isaiah40 wrote:I know natty can help you with that, since you're using gimp if I remember correctly.
MOVED into the Drafting Room!!
Yup, still using GIMP.
And thanks for the move!
Moderator: Cartographers
isaiah40 wrote:I know natty can help you with that, since you're using gimp if I remember correctly.
MOVED into the Drafting Room!!
Oneyed wrote:Isle of Rhodes in your map is Isle of Crete in reality.
Oneyed wrote:will be also Aegean Sea, Sea of Azov and Sea of Mamara playable territories? because I can not see place for army numbers.
Oneyed wrote:in legend, replace "Each" with symbol of city and delete part where is "city symbol = city".
Oneyed wrote:each city lies in "its" region, but Rostov does not.
Oneyed wrote:maybe some impassables would help.
Oneyed
tkr4lf wrote:Oneyed wrote:will be also Aegean Sea, Sea of Azov and Sea of Mamara playable territories? because I can not see place for army numbers.
I hadn't planned on making them playable terits, but it's something I can look into. Anybody else think this would be a good idea as well?
Oneyed wrote:tkr4lf wrote:Oneyed wrote:will be also Aegean Sea, Sea of Azov and Sea of Mamara playable territories? because I can not see place for army numbers.
I hadn't planned on making them playable terits, but it's something I can look into. Anybody else think this would be a good idea as well?
I just ask, because I saw sea names. if they will not be playable territories delete names or make them less visible.
Oneyed
Flapcake wrote:I realy like you idea for this map, and Its a good start too.
Flapcake wrote:personaly I think this would do good for graphics, dont use drop shadow on outer border for the land areas (looks confusing and flikers my eyes) use outer glow instead, make a copy of the border and put on outer glow and insert layer in middels of water and land.
Flapcake wrote:Your font for territorys names, "strong" are to much when so many names are close together, try smooth or crisp, or non also here, drop shadow dont work, especialy when its not global, get rid of the shadow and try outer glow, or aleast tune down the shadow and give it some distance.
Flapcake wrote:I love the colours your using, very nice, also the texture are nice. good work so far
tkr4lf wrote:Some more feedback I could still use:
Are the borders clear enough? Do they look pixelated?
Will it be an issue with how I've handled cities/terits with the same name? As you can see, I named the region (e.g. Antalya) and then simply added (City) to the name for the city (e.g. Antalya (City)). Is that an acceptable solution or do I need to find a different name to use for those terits?
I think you've probably got the right idea for the icon (a couple of buildings), but they'll probably have to evolve as the graphics get better.The cities...Do they look ok? I'm sure they will probably need to change eventually. An idea I had is to have one icon for the victory condition cities and one icon for the rest of the cities. Do you guys think that will be necessary, or is it clear enough which cities I'm referring to in regards to the victory condition?
AndyDufresne wrote:tkr4lf wrote:Some more feedback I could still use:
Are the borders clear enough? Do they look pixelated?
They do look pixelated, you'll probably need to eventually fix 'em up. In terms of actual border placement, some places seem often linear...like the bonus zones at the top of the map. Turkey's region look more natural. What did you use to base your borders on?
AndyDufresne wrote:Will it be an issue with how I've handled cities/terits with the same name? As you can see, I named the region (e.g. Antalya) and then simply added (City) to the name for the city (e.g. Antalya (City)). Is that an acceptable solution or do I need to find a different name to use for those terits?
I'll let some of the more advanced Foundry folks comment on this, since I am not sure.
AndyDufresne wrote:I think you've probably got the right idea for the icon (a couple of buildings), but they'll probably have to evolve as the graphics get better.The cities...Do they look ok? I'm sure they will probably need to change eventually. An idea I had is to have one icon for the victory condition cities and one icon for the rest of the cities. Do you guys think that will be necessary, or is it clear enough which cities I'm referring to in regards to the victory condition?
I'll dig more into this map hopefully in another couple of days or a week or so!
Keep up the work,
--Andy
Peter Gibbons wrote:I really like this idea--both the area and the concept.
Peter Gibbons wrote:I think graphics will work themselves out over time and you have a good start, so nothing much to add there at the moment. I would suggest you're going to need a new, clearer font, but that might just be my personal taste. I also think the symbol for the city should (and eventually will) be more sophisticated.
Peter Gibbons wrote:For gameplay, a few questions/points:
1) Each city autodeploys +1 and gives a +1 bonus? I know there's a lot of territories on the map, but that seems like a lot. How are the cities going to start? Neutral 2? Regardless, I think the autodeploy is going to be more than enough and might even be too much already given how many cities there are on the map. Perhaps something more like Fractured America/China or the USA Map pack, where X number of cities equals a bonus.
Peter Gibbons wrote:2) Is the Black Sea as a killer neutral the best method to go about connecting the territories around the perimeter? What about making the cities on the Sea act as ports, which can attack each other? Just seems like using the Black Sea as a giant territory that appears to border at least 22 land territories is a recipe for disaster.
Peter Gibbons wrote:3) I think the victory condition is arbitrary and somewhat ambiguous. Why should the 10 cities "around" the Black Sea be worth more than the others? Plus, if you need to hold a specific 10 cities, I think they should look different than the other cities. I think I know which 10 you mean, but it would be much easier to make it visually clear. Regardless, I think a victory condition based on the cities might be too much here. I think this could work better if it were more like Fractured China/America or Nordic Countries, where the capitals are just part of the game.
Peter Gibbons wrote:4) Is there a Rostov and a Rostov city territory? It seems like something is omitted there.
Peter Gibbons wrote:5) I think that, in general, you're going to have to make the city names much more clear (perhaps a different font) and you're going to have to make it clear which territories that cities can attack. Can they only attack the territories that contain them? Can they attack adjacent territories to the territories found within? I think a very clear, more visually-pleasing legend is going to be an absolute must.
Gillipig wrote:Your territory labels are a bit too dark and thick. Try using some different fonts to come up with a good fitting one. Also remove the black line in the bottom of your houses, it makes them look pasted on top of the map. Which they are of course but you don't want it to look like it .
Peter Gibbons wrote:2) Is the Black Sea as a killer neutral the best method to go about connecting the territories around the perimeter? What about making the cities on the Sea act as ports, which can attack each other? Just seems like using the Black Sea as a giant territory that appears to border at least 22 land territories is a recipe for disaster.
3) I think the victory condition is arbitrary and somewhat ambiguous. Why should the 10 cities "around" the Black Sea be worth more than the others? Plus, if you need to hold a specific 10 cities, I think they should look different than the other cities. I think I know which 10 you mean, but it would be much easier to make it visually clear. Regardless, I think a victory condition based on the cities might be too much here. I think this could work better if it were more like Fractured China/America or Nordic Countries, where the capitals are just part of the game.
cairnswk wrote:Nice start tkr4lf...
cairnswk wrote:Things i like...imho
1. the sea is great
2. the land texture
3. the colours fit well together design wise and they appear OK colour-blind wise.
4. there is a good smattering of regions large and small, although i haven't examine gameplay to any detail
cairnswk wrote:Things that could use improvement...eventually
1. border lines are pixelated
2. i think the territory font is quite heavy and looks bolded, some names i would have trouble reading. Perhaps something less bolded/heavy...along with the names in the Mediterranean - these are also hard to read...perhaps some outer glow might fix that.
cairnswk wrote:Good start otherwise, i look forward to seeing where this goes.
PereiroSaus wrote:Way to go, bro...!
I would clear the font a bit, yeah
Industrial Helix wrote:Firstly let me say that I love the concept.
Industrial Helix wrote:However, I think your greens are to similar. I also think a minimap would be better than the colored words. Rivers or mountains would be an excellent addition as the map feels pretty wide open to me.
Industrial Helix wrote:I can't honestly tell if the Aegean is a territory of its own, or if maybe that is Attica's circle just a bit misplaced. Tighten it up a bit, get circles as close as possible to the words. Unless absolutely necessary, put the circle and name on the land it belongs to. At the very worst, put the name at least partially on the land and the dot at the end of the word.
Industrial Helix wrote:Also, what you have listed as Rhodes is not Rhodes, but actually Crete and that city is Heraklion. On your map, Rhodes is two islands east of Crete.
Industrial Helix wrote:I like the changes you've made so far, but the city on Crete is Heraklion not Rhodes.
Flapcake wrote:Looking better, still some work to do
The font you using, I like it realy much, fits the theme, but the drop shadow destroys the true design, its to sharp/strong and close, try just to have plain, if a effect are needed, outer glow wont have a huge impact on the font design, some times less is more.
Flapcake wrote:the outer glow on border to the sea are certainly worth working on, suggestion make the transition more soft and wider, to give the effect that the sea are hitting the coast line.
Flapcake wrote:army cirkles are not realy needed, they seems to cluttering up, maby only used for the sea, I dont know
Flapcake wrote:(have to comment sorry) the mountain ranges are not bad, they just seems to "float" on top of the image, they dont look integrated, some shadow and color fade can fix it .
Flapcake wrote:one question, how do ya assualt the Black sea ? and maby hold all 10 cities seems a little tough
Flapcake wrote:Good work, encourage to keep goin
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users