Israel (V3.0)

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Re: Israel (V2.1)

Postby natty dread on Mon Feb 20, 2012 4:19 pm

No need to apologize, but you shouldn't confuse new mapmakers - if you give advice about the foundry protocols you need to be sure it's correct.

As the map is currently, it would likely require some supersize. And the supersize guidelines aren't very strict anymore - maps have been given supersize for purely graphical reasons, it's always judged on a map-to-map basis.

Anyway, you do have a point, in that there are ways to make the map size more comfortable - overly long maps are annoying in that they require scrolling up & down... rotating the map slightly would get rid of this problem.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13253
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Israel (V2.1)

Postby BigBallinStalin on Mon Feb 27, 2012 7:49 pm

Hey, pitrules,

I've got some gameplay suggestions:

1) If one holds all the Palestinian terries, they get an extra bonus.

It might make the gameplay more interesting for 2-4 player scenarios.


2) If not all Palestinian terries, how about giving an extra bonus for holding an incremental amount of cities? (+2 for 3 cities, or something like that)?


3) Perhaps, have the Sinai Desert be represented by a "Bedouin base," which connects to all terries bordering the Sinai Desert?

That might make the map less static, or bottle-necked.


4) This one might be crazier, too complicated, or not useful enough:

Have checkpoints in between each territory. If you control the checkpoint, you control access in between the two territories.

For example, player 1 holds Hebron, and the Hebron-Shemesh checkpoint. Player 2 holds Dimona and the Dimon-Hebron checkpoint. Player 1 can only attack Shemesh (via the checkpoint), but can't attack Dimona from Hebron--unless Player 1 controls the Dimon-Hebron checkpoint.
User avatar
Colonel BigBallinStalin
 
Posts: 3577
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
Medals: 48
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (5) General Achievement (1) Clan Achievement (10)

Re: Israel (V2.1)

Postby natty dread on Mon Feb 27, 2012 8:26 pm

BigBallinStalin wrote:For example, player 1 holds Hebron, and the Hebron-Shemesh checkpoint. Player 2 holds Dimona and the Dimon-Hebron checkpoint. Player 1 can only attack Shemesh (via the checkpoint), but can't attack Dimona from Hebron--unless Player 1 controls the Dimon-Hebron checkpoint.


If I read this right, you'd want the borders between territories to be dependent on holding a checkpoint. This would require conditional borders which are not possible as of yet.

Or if you mean that there's simply a checkpoint between each territory and the territories don't border directly but only via the checkpoints, then that's doable.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13253
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Israel (V2.1)

Postby crazymilkshake5 on Mon Feb 27, 2012 9:54 pm

First off, Ya'll do know that im doing the grafics for this map, right? and i like the checkpoint idea, ill run it by Pit
highscore
Image
User avatar
Lieutenant crazymilkshake5
 
Posts: 784
Joined: Tue Aug 09, 2011 3:30 pm
Location: Not Here.
Medals: 81
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (6) General Achievement (7) Clan Achievement (8) Map Contribution (1)
Tournament Contribution (17) General Contribution (3)

Re: Israel (V2.1)

Postby BigBallinStalin on Tue Feb 28, 2012 4:12 pm

natty dread wrote:
BigBallinStalin wrote:For example, player 1 holds Hebron, and the Hebron-Shemesh checkpoint. Player 2 holds Dimona and the Dimon-Hebron checkpoint. Player 1 can only attack Shemesh (via the checkpoint), but can't attack Dimona from Hebron--unless Player 1 controls the Dimon-Hebron checkpoint.


If I read this right, you'd want the borders between territories to be dependent on holding a checkpoint. This would require conditional borders which are not possible as of yet.

Or if you mean that there's simply a checkpoint between each territory and the territories don't border directly but only via the checkpoints, then that's doable.


This.

But it means that a checkpoint counts as a terry. And each original territory (before this checkpoint idea) should be represented with a central "checkpoint HQ," so to speak.
User avatar
Colonel BigBallinStalin
 
Posts: 3577
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
Medals: 48
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (5) General Achievement (1) Clan Achievement (10)

Re: Israel (V2.1)

Postby pitrules88 on Tue Feb 28, 2012 5:15 pm

I like the checkpoint idea, we'll see how it looks printed out. Crazymilkshake has taken over the design work as I think I ran into too many small issues along the way that would take a lot of time to correct - and as natty pointed it, it was too narrow and when I rotated it the whole thing it looked horrible. So basically I would have had to start from scratch with all the labelling. As I said, very time consuming, but I think crazymilkshake is on the right track.
User avatar
Brigadier pitrules88
 
Posts: 74
Joined: Mon Jul 04, 2011 11:14 pm
Medals: 35
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Achievement (2) General Achievement (1) Clan Achievement (2) Tournament Contribution (3)

Re: Israel (V2.1)

Postby Dukasaur on Wed Feb 29, 2012 6:22 am

pitrules88 wrote:I like the checkpoint idea, we'll see how it looks printed out. Crazymilkshake has taken over the design work as I think I ran into too many small issues along the way that would take a lot of time to correct - and as natty pointed it, it was too narrow and when I rotated it the whole thing it looked horrible. So basically I would have had to start from scratch with all the labelling. As I said, very time consuming, but I think crazymilkshake is on the right track.

Not sure which solution you're going to end up using, but I would like to weigh in from a player's point of view: a map that requires scrolling is always annoying. Whatever you need to do to get it to fit on one screen, do it!
User avatar
Lieutenant Dukasaur
Head Socialite
Head Socialite
 
Posts: 9453
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
Medals: 125
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (4) Beta Map Achievement (2) Battle Royale Achievement (1) Ratings Achievement (4) Tournament Achievement (18)
General Achievement (13) Clan Achievement (5) Training Achievement (2) Challenge Achievement (2) Tournament Contribution (31)

Re: Israel (V2.1)

Postby BigBallinStalin on Wed Feb 29, 2012 10:25 am

Dukasaur wrote:
pitrules88 wrote:I like the checkpoint idea, we'll see how it looks printed out. Crazymilkshake has taken over the design work as I think I ran into too many small issues along the way that would take a lot of time to correct - and as natty pointed it, it was too narrow and when I rotated it the whole thing it looked horrible. So basically I would have had to start from scratch with all the labelling. As I said, very time consuming, but I think crazymilkshake is on the right track.

Not sure which solution you're going to end up using, but I would like to weigh in from a player's point of view: a map that requires scrolling is always annoying. Whatever you need to do to get it to fit on one screen, do it!


or buy a bigger screen :P
User avatar
Colonel BigBallinStalin
 
Posts: 3577
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
Medals: 48
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (5) General Achievement (1) Clan Achievement (10)

Re: Israel (V2.1)

Postby BigBallinStalin on Fri Mar 02, 2012 2:26 pm

So, any update on the Israel project?
User avatar
Colonel BigBallinStalin
 
Posts: 3577
Joined: Sun Oct 26, 2008 10:23 pm
Location: crying into the dregs of an empty bottle of own-brand scotch on the toilet having a dump in Dagenham
Medals: 48
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4) Trench Warfare Achievement (1)
Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4)
Tournament Achievement (5) General Achievement (1) Clan Achievement (10)

Re: Israel (V2.1)

Postby crazymilkshake5 on Thu Mar 08, 2012 3:04 pm

Not yet mate, I'm in the process of moving currently, so i dont have much time to do anything. sorry.
highscore
Image
User avatar
Lieutenant crazymilkshake5
 
Posts: 784
Joined: Tue Aug 09, 2011 3:30 pm
Location: Not Here.
Medals: 81
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (6) General Achievement (7) Clan Achievement (8) Map Contribution (1)
Tournament Contribution (17) General Contribution (3)

Re: Israel (V2.1)

Postby Industrial Helix on Mon Mar 19, 2012 9:06 pm

This map would really benefit from some texture!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3469
Joined: Mon Jul 14, 2008 6:49 pm
Location: California
Medals: 36
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (3)
Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (3) Battle Royale Achievement (1) Ratings Achievement (2) Tournament Achievement (1) General Achievement (1)
Training Achievement (1) Map Contribution (5) Tournament Contribution (1) General Contribution (3)

Re: Israel (V2.1)

Postby natty dread on Mon Mar 19, 2012 9:18 pm

Why was this stickied?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 13253
Joined: Fri Feb 08, 2008 8:58 pm
Location: fucked off
Medals: 49
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (1) Teammate Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (12) Map Contribution (12) General Contribution (7)

Re: Israel (V2.1)

Postby pitrules88 on Mon Mar 26, 2012 10:57 am

because it's an awesome map idea
User avatar
Brigadier pitrules88
 
Posts: 74
Joined: Mon Jul 04, 2011 11:14 pm
Medals: 35
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Achievement (2) General Achievement (1) Clan Achievement (2) Tournament Contribution (3)

Re: Israel (V2.1)

Postby crazymilkshake5 on Tue Mar 27, 2012 4:29 pm

I sent pit the next version... just waiting for him to post it...
highscore
Image
User avatar
Lieutenant crazymilkshake5
 
Posts: 784
Joined: Tue Aug 09, 2011 3:30 pm
Location: Not Here.
Medals: 81
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (6) General Achievement (7) Clan Achievement (8) Map Contribution (1)
Tournament Contribution (17) General Contribution (3)

Re: Israel (V3.0)

Postby pitrules88 on Wed Mar 28, 2012 12:12 am

I have posted on the first page.
User avatar
Brigadier pitrules88
 
Posts: 74
Joined: Mon Jul 04, 2011 11:14 pm
Medals: 35
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (2)
Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Achievement (2) General Achievement (1) Clan Achievement (2) Tournament Contribution (3)

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users and 1 guest

Login