Nigeria (Updated 22 Apr) V7, pg3

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Re: Nigeria V5

Postby Gillipig on Tue Mar 06, 2012 1:55 pm

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image

What I did:
1) I cropped the image to fit the largest size allowed without going supersize.
2) I changed the bonus colour scheme back to version 3's.
3) I added a tribe bonus system and I made some tribe symbols. They're supposed to look like an African tribe masks on a triangular shield. I know it looks nothing like it but it was my first try.
4) I made a mini map.
5) I made the rest of what i think needs to be explained in the legend at this point which is impassables.

Is this enough to get me moved to the drafting room?

I'd like to get some feedback on my bonuses. Are they too large? too many borders? Should I split them into smaller bonuses and/or rearrange the territory borders? What do you think about the tribe bonus?
What I'm doing next depends very much what you guys think I should work on.
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Re: Nigeria V4

Postby natty dread on Tue Mar 06, 2012 2:01 pm

Ok the cropping is ok but the title looks really awkward at the top, like it doesn't fit there properly, and the balance of the image is a bit skewed...

And yeah, this should be moved to the drafting room.
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Re: Nigeria V4

Postby Gillipig on Tue Mar 06, 2012 2:05 pm

natty dread wrote:Ok the cropping is ok but the title looks really awkward at the top, like it doesn't fit there properly, and the balance of the image is a bit skewed...

And yeah, this should be moved to the drafting room.

I noticed that while I made it too. I think I have two alternatives. Either move the title to the water like you did or make more room upstairs meaning I'd have to get ride of some space where the legend and minim map are. I do have a lot of space down there at the moment but if a lot more things are going into the legend then I might not have much space.
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Re: Nigeria V5 (Updated 6 Mar)

Postby Industrial Helix on Tue Mar 06, 2012 11:55 pm

This one is looking good, how about a move on.
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Re: Nigeria V5 (Updated 6 Mar)

Postby Gillipig on Wed Mar 07, 2012 1:44 am

Industrial Helix wrote:This one is looking good, how about a move on.

Great! Now I'm just waiting for some feedback on what I need to work on.
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Re: Nigeria V5 (Updated 6 Mar)

Postby natty dread on Wed Mar 07, 2012 7:16 am

Move the title and crop the image a bit more on the right side, there's some needless empty space on the right side that makes the playable area not be on the center of the image.
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Re: Nigeria V5 (Updated 6 Mar)

Postby Flapcake on Wed Mar 07, 2012 9:08 am

natty dread wrote:Move the title and crop the image a bit more on the right side, there's some needless empty space on the right side that makes the playable area not be on the center of the image.



what I would had sayd ;)

What about, instead of the tribe bonus, (wich is not bad) let tribes atack each other, like tribes some times do :P then the tribe bonus you did, change it to "villages"

this way you got 1 more gameplay isue to the map and can put in some cool theme stuff, eg. village huts :mrgreen:

still cool colour set ;)


PS. cool jungle names for the tribes ?
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Re: Nigeria V5 (Updated 6 Mar)

Postby Gillipig on Fri Mar 16, 2012 11:51 am

Update coming tomorrow for sure!
I'll be on the train for a couple of hours on Saturday so I won't have anything else to do :).
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Re: Nigeria V6 (Updated 18 Mar)

Postby Gillipig on Sun Mar 18, 2012 2:56 am

Click image to enlarge.
image


What I did:
    Cropped the image to get rid of some wasted space and make the map being the center of the attention again.
    Moved the title, changed the colour and gave it a different texture.
    Changed two of the bonus colours and modified the mini map.
    Added villages to the gameplay and altered the role of tribes.
    Added a win condition.
    I unintentionally changed the intensity of the colours when I went from working on my pc at home to my mac on the train.
    Let me know what you think of that. I kinda like the increased intensity!


Don't really know what to do for the next update so feeedback please :).
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Re: Nigeria V6 (Updated 18 Mar)

Postby Flapcake on Sun Mar 18, 2012 11:03 am

Gillipig wrote:
What I did:
    Cropped the image to get rid of some wasted space and make the map being the center of the attention again.
    Moved the title, changed the colour and gave it a different texture.
    Changed two of the bonus colours and modified the mini map.
    Added villages to the gameplay and altered the role of tribes.
    Added a win condition.
    I unintentionally changed the intensity of the colours when I went from working on my pc at home to my mac on the train.
    Let me know what you think of that. I kinda like the increased intensity!


Don't really know what to do for the next update so feeedback please :).


I still like the colour set, stick whit that :)
The gameplay works greate for me ;)

The icons, trees, tribes and hut need some serius work, I suggest you dont add any trees but maby just green vegetation or rivers. trees looks wierd lying down on the side. The tribe icon, hard for me to tell what its imagen, only becourse i know what it represents I can tell. Same with the villages, would look better if it was a single hut, made of clay/cowdirt and straws ;)

You got a solid map and definitely worth taking all the way.

Flap.
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby Gillipig on Thu Mar 29, 2012 2:26 am

Update coming up on Saturday.
Thanks for the feedback flap. I'll look into the symbols on Saturday. I plan to see this map through. Though I'm not as quick as some mapmakers. Some weeks I have more time than others, and some weeks I feel more motivated to work on the map than others ;) . This week I've been longing to make an update so I will :)! I'll comment on some map threads on Saturday as well. I seem to have quit doing that after a week where almost nothing happened in the foundry about a month ago.

P.S What are the criteria to get a map moved to the main foundry?
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby isaiah40 on Thu Mar 29, 2012 9:17 am

Looking good. I think if you move the "Unite all tribes ...", mini-map, title up a bit you can chop off the excess off the bottom and still have it clear and uncluttered. As for the move you're close ;)
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby erazor on Sat Apr 07, 2012 11:41 pm

Hi Gillipig, like the map but I can see a problem with the winning condition. By the time you hold what you have, all tribes and 7 villages, you have already won the game. Can you make it more realistic to get?
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby Bruceswar on Sun Apr 08, 2012 12:19 am

Can I say nice map. With that said it looks a bit messy. A few of the lines need to be redrawn. Almost looks like you had a pixel loss when updating.
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby Gillipig on Sun Apr 08, 2012 1:35 am

Bruceswar wrote:Can I say nice map. With that said it looks a bit messy. A few of the lines need to be redrawn. Almost looks like you had a pixel loss when updating.

Thanks :).
Well I think I need to redraw all of them ;)! It was done very quickly. I plan on redrawing them in the near future. I'm also going to redraw the symbols. I don't think there's been a pixel loss when I uploaded the mage but I might be mistaken.

erazor wrote:Hi Gillipig, like the map but I can see a problem with the winning condition. By the time you hold what you have, all tribes and 7 villages, you have already won the game. Can you make it more realistic to get?

I could reduce the amount of villages needed to hold the condition I guess. Maybe 5 is better!?
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby koontz1973 on Thu Apr 12, 2012 12:21 am

Gillipig wrote:I could reduce the amount of villages needed to hold the condition I guess. Maybe 5 is better!?


Hi Gillipig, glad to see you are trying this again. A few things for you to consider over the GP side of things as you seem to acknowledge that the graphics need work and are working on them.

Your winning condition, like erazor said is to big, consider having two. Hold all tribes or villages to win.

You have a lot of bonuses in the south - region bonuses and building bonuses but very few in the north, and the north east is void of bonuses. this will need to be sorted out as anyone who drops mostly in the north is not going to win.

Think about putting more villages in, for a whole country to have so few villages, seems unrealistic and also could sort out the unbalanced up north.

I love the village icon though, but for the tribe icon, have a look at African masks. Bright and colourful, and you could have a different one for each tribe.
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby thenobodies80 on Sat Apr 21, 2012 7:29 am

I agree victory condition is really hard to achieve...probably it's easier to eliminate the other players than win by objective.
About bonuses, it's possbile to have some of thema bit smaller? and add a name on the map for them would be really a good thing.
try to draw the region borders with the pen tool, the result will be less pixelous. Are you using gimp for this one? In that case look at the tutorial natty posted, some of them are useful :) What graphics experience do you have? I'm asking because I don't want you find yourself stalled in future, just that! ;)

A question Jos and Abuja connect or not?

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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby Gillipig on Sat Apr 21, 2012 2:45 pm

Thanks for the input guys :) ! I'm currently working on redrawing the bonus regions to make the map less loopsided bonus wise. Some borders look very rough and that will be fixed as well. Will not be able to finish today but will do the last half tomorrow morning.

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Jos and Abuja are not supposed to border each other but I can see why you're asking ;). Will be fixed in tomorrows update.
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Re: Nigeria V6 (Updated 18 Mar) Pg2

Postby Gillipig on Sun Apr 22, 2012 3:16 pm

Okay so here's the first update in a long while. I didn't get to do all that I wanted to do for this update but I'm just going to post what I've got so far. I'm looking for feedback on gameplay now! In the last version had a problem with bonuses being loopsided on the map. Is it more fair now? I've kept the old mini map so you can compare the new version to the old.
What do you think of the bonus borders? An improvement? Just don't care about the bonus colours, I like the previous version's colours theme more too ;)

Click image to enlarge.
image


Bonus Value - # of regions it has
2....................4
3....................5
4....................6
6....................7
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Re: Nigeria (Updated 22 Apr) V6, pg3

Postby koontz1973 on Mon Apr 23, 2012 1:33 am

Gillipig, you forgot to update the mini map. :roll:

You now have a good spread of bonuses throughout the map. Are you going to be putting the tribes and villages back in? Tree impassables?

Graphically speaking, can I ask what you are using for your territ lines and the river black outline?
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Re: Nigeria (Updated 22 Apr) V6, pg3

Postby Gillipig on Mon Apr 23, 2012 3:52 am

koontz1973 wrote:Gillipig, you forgot to update the mini map. :roll:

It was intentional koontz :) !
Gillipig wrote:I've kept the old mini map so you can compare the new version to the old.

koontz1973 wrote:You now have a good spread of bonuses throughout the map. Are you going to be putting the tribes and villages back in? Tree impassables?

Graphically speaking, can I ask what you are using for your territ lines and the river black outline?

The trees will get back in for sure. I'll need to make some bonuses easier to hold.
Villages and tribes? We'll see. I'm a little worried about making the map look cluttered as I'm trying to give the map a clean and uncomplicated look. I want the map to work good without a ton of different bonuses. But some secondary bonus feature will be there for sure. If it's Villages or Tribes or both is up for grabs really. Depends on what the public thinks looks good/ works well. I don't think I'll keep the win condition though. Doesn't seem to be much support for it and I don't like it myself.

I used the pensel for the bonus region border. A standard 1 circle with a scale of 2,35. For the river/ocean outline I used the stroke along marking feature. Took a standard 1 circle I think. I'm quite happy with the bonus borders, not so much with the river/ocean outline :) .
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Re: Nigeria (Updated 22 Apr) V6, pg3

Postby koontz1973 on Mon Apr 23, 2012 3:59 am

As this is your first map, try to keep it simple - look at the trouble I had over Rorke's Drift compared to flaps Denmark map or nattys London map.

Never use the pencil for territ lines. For now, use the paint brush (fuzzy) with the paths tools. When you have had a play around with it, you can use the ink tool for the best results. If you go into the ink tool, change the size to 1only and this will give you a nice line. Touch nothing else till you are more used to it.

Move you mini map and title up. Title can go to the top and mini map under the out crop pn the right. The crop all of the bottom of. With the title at the top, try to put in a little story history about Nigeria.

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Re: Nigeria (Updated 22 Apr) V6, pg3

Postby Pirlo on Wed Apr 25, 2012 8:53 am

I wanna play trench on this map!
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Re: Nigeria (Updated 22 Apr) V7, pg3

Postby koontz1973 on Fri Apr 27, 2012 3:57 am

OK gillipig, lets get this one moving along. We where talking about paths so here is a quick tutorial on how to use them.

Go to the paths tab and create a new paths layer.
Double click on said layer to get the paths tool.
Go to the image and enlarge to around 400% (bigger or smaller depending on how accurate you want it to be).
You can now do one of two things, I prefer the first one.
Set your starting point and move the pointer along your border a tiny fraction. Set the next point. Continue in this way till you come to the end of the line you want to draw.
Press Ctrl to set a new starting point. And follow the previous step.
Now continue till you have all of the paths drawn.
Create a new layer for the paths to be on. (Call it territ lines). Make sure it is highlighted.
Back to paths, right click and stroke path. (make sure you have the tool you want selected).

Gillipig, when will we see the next update?
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Re: Nigeria (Updated 22 Apr) V7, pg3

Postby Jippd on Sat May 12, 2012 3:14 am

Not sure if I can comment on the map appearance at this point, but what about changing the tribes symbol to an african war shield:

Maybe something like:

Image

Smaller obviously and maybe just black silhouette.

Also I wouldn't put the tree's sideways between Gasau and Zaria. Can you keep them upright but instead of doing a solid line, stagger them and layer them so you can tell they are trees bunched.
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