3 islands [15/6] P2

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Re: No name as yet [11/6]

Postby ManBungalow on Mon Jun 11, 2012 1:06 pm

koontz1973 wrote:
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image


The names on that image are great.

But really, there's nothing special about any of these maps. We already have 100+ maps with standard gameplay. Many of them were made just to represent a certain geographical area, but these islands are completely fictional..
Why not put your skills to better use on a more interesting project ?
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Re: No name as yet [11/6]

Postby AndyDufresne on Mon Jun 11, 2012 2:15 pm

ManBungalow wrote:Why not put your skills to better use on a more interesting project ?

This was my initial thought, since there are a lot of more interesting (in my opinion) maps that have been abandoned and are ready for someone to take up the helm.


--Andy
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Re: No name as yet [11/6]

Postby nebsmith on Mon Jun 11, 2012 4:27 pm

I find the idea of three different styles of gameplay on the three maps interesting, particularly if they are kept for the 3 island 4th map.

  1. Winning condition
  2. Losing condition
  3. Standard

Though I am not sure it would be possible to keep the conditions on the three islands the same for the three island map. It's an intriguing idea though.
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Re: No name as yet [11/6]

Postby koontz1973 on Mon Jun 11, 2012 10:22 pm

ManBungalow wrote:The names on that image are great.

But really, there's nothing special about any of these maps. We already have 100+ maps with standard gameplay. Many of them were made just to represent a certain geographical area, but these islands are completely fictional..
Why not put your skills to better use on a more interesting project ?

AndyDufresne wrote:
ManBungalow wrote:Why not put your skills to better use on a more interesting project ?

This was my initial thought, since there are a lot of more interesting (in my opinion) maps that have been abandoned and are ready for someone to take up the helm.


--Andy

You are both right, as for interesting ideas out in the melting pot, there are tons that have not been done yet. But this is just my initial ideas for these maps. Give me some time to get the initial ideas down and give each of the islands there own unique fell and style of GP.
nebsmith wrote:I find the idea of three different styles of gameplay on the three maps interesting, particularly if they are kept for the 3 island 4th map.

  1. Winning condition
  2. Losing condition
  3. Standard

Though I am not sure it would be possible to keep the conditions on the three islands the same for the three island map. It's an intriguing idea though.

Keeping all three of the GP styles on the big map is OK, I would need to spread the WC and LC over the three though.

Will get the GP sorted for the 3 small maps finished this week. Only two more days of school then a summer to concentrate. :D
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Re: No name as yet [11/6]

Postby koontz1973 on Mon Jun 11, 2012 10:35 pm

koontz1973 wrote:
ManBungalow wrote:The names on that image are great.

But really, there's nothing special about any of these maps. We already have 100+ maps with standard gameplay. Many of them were made just to represent a certain geographical area, but these islands are completely fictional..
Why not put your skills to better use on a more interesting project ?

AndyDufresne wrote:
ManBungalow wrote:Why not put your skills to better use on a more interesting project ?

This was my initial thought, since there are a lot of more interesting (in my opinion) maps that have been abandoned and are ready for someone to take up the helm.


--Andy

You are both right, as for interesting ideas out in the melting pot, there are tons that have not been done yet. But this is just my initial ideas for these maps. Give me some time to get the initial ideas down and give each of the islands there own unique fell and style of GP. Also, when have I ever really tried to do something the same as someone before.
nebsmith wrote:I find the idea of three different styles of gameplay on the three maps interesting, particularly if they are kept for the 3 island 4th map.

  1. Winning condition
  2. Losing condition
  3. Standard

Though I am not sure it would be possible to keep the conditions on the three islands the same for the three island map. It's an intriguing idea though.

Keeping all three of the GP styles on the big map is OK, I would need to spread the WC and LC over the three though.

Will get the GP sorted for the 4 maps finished this week. Only two more days of school then a summer to concentrate. :D
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Re: No name as yet [11/6]

Postby danfrank on Wed Jun 13, 2012 5:34 pm

Nice graphics :!:
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Re: No name as yet [11/6]

Postby koontz1973 on Wed Jun 13, 2012 9:49 pm

danfrank wrote:Nice graphics :!:

Funny man you are. :lol:
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Re: No name as yet [14/6]

Postby koontz1973 on Wed Jun 13, 2012 11:20 pm

Updates to the North island (conquest GP)
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South island.
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Re: No name as yet [14/6]

Postby Victor Sullivan on Wed Jun 13, 2012 11:41 pm

The win condition for the North Island doesn't make for a very practical and feasible objective. It would be better if you slimmed it down to 2 sets, then maybe provided a smaller incremental bonus. Perhaps you could go the route of pairs instead of sets? Have five pairs instead of three sets, award +2 per pair, then make the win condition to hold three pairs? Just a thought. Regardless, you gotta make that objective easier.

And do you suppose you could make the region names G-rated? :sick:

-Sully
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Re: No name as yet [14/6]

Postby koontz1973 on Wed Jun 13, 2012 11:45 pm

Victor Sullivan wrote:The win condition for the North Island doesn't make for a very practical and feasible objective. It would be better if you slimmed it down to 2 sets, then maybe provided a smaller incremental bonus. Perhaps you could go the route of pairs instead of sets? Have five pairs instead of three sets, award +2 per pair, then make the win condition to hold three pairs? Just a thought. Regardless, you gotta make that objective easier.

And do you suppose you could make the region names G-rated? :sick:

-Sully

Like the ideas of the pairs and will add do that this weekend. Why G rated names, these are real places. But I take what you mean and can tone them down some. Just needed names for now and something funny, just went with it.
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Re: No name as yet [14/6]

Postby Victor Sullivan on Wed Jun 13, 2012 11:49 pm

koontz1973 wrote:
Victor Sullivan wrote:The win condition for the North Island doesn't make for a very practical and feasible objective. It would be better if you slimmed it down to 2 sets, then maybe provided a smaller incremental bonus. Perhaps you could go the route of pairs instead of sets? Have five pairs instead of three sets, award +2 per pair, then make the win condition to hold three pairs? Just a thought. Regardless, you gotta make that objective easier.

And do you suppose you could make the region names G-rated? :sick:

-Sully

Like the ideas of the pairs and will add do that this weekend. Why G rated names, these are real places. But I take what you mean and can tone them down some. Just needed names for now and something funny, just went with it.

I'm sure Doctor Long Lover and Doctor Cumloden would appreciate it.

-Sully
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Re: No name as yet [14/6]

Postby koontz1973 on Wed Jun 13, 2012 11:55 pm

Victor Sullivan wrote:
koontz1973 wrote:
Victor Sullivan wrote:The win condition for the North Island doesn't make for a very practical and feasible objective. It would be better if you slimmed it down to 2 sets, then maybe provided a smaller incremental bonus. Perhaps you could go the route of pairs instead of sets? Have five pairs instead of three sets, award +2 per pair, then make the win condition to hold three pairs? Just a thought. Regardless, you gotta make that objective easier.

And do you suppose you could make the region names G-rated? :sick:

-Sully

Like the ideas of the pairs and will add do that this weekend. Why G rated names, these are real places. But I take what you mean and can tone them down some. Just needed names for now and something funny, just went with it.

I'm sure Doctor Long Lover and Doctor Cumloden would appreciate it.

-Sully

Be gratful I did not use Seaman Staines and Roger the cabin boy for the ship names. :lol:
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Re: Island Hoppers [14/6]

Postby koontz1973 on Thu Jun 14, 2012 7:09 am

Update to the 3 island map (Island Hoppers) and northern island. First post for now till the other two are brought up to date.
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Re: Island Hoppers [15/6] P2

Postby koontz1973 on Fri Jun 15, 2012 3:29 am

Updates to all maps. Game play sort of done on three of the maps. Just need to flesh out the legends some more on them. The final one (south island) needs to be different. Any ideas?
Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
image

Click image to enlarge.
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Re: Island Hoppers [15/6] P2

Postby nolefan5311 on Fri Jun 15, 2012 10:50 am

I am still confused on the North and South islands.

In the North, how do I win? If it's an objective win, it's unclear in the legend, which is has to be because sinking boats can't be attacked. Also, hold one pair, two pairs, of what? One pair of continents?

In the South, is it just a standard gameplay map? I see an issue with bonus dropping the SW +1, and placing a neutral there cuts off movement across that part of the map. Maybe you should think about opening up a passable through the mountain from Ware to Fazeley.

And a potential issue with the map with all three islands. In 8 player games, each person is going to start with only 7 territories. If someone drops 4 of their territories on one island, they could be eliminated from the other two islands (and booted from the game) before even having a chance to play.
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