Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby AndyDufresne on Fri Feb 17, 2012 2:11 pm

You should make this into a Lord of the Flies map, since wild pigs are featured throughout the story! Ha.


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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby natty dread on Fri Feb 17, 2012 2:24 pm

AndyDufresne wrote:You should make this into a Lord of the Flies map


Hey hey hey, you can't post actually good ideas here! ;)
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby ViperOverLord on Fri Feb 17, 2012 9:40 pm

I'd like to see some tree lines and rivers for impassable territories. Maybe throw in some bridges. Cliffs and forts would be nice too. Maybe a volcano instead of a blotch.
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby RjBeals on Sat Feb 18, 2012 5:34 pm

This is what the foundry has come to? This map is horrible. you must be pissed about the cow island map. I liked the butcher map, it was unusual and interesting, and something different. But this - come on man. Maybe there's an unwritten general consensus of what would 'really' make a good risk map.... maybe it should be written.

Thinking aloud - I like the butcher map, but in all honesty - it's sort of strange for a strategy game map. so is the quilt map, and a handful of others.

But anyway - if you pursue this, and follow the guidelines, I'm sure this map will one day make it to a quench.
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby DiM on Sat Feb 18, 2012 6:23 pm

RjBeals wrote:This is what the foundry has come to? This map is horrible. you must be pissed about the cow island map. I liked the butcher map, it was unusual and interesting, and something different. But this - come on man. Maybe there's an unwritten general consensus of what would 'really' make a good risk map.... maybe it should be written.

Thinking aloud - I like the butcher map, but in all honesty - it's sort of strange for a strategy game map. so is the quilt map, and a handful of others.

But anyway - if you pursue this, and follow the guidelines, I'm sure this map will one day make it to a quench.



you're just jealous cause my map has bacon :lol:
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby happy2seeyou on Wed Feb 22, 2012 3:47 pm

I love me some bacon... Yum nice DiM..


Can you make the human anatomy next? Bonus for landing on the money makers
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby Flapcake on Sun Mar 04, 2012 2:51 pm

nice start, good graphics as usual, gameplay is strait forward but where is the mud hole bonuses ? :P

why not do a zoo map instead ? then all animals are represented and we can settle with only one animal map ? :lol:
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby ViperOverLord on Mon Mar 12, 2012 10:37 am

DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby natty dread on Mon Mar 12, 2012 10:57 am

ViperOverLord wrote:DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:


This was never going to move forward...
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby zimmah on Mon Mar 12, 2012 11:54 am

i want piggybanks to be a feature of this map!
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby crazymilkshake5 on Mon Mar 12, 2012 1:00 pm

natty dread wrote:
ViperOverLord wrote:DiM: Now that Cow Island is no more, do you still plan on moving forward with this map? :ugeek:


This was never going to move forward...

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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby WILLIAMS5232 on Mon Mar 12, 2012 9:15 pm

:-k

i think you could place a sty ( pig castle ) on one of the terts for each region, then make them auto-deploy would be a good start.

i also think it could be a tab bit bigger. with some darker numbers for the terts.

then you could place a butcher on a boat that could bombard all styes. and in turn could be attacked by port terts.

overall i love the graphics, this is a really nice looking map and i'd hate to see it shot down by some naysayers that have some sort of hatred for pigs and beef. ;)

i mean, we need some fresh simple maps anyway right? all these complex maps are getting kind of boring to me. it's not so much about risk anymore but more of who can learn the map the quickest.
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby dakky21 on Sat Mar 31, 2012 3:33 pm

Why not place catapults that bombard pig territories with butchered COWS ?
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby koontz1973 on Sat Apr 21, 2012 6:54 am

[Moved]

It would appear that development of this map has stalled. ;-)
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Re: Piglandia [16.Feb.12] - V2 - P1&2 - OINK! OINK!

Postby thenobodies80 on Sat Apr 21, 2012 7:00 am

This is the perfect example of a map that looks really nice but has no point to become a CC map. Although gimmick maps are welcomed, they need to have a solid concept behind them to move forward.

So, before to post a map about a monkey, a pig, a sheep.....just because you're part of a clan or because you think that it's a funny map....please think about the context in which you're trying to have the map developed and, in future, played.

Thanks DiM for giving everyone a good example of what can not be done! =D>

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