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Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Fri Aug 10, 2012 3:42 pm
by Nola_Lifer
Have you put this into suggestions box, Kab?
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Fri Aug 10, 2012 4:04 pm
by IcePack
What a shame
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Mon Sep 03, 2012 5:46 pm
by Kabanellas
Nola_Lifer wrote:Have you put this into suggestions box, Kab?
yeahhh... probably I should. I have spoken to Lack about it though, for what that's worth.....
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Mon Nov 05, 2012 11:42 am
by Arama86n
Holy hell Kab, what a map
You take the art of map making to a whole new level, and make them look very attractive at the same time.
Re: Age of Buccaneers
Posted:
Tue Nov 27, 2012 12:17 pm
by chapcrap
swimmerdude99 wrote:Kabanelles = the one man I would make love to from CC.
best maps around sir
Awkward...
Re: Age of Buccaneers
Posted:
Tue Nov 27, 2012 12:19 pm
by koontz1973
chapcrap wrote:swimmerdude99 wrote:Kabanelles = the one man I would make love to from CC.
best maps around sir
Awkward...
Not awkward at all. He justs likes his sausages large and well formed.
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Tue Dec 04, 2012 6:57 am
by macbone
Kab, man, this is an awesome map!
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Thu Dec 20, 2012 10:05 am
by Arama86n
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Tue Jan 15, 2013 5:24 am
by Seulessliathan
Looking great, canĀ“t wait to test it
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Tue Jan 15, 2013 5:33 am
by Kabanellas
Thanks guys for all the nice comments.
I'm still waiting on a XML revision that could change (just a tiny bit) the way killer-neutrals work:
This map needs the xml to deal bonus before killer-neutrals get triggered. This way K-N can be part of a bonus for 1 round - before going back to neutral.
This little change can open a vast field of new opportunities for map makers....
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Mon Jan 28, 2013 8:57 pm
by Armandolas
hope it goes forward.
It looks just gorgeous(like most of your maps)
And if it adds something different to CC gameplay, then it is mostly welcome
Keep up the good work
Re: [Vacation valid until December 2012] Age of Buccaneers
Posted:
Tue Jan 29, 2013 6:46 pm
by Kabanellas
Thank you!
Re: Age of Buccaneers
Posted:
Wed Jan 30, 2013 11:19 am
by nolefan5311
I went ahead and removed the "Vacation" tag from the original post, since it's never left the Melting Pot or received any stamps.
Re: Age of Buccaneers
Posted:
Thu Jan 31, 2013 10:38 am
by Kabanellas
there's an xml update on the horizon... far, but it's there...
Re: Age of Buccaneers
Posted:
Thu Jan 31, 2013 12:51 pm
by IcePack
Kabanellas wrote:there's an xml update on the horizon... far, but it's there...
Re: Age of Buccaneers
Posted:
Thu Jan 31, 2013 1:27 pm
by nolefan5311
Kabanellas wrote:there's an xml update on the horizon... far, but it's there...
Surely you have something else to work on in the meantime lol...
Re: Age of Buccaneers
Posted:
Thu Jan 31, 2013 8:56 pm
by Kabanellas
well.... I guess I'll keep on waiting
Re: Age of Buccaneers
Posted:
Fri Feb 01, 2013 2:41 pm
by g8keepr
if you keep on waiting, I will wait as well to play this map.
Looks great and a very interesting gameplay!
Re: Age of Buccaneers
Posted:
Sat Feb 02, 2013 9:20 am
by Kabanellas
g8keepr wrote:if you keep on waiting, I will wait as well to play this map.
Looks great and a very interesting gameplay!
thanks!
I really believe in this game-play.. it has some interesting new features, that I am, honestly, anxious to test
Re: Age of Buccaneers
Posted:
Tue Mar 12, 2013 10:04 pm
by -=- Tanarri -=-
Just a quick throw in for support for the map idea. I can't see the map itself, so maybe it's been removed over the last several months, but the concept seems pretty cool. Hopefully we can get the XML modification to get taken care of. Really, it shouldn't be much more work than cut and pasting a line or three of code around to change the order that everything's done in plus some beta testing before they release the new feature.
Re: Age of Buccaneers
Posted:
Wed Mar 13, 2013 12:49 am
by Arama86n
-=- Tanarri -=- wrote:Just a quick throw in for support for the map idea. I can't see the map itself, so maybe it's been removed over the last several months, but the concept seems pretty cool. Hopefully we can get the XML modification to get taken care of. Really, it shouldn't be much more work than cut and pasting a line or three of code around to change the order that everything's done in plus some beta testing before they release the new feature.
Just wait 'till you see the map then. It should come with a warning label: "orgasm imminent"
Re: Age of Buccaneers
Posted:
Thu Mar 14, 2013 10:39 pm
by jonofperu
Yeah I'd like to see the map since people say it looks awesome
Re: Age of Buccaneers
Posted:
Fri Mar 15, 2013 1:51 pm
by tkr4lf
jonofperu wrote:Yeah I'd like to see the map since people say it looks awesome
It really is an amazing map.
Hope they get on making this possible soon. I want to play it.
Re: Age of Buccaneers
Posted:
Fri Mar 15, 2013 2:46 pm
by rdsrds2120
To make sure I have an accurate understanding of what needs to be done, let me confirm that this is what happens below:
1) Player A holds a continent bonus, but Continent 1 has a Killer Neutral
2) Killer Neutrals are checked first, so the territory is turned to neutral
3) Player A held the continent bonus but did not receive it because by the time the check for the continent was performed, it was no longer all Player A's.
This is correct?
BMO
Re: Age of Buccaneers
Posted:
Fri Mar 15, 2013 3:03 pm
by mc05025
Yes it is correct.
If you chnge this there will be small changes to all maps. Because when you have 12 regions at regular maps with killer neutral and one of them is killer neutral you take 3 troops (as you lose the 1 territory before the bonus of the region number and so you will see 'receive 3 troops for holding 11 regions'). So its important the exact position that killer neutrals are checked.
Not that this minor change is a problem anyway.