*[Abandoned] Feudal England and Wales

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Re: Midieval Britain

Postby zimmah on Tue May 29, 2012 10:13 pm

medieval
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owenshooter wrote:i disagree with you and i'm right!

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Re: Midieval Britain

Postby The Bison King on Wed May 30, 2012 12:29 am

VicFontaine wrote:So...is the only way this is "totally not a Feudal War or Epic" that the regions are not identical?

Break it down for me?

You're right. It is very similar to Feudal Epic. I was even going to call it "Feudal Britain" but I thought "Medieval" was cooler. There's nothing wrong with taking a winning formula and popular formula and re-envisioning it. The feudal maps have a really cool gameplay mechanic, and it's not like this map copies it directly. The Castles are powered down, and they can't bombard.
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Re: Midieval Britain

Postby VicFontaine on Wed May 30, 2012 8:14 am

Ah OK gotcha. I guess I must've misread something (seriously) since I thought you or someone else said in this thread words like "unique" and "not like the Feudals." That's where my suggestion came in to really take a remarkably fascinating time in world history (middle ages) and make it history specific. I think you could easily keep it simple (as you desire) while making it more unique and less like those other maps.

Either way, I always like your creativity, so....
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Re: Midieval Britain

Postby The Bison King on Wed May 30, 2012 11:06 pm

Click image to enlarge.
image

I'm doing the lines and colors in two seperate programs so they don't match up entirely at the moment. Once I know what size I'll be doing it, I'll redo the colors.

Unless there's something I missed all the names are on there now, so we can look at what names wouldn't have been used prior to 1300 and change them.

Oneyed wrote:I think you should united area under castle London with are under castle Norwich to one with these two castles and the same do with area under castle Hastings and area under castle Dover.

Oneyed

Ok you're English is usually pretty good, but this one... it took some serious work, lol. If you're talking about combining the 4 Eastern kingdoms into 2 I won't be doing that. I'm going to stick with the current bonus structure based on that Jean Bleau map. I like that there are 4 small bonuses that are easily exhausted in the south east and 4 large "double" bonuses in the north and west that can be shared. I think it makes for a cool dynamic.
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Re: Midieval Britain

Postby Oneyed on Thu May 31, 2012 2:30 am

The Bison King wrote:Ok you're English is usually pretty good, but this one... it took some serious work, lol. If you're talking about combining the 4 Eastern kingdoms into 2 I won't be doing that.


I have often problem to explain my ideas in English , but you understand me right :)
The Bison King wrote:I'm going to stick with the current bonus structure based on that Jean Bleau map. I like that there are 4 small bonuses that are easily exhausted in the south east and 4 large "double" bonuses in the north and west that can be shared. I think it makes for a cool dynamic.


ok, if your decision is go with map about Heptarchy, there will be needed any changes because the end of Heptarchy is in 9th century:

- names of regions must be changed. you have much of them modern. maybe you should go with anglo saxon names.
- also the borders of region should be another
- maybe use "capitals" better as castles
- Wales was not unitied in these times
- Cornwall was not part of Wessex yet
- Cumbria was not part of Northumbria

these are the main my notices.

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Re: Midieval Britain

Postby The Bison King on Thu May 31, 2012 10:41 am

Question to Oneyed, When you asked me to combine the 4 small Eastern bonuses earlier was that arbitrary or was that because those regions were combined under Norman rule?
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Re: Midieval Britain

Postby Oneyed on Thu May 31, 2012 10:56 am

The Bison King wrote:Question to Oneyed, When you asked me to combine the 4 small Eastern bonuses earlier was that arbitrary or was that because those regions were combined under Norman rule?


both is right. I did not know from which era you will do the map. the true is that not only Normans united land, but after fall of Kent, South Saxe and Middle Saxe kingdoms the Heptarchy was past. in England were then 4 anglo saxon kingdoms - West Saxe, East Angle, Mercia and Northumbria.

and I think also from gameplay view is better to combine small bonuses... but as I wrote it was my opinion before you made decision to go with Heptarchy.

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Re: Midieval Britain

Postby koontz1973 on Thu May 31, 2012 11:09 am

I a sense, I agree with oneyed on this, having 4 small bonuses in the south means that anyone who drops there in small games has one the game. The Normans had more than the 4 small bonuses but this will need to be addressed. Try and find a way to split Wales and the North into 2 to balance the north out a bit.
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Re: Midieval Britain

Postby The Bison King on Thu May 31, 2012 11:12 am

Oneyed wrote:
The Bison King wrote:Question to Oneyed, When you asked me to combine the 4 small Eastern bonuses earlier was that arbitrary or was that because those regions were combined under Norman rule?


both is right. I did not know from which era you will do the map. the true is that not only Normans united land, but after fall of Kent, South Saxe and Middle Saxe kingdoms the Heptarchy was past. in England were then 4 anglo saxon kingdoms - West Saxe, East Angle, Mercia and Northumbria.

and I think also from gameplay view is better to combine small bonuses... but as I wrote it was my opinion before you made decision to go with Heptarchy.

Oneyed

Right but if it means that I'll have to change all those other things in your above post I think I'd rather just combine the bonuses and move on.

Here's how it breaks down if I stick with the Heptarchy:

- names of regions must be changed. you have much of them modern. maybe you should go with anglo saxon names.

A lot of the names are going to have to change any way so this is a moot point.

- maybe use "capitals" better as castles

I'd MUCH rather use castles, because they are way cooler. In fact the one of the biggest reasons I started this project was because I wanted to do a map with castles.
Again I know they had castles in this time, but they were made out of wood for the most part so they may be "permissible"

- Wales was not unitied in these times

It really doesn't matter much to me if it was united or not, but it might make more sense if it was.

- Cornwall was not part of Wessex yet

I'd like to make Cornwall it's own bonus but it's just not big enough.

- Cumbria was not part of Northumbria

Same situation it's just not big enough. Also if I add Cornwall and Cumbria we're looking at 10 bonuses not 8 and that's more than I want.


So as you see it probably just makes more sense to combine East Anglia with East Saxons, and Kent with South Saxons and just do the whole Norman era instead. Which is kind of a bummer because I wanted to use those coats of arms on the final graphics. So a follow up question I would have for you is if I combine those regions what would I call them and what could I use as their coat of arms?
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Re: Midieval Britain

Postby The Bison King on Thu May 31, 2012 11:14 am

koontz1973 wrote:I a sense, I agree with oneyed on this, having 4 small bonuses in the south means that anyone who drops there in small games has one the game. The Normans had more than the 4 small bonuses but this will need to be addressed. Try and find a way to split Wales and the North into 2 to balance the north out a bit.

No, bonus size has no impact on bonus value with the current bonus structure aside for an extra +2 auto deploy. The only difference is an increase in competition for those regions which makes them worse.
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Re: Midieval Britain

Postby koontz1973 on Thu May 31, 2012 11:26 am

But in a small game, if I drop more in the south and you in the north, will I not be able to get and protect my bonuses easier than you in the north? And once I have them secure, I can easily break yours?
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Re: Midieval Britain

Postby The Bison King on Thu May 31, 2012 11:44 am

koontz1973 wrote:But in a small game, if I drop more in the south and you in the north, will I not be able to get and protect my bonuses easier than you in the north? And once I have them secure, I can easily break yours?

There's no "breaking bonuses" in the traditional sense. You either have to eat up all their fields or break their castles. Since all bonuses play by the same rules 10 territories in Mercia get's you +5 while 10 territories split between the 4 south east bonuses get's you the same, maybe less depending on how it's split up.
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Re: Midieval Britain

Postby koontz1973 on Thu May 31, 2012 12:08 pm

But in the south, you have 4 castles close by all giving a +2 auto deploy. So on top of the bonuses, you have the +2s. In the north, you can only get two of these types of bonuses.
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Re: Midieval Britain

Postby The Bison King on Thu May 31, 2012 12:12 pm

Yes but there are more castles in the north than in the south. there's only 4 in the small bonuses while there's 8 in the large ones.

and really it's more of an East/West thing than it is a North/South thing.
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Re: Midieval Britain

Postby Oneyed on Thu May 31, 2012 2:01 pm

The Bison King wrote:Right but if it means that I'll have to change all those other things in your above post I think I'd rather just combine the bonuses and move on.


why you "must" go with Heptarchy or AngloSaxon England? with all problems about dividing England? why you can not go with later Englad? also one notice - Heptarchy/AngloSaxon England is rather Dark Age, when people hear Medieval Britain they imagine later England, I think.
The Bison King wrote:I'd MUCH rather use castles, because they are way cooler. In fact the one of the biggest reasons I started this project was because I wanted to do a map with castles.
Again I know they had castles in this time, but they were made out of wood for the most part so they may be "permissible"


later England will also nice solve this thing... ;). and you have some castles/centres of power bad. for example Durham change to Bambourgh, Windsor change to Winchester, Dover to Cantenbury...
The Bison King wrote:It really doesn't matter much to me if it was united or not, but it might make more sense if it was.


no it was not united and was divided more as England. so think about this.
The Bison King wrote:I'd like to make Cornwall it's own bonus but it's just not big enough.


maybe do it as part of south Wales bonus.
The Bison King wrote:Same situation it's just not big enough. Also if I add Cornwall and Cumbria we're looking at 10 bonuses not 8 and that's more than I want.


and Cumbria part of north Wales.
The Bison King wrote:So as you see it probably just makes more sense to combine East Anglia with East Saxons, and Kent with South Saxons and just do the whole Norman era instead. Which is kind of a bummer because I wanted to use those coats of arms on the final graphics. So a follow up question I would have for you is if I combine those regions what would I call them and what could I use as their coat of arms?


these coat of arms are quite off reality.

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Re: Midieval Britain

Postby The Bison King on Thu May 31, 2012 2:45 pm

why you "must" go with Heptarchy or AngloSaxon England? with all problems about dividing England? why you can not go with later Englad? also one notice - Heptarchy/AngloSaxon England is rather Dark Age, when people hear Medieval Britain they imagine later England, I think.

You've completely missed the point of my post. I'm saying that I AM going to bump the timeline forward and model this off of England at a later date.

these coat of arms are quite off reality.

What does this mean?
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Re: Midieval Britain

Postby Oneyed on Thu May 31, 2012 3:25 pm

The Bison King wrote:You've completely missed the point of my post.


as I said, I have sometimes problem to explain my ideas in English. and also sometimes to undersand in English :)
The Bison King wrote:I'm saying that I AM going to bump the timeline forward and model this off of England at a later date.


looks as good decision ;)
The Bison King wrote:What does this mean?


Northumbria has another one, and for Wessex is better wyvern. but if you will go with later England they are off theme.

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Re: Midieval Britain

Postby Neato Missile on Thu May 31, 2012 7:11 pm

Change the name to Indeterminate Era Britain, then turn one of the castles into a dinosaur and another one into a spaceship.

*inditierminate
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Re: Midieval Britain

Postby AndyDufresne on Fri Jun 01, 2012 8:29 am

Neato Missile wrote:Change the name to Indeterminate Era Britain, then turn one of the castles into a dinosaur and another one into a spaceship.

*inditierminate

I'd like to see a map with a dinosaur and spaceship on it. :D


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Re: Midieval Britain

Postby guttorm on Mon Jun 04, 2012 1:39 pm

Norman times would be great.. it is what most people think about when it comes to great castles.

The preceding "anglo-saxon" centuries were politically weak times and the Danes controlled much of England - sometimes all of it. Such a map should include more than Britain imo and require a lot more research than the famous classic Norman theme.
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Re: Midieval Britain

Postby nolefan5311 on Mon Jun 04, 2012 8:46 pm

Neato Missile wrote:Change the name to Indeterminate Era Britain, then turn one of the castles into a dinosaur and another one into a spaceship.

*inditierminate


:lol:
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Re: Midieval Britain

Postby koontz1973 on Wed Jun 06, 2012 7:19 am

TBK, I know we have talked about this but just wanted to quote nobodies on the issue of size. This was his post in kabs map (Age of Buccaneers).
thenobodies80 wrote:Sorry for the delay mate. :oops:
For the size of the map it's better if you can stay within the guidelines if possible, if you can't please use every extra pixel in a thoughtful manner!
Even if for the large I'm not asking to stay within strict limits, for the small I kindly ask to you to produce the smaller map you can produce. More smaller, more closer to the 630x600, better it is.
If you need you can make them different (same gameplay, I mean just simpler graphics to fit everything)

Nobodies

As I said, we will see what happens later.
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Re: Midieval Britain

Postby The Bison King on Wed Jun 06, 2012 1:55 pm

koontz1973 wrote:TBK, I know we have talked about this but just wanted to quote nobodies on the issue of size. This was his post in kabs map (Age of Buccaneers).
thenobodies80 wrote:Sorry for the delay mate. :oops:
For the size of the map it's better if you can stay within the guidelines if possible, if you can't please use every extra pixel in a thoughtful manner!
Even if for the large I'm not asking to stay within strict limits, for the small I kindly ask to you to produce the smaller map you can produce. More smaller, more closer to the 630x600, better it is.
If you need you can make them different (same gameplay, I mean just simpler graphics to fit everything)

Nobodies

As I said, we will see what happens later.

I agree that the small should be as possible as it can possibly be, and to do this I've maximized space as much as possible. By moving the map to the right I can stretch it out as much as possible and have maximized my Legend space to the left. Even still I can't shrink it down much past 880x838. I could probably get it down to 840x800 If I enlarge certain territories, though the words will have to be pretty small. It seems fair that a small super-sized can be the size of the large on a regular. It's not like I'd be presenting anything larger than what most players are already used to.
Click image to enlarge.
image


Also I combined the lower Eastern bonuses on this version. The colors suck right now but I just whipped this out to give you something to look at, that'll all be re-done later.
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Re: Midieval Britain

Postby Oneyed on Thu Jun 07, 2012 2:33 am

what does this has to do with medieval? except castles?

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Re: Midieval Britain

Postby The Bison King on Thu Jun 07, 2012 8:29 am

Oneyed wrote:what does this has to do with medieval? except castles?

Oneyed

what are you talking about? Why are you asking this now? You are the one who told me to combine bonuses.
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Sergeant The Bison King
 
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Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros
Medals: 23
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (2) Ratings Achievement (1) General Achievement (1) Map Contribution (4)
General Contribution (3)

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