Gold Fever --- 04.21.2012 V2 PG1

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Gold Fever --- 04.21.2012 V2 PG1

Postby Flapcake on Mon Apr 09, 2012 6:44 am

Map Name:Gold Fever
Mapmaker(s):Flapcake ---- XML Koontz1973
Number of Territories:51
Special Features:Autodeploys, bombardment, resets to neutral.
What Makes This Map Worthy of Being Made:In insperation from the TV show "Gold rush" (what i wanted to call the map, but its taken) My idea is to give the feeling of a rush, you have to hurry and get your claim, bring in fresh labor and supplies, find the biggest lump of gold ever and take out your opponents.
Every image is either remodled or new created by me.

Gameplay
Gold diggers can one way atack cities.
Cities can one way atack claim´s.
Claim´s can one way atack fresh labors and supplies.
Fresh labors and supplies can one way atack cities.
Gold strike areas can one way atack mine shafts.
Mine shafts can one way atack mega gold lump.
Mega gold lump can one way bombard gold diggers.
Cities resets to 1 neutral at end of turn.
Mine shafts resets to 2 neutral and mega gold lump to 10 neutral.

Troopdeplacement
Cities 1 neutral
Fresh labor 3 neutral
Supplies 3 neutral
Claims 1 neutral
Excavation 2 neutral
Gold strike 3 neutral
Mine shafts 2 neutral
Mega gold lump 10 neutral
Gold diggers ?

Now, the feedback im hoping for is firstly on the gameplay side, (graphics, lets wait to GP is settled)

The autodeploy, It could be to much with +3 for each one ? Im also not sure that they need to be connected. Start up amounth of troops on gold diggers, no idea.

Map Image:
Click image to enlarge.
image
Last edited by Flapcake on Tue Apr 24, 2012 4:02 am, edited 2 times in total.
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Re: Gold Fever --- 04.09.2012 V1 PG1

Postby Teflon Kris on Thu Apr 12, 2012 7:26 pm

This looks fun :D
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Re: Gold Fever --- 04.09.2012 V1 PG1

Postby chapcrap on Tue Apr 17, 2012 4:57 pm

Maybe the map could be an actual piece of historic land, like somewhere near California or Alaska/Yukon, where a gold rush actually happened.

The abstract piece of land isn't very appealing. Then you could use actual city names.


Now, that I look at it closer, I see that you are just messing up the city names: Seattle/Seacattle, Vancouver/Vacuumer, etc... I don't like it.
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Re: Gold Fever --- 04.09.2012 V1 PG1

Postby Flapcake on Wed Apr 18, 2012 3:22 am

chapcrap wrote:Maybe the map could be an actual piece of historic land, like somewhere near California or Alaska/Yukon, where a gold rush actually happened.

The abstract piece of land isn't very appealing. Then you could use actual city names.


Now, that I look at it closer, I see that you are just messing up the city names: Seattle/Seacattle, Vancouver/Vacuumer, etc... I don't like it.



Its for the fun, cartoonish kind of look
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Re: Gold Fever --- 04.09.2012 V1 PG1

Postby koontz1973 on Fri Apr 20, 2012 11:20 am

Flaps, this is the PM I sent you way back, nothing new but it might get the discussion started. Will have a long look at it this weekend and try to come up with a few new points for you.

As for the point about the names, go either way but I would not use real names for your funny ones. Try to be original with them but still keep the theme of funny cartoonist going. ;)

Ships, what are they for?

A lot of one way attacks, this limits the GP a lot. Make some more connections between the attacking routes. Right now, from what I gather, you need to attack forward, while defending the rear. This is the same as the patricks day map - hated as it is lucky dice alone that wins that map.

Post it, but right now, here are my general thoughts.

More cities - have a designated starting city for each miner. The cities need to have good attack routes (normal).

Same for the workers. Give each region a different type of GP. Go back to Das Schloss and look at the 3 different regions.
Mine shaft and gold lump - again the one way to attack the miners. You need to defend your rear while going forward. It will stagnate the game.

Good points though are I like the look. The miners are drawn very well.
The GP is different. That alone will make you bring it back to something more normal. look at the crap I had over knights, 1982 and RD. All three have been a struggle to get something slightly different done and have been forced to make a normal map. :(

Remember, these are he ramblings of a mad man and I assure you, if you work at it, it will be made.

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Re: Gold Fever --- 04.09.2012 V1 PG1

Postby charmir on Fri Apr 20, 2012 11:42 pm

Different that is for sure. Looks great fun but how do I attack the ships?
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Re: Gold Fever --- 04.09.2012 V1 PG1

Postby Flapcake on Sat Apr 21, 2012 3:03 am

charmir wrote:Different that is for sure. Looks great fun but how do I attack the ships?


Hi charmir, thanks for your comment, this map have a more complicated gameplay than strait forward maps, it demands a more performed explanation, therefor a legend text that have to be read are needed, maby the words have to be put in different to be more clear, thats something we can work on.

the ships are the supplies and can one way atack cities.
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Re: Gold Fever --- 04.09.2012 V1 PG1

Postby Flapcake on Sat Apr 21, 2012 3:06 am

Update: town names changed to something less offensive, landskabe got some more conjecture now

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Re: Gold Fever --- 04.21.2012 V2 PG1

Postby koontz1973 on Sat Apr 21, 2012 11:31 am

Flaps, looking at the map, it could do with a serious size adjustment. Right now you have it at 840 high (way to large) and 760 wide (OK).

Can I get you to try some things for me.
With some movement you should be able to get the whole thing into a 630-650 width and 700 height. To do this, your text on the left is very spaced, move it together, same with the territs on the right. This will give you room for the men icons to move up. Also, shrink them by 40 pixels and you have saved a lot of space. Your claims to gold strike can do with some shrinkage to. Your mine shafts and mega gold lump can come down to give you the rest.

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Re: Gold Fever --- 04.21.2012 V2 PG1

Postby Flapcake on Sat Apr 21, 2012 1:25 pm

koontz1973 wrote:Flaps, looking at the map, it could do with a serious size adjustment. Right now you have it at 840 high (way to large) and 760 wide (OK).

Can I get you to try some things for me.
With some movement you should be able to get the whole thing into a 630-650 width and 700 height. To do this, your text on the left is very spaced, move it together, same with the territs on the right. This will give you room for the men icons to move up. Also, shrink them by 40 pixels and you have saved a lot of space. Your claims to gold strike can do with some shrinkage to. Your mine shafts and mega gold lump can come down to give you the rest.

koontz


Il look in to it.

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Re: Gold Fever --- 04.21.2012 V2 PG1

Postby Gillipig on Sat Apr 21, 2012 3:04 pm

Unique map for sure :)! Always fun to see something not based on a country/city.
I have two concerns though.
The gold diggers are very silly! Maybe insert some more serious looking characters ;) ?
Too many one way attacks. I think gameplay wise that might be a problem with poor mobility.
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Re: Gold Fever --- 04.21.2012 V2 PG1

Postby koontz1973 on Sat Apr 21, 2012 10:12 pm

Gillipig wrote:The gold diggers are very silly! Maybe insert some more serious looking characters ;) ?

I like silly, silly is good now and again. :P
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Re: Gold Fever --- 04.21.2012 V2 PG1

Postby Flapcake on Sun Apr 22, 2012 2:21 am

koontz1973 wrote:
Gillipig wrote:The gold diggers are very silly! Maybe insert some more serious looking characters ;) ?

I like silly, silly is good now and again. :P



He he yes me to :lol: Its ment to be silly, to many dead serious maps dominate CC :roll: but my map is not only silly, it have a serious gameplay, there are not that many one way atack, it only looks like it, you can go back for supplies and fresh labors.

You have to see it as a rush, your goin on a hunt for the biggest gold lump ever and same does 7 ohter guyes, do you want to go back ? noo move forward to win while kicking and pushing your opponents (maby more dirty tricks, finger in the eye, pull hair ect. ect.) :mrgreen:
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Re: Gold Fever --- 04.21.2012 V2 PG1

Postby Flapcake on Mon Apr 23, 2012 7:55 am

Map scrinken to 715x729

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Re: Gold Fever --- 04.21.2012 V2 PG1

Postby chapcrap on Mon Apr 23, 2012 2:29 pm

I know that koontz and Flap like the silliness of the map (I wouldn't call it cartoonish. It looks more like poor graphic work than good cartoon work), but I am not a fan of that. I don't mind the colors being fun/cartoony, but the way the map is currently setup isn't appealing me. However, the concept does appeal to me.
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