natty dread wrote:Ok the cropping is ok but the title looks really awkward at the top, like it doesn't fit there properly, and the balance of the image is a bit skewed...
And yeah, this should be moved to the drafting room.
Industrial Helix wrote:This one is looking good, how about a move on.
natty dread wrote:Move the title and crop the image a bit more on the right side, there's some needless empty space on the right side that makes the playable area not be on the center of the image.
What I did:
Cropped the image to get rid of some wasted space and make the map being the center of the attention again.
Moved the title, changed the colour and gave it a different texture.
Changed two of the bonus colours and modified the mini map.
Added villages to the gameplay and altered the role of tribes.
Added a win condition.
I unintentionally changed the intensity of the colours when I went from working on my pc at home to my mac on the train.
Let me know what you think of that. I kinda like the increased intensity!
Don't really know what to do for the next update so feeedback please .
Bruceswar wrote:Can I say nice map. With that said it looks a bit messy. A few of the lines need to be redrawn. Almost looks like you had a pixel loss when updating.
erazor wrote:Hi Gillipig, like the map but I can see a problem with the winning condition. By the time you hold what you have, all tribes and 7 villages, you have already won the game. Can you make it more realistic to get?
Gillipig wrote:I could reduce the amount of villages needed to hold the condition I guess. Maybe 5 is better!?
koontz1973 wrote:Gillipig, you forgot to update the mini map.
Gillipig wrote:I've kept the old mini map so you can compare the new version to the old.
koontz1973 wrote:You now have a good spread of bonuses throughout the map. Are you going to be putting the tribes and villages back in? Tree impassables?
Graphically speaking, can I ask what you are using for your territ lines and the river black outline?
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