cairnswk wrote:Nice start tkr4lf...
cairnswk wrote:Things i like...imho
1. the sea is great
2. the land texture
3. the colours fit well together design wise and they appear OK colour-blind wise.
4. there is a good smattering of regions large and small, although i haven't examine gameplay to any detail
cairnswk wrote:Things that could use improvement...eventually
1. border lines are pixelated
2. i think the territory font is quite heavy and looks bolded, some names i would have trouble reading. Perhaps something less bolded/heavy...along with the names in the Mediterranean - these are also hard to read...perhaps some outer glow might fix that.
cairnswk wrote:Good start otherwise, i look forward to seeing where this goes.
PereiroSaus wrote:Way to go, bro...!
I would clear the font a bit, yeah
Industrial Helix wrote:Firstly let me say that I love the concept.
Industrial Helix wrote:However, I think your greens are to similar. I also think a minimap would be better than the colored words. Rivers or mountains would be an excellent addition as the map feels pretty wide open to me.
Industrial Helix wrote:I can't honestly tell if the Aegean is a territory of its own, or if maybe that is Attica's circle just a bit misplaced. Tighten it up a bit, get circles as close as possible to the words. Unless absolutely necessary, put the circle and name on the land it belongs to. At the very worst, put the name at least partially on the land and the dot at the end of the word.
Industrial Helix wrote:Also, what you have listed as Rhodes is not Rhodes, but actually Crete and that city is Heraklion. On your map, Rhodes is two islands east of Crete.
Industrial Helix wrote:I like the changes you've made so far, but the city on Crete is Heraklion not Rhodes.
Flapcake wrote:Looking better, still some work to do
The font you using, I like it realy much, fits the theme, but the drop shadow destroys the true design, its to sharp/strong and close, try just to have plain, if a effect are needed, outer glow wont have a huge impact on the font design, some times less is more.
Flapcake wrote:the outer glow on border to the sea are certainly worth working on, suggestion make the transition more soft and wider, to give the effect that the sea are hitting the coast line.
Flapcake wrote:army cirkles are not realy needed, they seems to cluttering up, maby only used for the sea, I dont know
Flapcake wrote:(have to comment sorry) the mountain ranges are not bad, they just seems to "float" on top of the image, they dont look integrated, some shadow and color fade can fix it .
Flapcake wrote:one question, how do ya assualt the Black sea ? and maby hold all 10 cities seems a little tough
Flapcake wrote:Good work, encourage to keep goin
The Bison King wrote:Hey alright. This is looking pretty cool.
koontz1973 wrote:tkr4lf, great start to this map. Lets see if you can take it all the way as I like it and it is showing great signs of promise.
A few things that might make this one a lot better though....
Can we have a mini map of the bonuses. The numbers on the map are kind of distracting and hard to see.
Legend needs finishing of.
The ten cities around the black sea, is there a way of making these ten stand out? With the extra 5 on the map, people will ask why they did not win when holding 9 + 1 of those.
Why is the Black sea a killer neutral? What is so dangerous about this sea? Might be better to see a decay instead, what are your thoughts?
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