The Black Sea [July 2nd] V.2, Pg. 1 & 4

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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby koontz1973 on Mon Jul 02, 2012 11:32 am

tkr4lf wrote:Feedback/Discussion wanted: - Still need some discussion on these issues...
Does this one look ok so far? Are the colors acceptable? I really liked the previous version better, but not much I can do about it. I can keep tweaking the colors, but they're pretty close to how they were. As long as people don't hate them, then I'll probably leave them be.

Colours look OK for now.
I'm going to abandon the victory condition idea. I don't think it really added much to the gameplay. Will anybody really miss it?

Win/lose conditions are fads. If you want one, then find one that fits the map. Like hold all cities.
I am probably going to keep the cities. They will just function as either autodeploys or a +1 per 1 or 2. Is this something you guys would like to see? Or would you rather just see them scrapped and have this a straight up geographic map?

Keep the cities, and a +1 auto is the norm.
Instead of having the Black Sea be a killer neutral that assaults and is assaulted by every land region it touches, I think I'm going to have a killer neutral terit on the sea, and have 1 or 2 terits from each bonus region around it connect to it via sea routes. Does this sound like a better route to go, or did you like it better before?

Black sea killer with a route going north, south, east, west would be good. No need to go overboard with these.

[Moved Back]

Well, with development starting up again on this, lets move it back to the drafting room. O:)

koontz.
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby tkr4lf on Mon Jul 02, 2012 11:36 am

koontz1973 wrote:
tkr4lf wrote:Feedback/Discussion wanted: - Still need some discussion on these issues...
Does this one look ok so far? Are the colors acceptable? I really liked the previous version better, but not much I can do about it. I can keep tweaking the colors, but they're pretty close to how they were. As long as people don't hate them, then I'll probably leave them be.

Colours look OK for now.
I'm going to abandon the victory condition idea. I don't think it really added much to the gameplay. Will anybody really miss it?

Win/lose conditions are fads. If you want one, then find one that fits the map. Like hold all cities.
I am probably going to keep the cities. They will just function as either autodeploys or a +1 per 1 or 2. Is this something you guys would like to see? Or would you rather just see them scrapped and have this a straight up geographic map?

Keep the cities, and a +1 auto is the norm.
Instead of having the Black Sea be a killer neutral that assaults and is assaulted by every land region it touches, I think I'm going to have a killer neutral terit on the sea, and have 1 or 2 terits from each bonus region around it connect to it via sea routes. Does this sound like a better route to go, or did you like it better before?

Black sea killer with a route going north, south, east, west would be good. No need to go overboard with these.

[Moved Back]

Well, with development starting up again on this, lets move it back to the drafting room. O:)

koontz.

Cool, thanks Koontz!
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby AndyDufresne on Mon Jul 02, 2012 12:19 pm

tkr4lf wrote:
Feedback/Discussion wanted: - Still need some discussion on these issues...
Does this one look ok so far? Are the colors acceptable? I really liked the previous version better, but not much I can do about it. I can keep tweaking the colors, but they're pretty close to how they were. As long as people don't hate them, then I'll probably leave them be.

The graphics have a way to go I think. For some maps, bonus zone colors can work pretty well graphically (Brazil, Central America, Duck and Cover, England, Far East, First Nations, Iceland, North America 2.0, etc), but for others, I don't think it always works as well (San Marino, San Francisco, Greater China, etc). I suppose it kind of depends on what the final over arching goal you have for the visual aesthetic.

I'm going to abandon the victory condition idea. I don't think it really added much to the gameplay. Will anybody really miss it?

I forgot it was even in the earlier drafts.

I am probably going to keep the cities. They will just function as either autodeploys or a +1 per 1 or 2. Is this something you guys would like to see? Or would you rather just see them scrapped and have this a straight up geographic map?

Cities fits I think, so thumbs up to keepin' em. It adds a bit of nuance the map.

Instead of having the Black Sea be a killer neutral that assaults and is assaulted by every land region it touches, I think I'm going to have a killer neutral terit on the sea, and have 1 or 2 terits from each bonus region around it connect to it via sea routes. Does this sound like a better route to go, or did you like it better before?

Is the whole sea 1 region, or would you break it up into something like 3/5 regions? I kind of like the idea of traversing across the water is a quick way to travel on the map, but at the penalty of killer neutrals.

Best of luck.


--Andy
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby koontz1973 on Mon Jul 09, 2012 12:03 pm

tkr, anything coming on this one?
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby tkr4lf on Tue Jul 10, 2012 8:38 am

Sorry, I thought I had the time to work on this, but real life is just too busy right now for me to get anything done. Job searching has taken a priority to everything else at this point.

I'll post something when I can.
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby tkr4lf on Sat Jul 14, 2012 8:51 pm

Koontz, you can just go ahead and put this back in Map Ideas.

I don't have the time or even the inclination to work on this right now.
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby koontz1973 on Sun Jul 15, 2012 1:10 am

OK, will do that for you when home from holiday. ;)
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby Pirlo on Sun Jul 29, 2012 11:21 pm

good map
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Re: The Black Sea [July 2nd] V.2, Pg. 1 & 4

Postby koontz1973 on Tue Jul 31, 2012 4:12 am

[Moved]

As per map makers request. As soon as an update is made, it will go back in.

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