City.
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Re: Classic Cities : Buenos Aires [11/2] pg1/3 v3

Postby koontz1973 on Sat Feb 11, 2012 8:05 am

I know it is ugly but want to share which way this one is going to go now. All gimicks are gone and I am going to go with the history of the city and its expansion over the last 2 centuries. Found a map that shows the growth for this time period. I have kept the mordern names for the provenances and some have had to be merged, especially with the oldest times as the city was very small and had as many regions as the modern city had.

Will work on getting this up to foundry level now. Expect that over the next couple of days. Anything needing to be added (I know the time line needs to be finished) or textures you want to see, let me know.

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Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2

Postby koontz1973 on Sun Feb 12, 2012 5:18 am

Click image to enlarge.
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Cleaned the image up.
Added the photos of the city through time.
Finished of the title/bonus legend.
Added the neutral starts.
Textures.
Colours optimized.
Impassables done.
Names moved. Now with drop shadow instead of glow.
Added the cities symbol.
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Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2

Postby Flapcake on Sun Feb 12, 2012 8:50 pm

I realy like the pictures of the city and the legend are also nice, the impasseble trees are not my thing, small houses could look nice, to give the impression of a city ;)
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Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2

Postby koontz1973 on Sun Feb 12, 2012 11:57 pm

Thats an idea fc. Would also be a way to show the difference between the historic and modern cities. Will look at putting them in.
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Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2

Postby Industrial Helix on Mon Feb 13, 2012 8:24 pm

Glad you ditched the Nazis, I really like the idea of using houses instead of trees and I hope to see it in the next update. One thing kind of bothers me and that's the bonus legend. You should put a little paragraph explaining how the legend works and explaining that the city is divided into time periods... a very unique approach to a city map, in my opinion. Also Mordern should be Modern and you should say something like, Hold all of the the Modern/Historical City for +X troops.
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Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2

Postby natty dread on Mon Feb 13, 2012 8:38 pm

Looks much better than the nazi version.
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Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2

Postby koontz1973 on Mon Feb 13, 2012 10:34 pm

Thanks guys, just looking for that next level. The basic GP is sorted, it is just that graphical flare to bring this idea to life that is needed now.
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Re: Classic Cities : Buenos Aires [12/2] pg1/3 v3.2

Postby koontz1973 on Tue Feb 14, 2012 12:52 pm

Please forget the rest of the image for the moment, I need help with the houses. Any idea on how to draw them freehand (that means no of the shelf images) and make them look like the rest of the map in style. If the houses do not fit, then I can change the style of map easy enough. I have only drawn the first type of house. The large ones are where they need to be and then I shrunk them down. Does the smaller version work, if so then I can use those. I kind of like them as the colours fit the city photos. I can change the colours for the map to fit those quite easy.
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Re: Classic Cities : Buenos Aires [12/2] HELP page 3.

Postby Flapcake on Wed Feb 15, 2012 8:31 pm

You know im not that good an artist to draw those houses in free hand, I would have fond some toy houses on google and then have made an make over in PS.

but i like that idea much better than the trees ;)
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Re: Classic Cities : Buenos Aires [12/2] HELP page 3.

Postby Industrial Helix on Thu Feb 16, 2012 6:54 pm

You should draw an individuakl house firt then shrink it down and copy and paste it repeatedly. Use the line tool.
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Re: Classic Cities : Buenos Aires [12/2] HELP page 3.

Postby natty dread on Thu Feb 16, 2012 7:19 pm

What's a line tool?
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Re: Classic Cities : Buenos Aires [12/2] HELP page 3.

Postby isaiah40 on Thu Feb 16, 2012 9:29 pm

natty dread wrote:What's a line tool?

PS has a line tool where you can draw do straight lines without having to push and hold the shift key.
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Re: Classic Cities : Buenos Aires [12/2] HELP page 3.

Postby Gillipig on Fri Feb 17, 2012 3:58 am

First time I see this map. Looks nice koontz :)! I like the trees you've chosen, and I like the bonus colours. Your legend is very unique which is usually something I say before I criticize it but I actually like it! Two thumbs up for this map :)! If I were to add something constructive it would be that the water needs improvement. Add some waves or different texture to the water, it's a bit too simple and none water looking at the moment. I also think that the borders are a bit too thick.
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Re: Classic Cities : Buenos Aires [12/2] HELP page 3.

Postby koontz1973 on Fri Feb 17, 2012 4:05 am

Thanks gillipig, things are changing a lot for the next version. Got to get the impassables done right or not at all. Can make the territ lines a tad thinner but I sort of like the large chunky look to them.

there will be a lot going on inside the map so lets hope I do not over do it.
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Re: Classic Cities : Buenos Aires [12/2] HELP page 3.

Postby Gillipig on Fri Feb 17, 2012 4:38 am

koontz1973 wrote:Thanks gillipig, things are changing a lot for the next version. Got to get the impassables done right or not at all. Can make the territ lines a tad thinner but I sort of like the large chunky look to them.

there will be a lot going on inside the map so lets hope I do not over do it.

That always a risk! The more things you add to a map the greater the risk of over doing it becomes. Especially when you have a solid map from the get go. I for one don't think you need houses as impassables on this map. I think houses as bonuses would be much more appealing idea, but it all depends on how you do it.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby koontz1973 on Fri Feb 17, 2012 10:41 am

Lots of new things to criticise. ;)
OK, which of the buildings work, which do not.
Title changed.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby isaiah40 on Fri Feb 17, 2012 10:47 am

If your going to have dice on the map, then the least you can do is place 1's on the tops of them!! :lol:

Seriously, I prefer the skyscrapers or the ones in the bottom right.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby koontz1973 on Fri Feb 17, 2012 10:56 am

Bloody funny isaiah. Just saw that myself. I will get rid of te dice and put some more coloured houses there then. They are the most typical for the city.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby koontz1973 on Fri Feb 17, 2012 11:26 am

Done.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby Gillipig on Fri Feb 17, 2012 4:41 pm

koontz1973 wrote:Done.
Click image to enlarge.
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Let me just first say that I didn't think all changes were bad :), making sarsfield and floresta into one territ looks better. And I like the "new" colours on the old city better. But the houses, skyscrapers and is it huts down there in the old city? I didn't like any of that! (which I'm sure you suspected lol) Aren't there any rivers going through Buenos Aires that you can use? I understand if you don't want to pound the entire map with trees as impassables but there must be some other form of border decreaser you can use! The water still needs some work I think as it doesn't quite do the job of looking like water yet.
If you twist the name "coghland" 90 degrees and move it up a bit and I think it's in it's natural place.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby ask me2 on Fri Feb 17, 2012 6:19 pm

I don't have any advice, but this looks great.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby cairnswk on Fri Feb 17, 2012 6:46 pm

Gillipig wrote:...Aren't there any rivers going through Buenos Aires that you can use?...

If koontz1973 did a map of the greater area of Buenos Aires, there are several river systems that could be used.
But in the city area, any are most likely to have been turned into storm water drains and covered in cement as apart of city infrastructure.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby Flapcake on Fri Feb 17, 2012 8:16 pm

I realy likes all the types of houses, the style fit the rest of map nicely, also the trees suits better with the houses.
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Re: Classic Cities : Buenos Aires [17/2] V3.3

Postby koontz1973 on Fri Feb 17, 2012 11:25 pm

Gillipig wrote:Let me just first say that I didn't think all changes were bad :), making sarsfield and floresta into one territ looks better. And I like the "new" colours on the old city better. But the houses, skyscrapers and is it huts down there in the old city? I didn't like any of that! (which I'm sure you suspected lol) Aren't there any rivers going through Buenos Aires that you can use? I understand if you don't want to pound the entire map with trees as impassables but there must be some other form of border decreaser you can use! The water still needs some work I think as it doesn't quite do the job of looking like water yet.
If you twist the name "coghland" 90 degrees and move it up a bit and I think it's in it's natural place.

Not all changes are going to be looked at favourable by all. I added the houses as it was a suggestion. You are right in thinking the brown ones are wooden huts, they are in the earliest part of the city and therefore fit. The coloured houses popped up around the turn of the centary and the flats in the 40/50's. So they fit the idea of the map. Had some "dice" on the map for the modern houses but took them off. Not really any rivers, only one could be used and it runs along the outskirts of the city.
cairnswk wrote:But in the city area, any are most likely to have been turned into storm water drains and covered in cement as apart of city infrastructure.

Will have a look into this and see if they can go on. Maybe start them of as a river in the old part of the city and then turn them into drains in the modern part.
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