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Re: hellenic wars, updated, Jul 10

Postby GoranZ on Tue Jul 10, 2012 2:37 pm

Making the map SuperSize can give you more space between capitals. And additionally you can set all territories around a capital to be neutral with 5 units for example.

Just an idea that I don't know if it will work... You might wait for others opinion on this.
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Re: hellenic wars, updated, Jul 10

Postby Oneyed on Tue Jul 10, 2012 3:06 pm

GoranZ wrote:Making the map SuperSize can give you more space between capitals.


what I know the SuperSize is not allowed for any time.
GoranZ wrote:And additionally you can set all territories around a capital to be neutral with 5 units for example.

Just an idea that I don't know if it will work... You might wait for others opinion on this.


I think not all regions around capitals must be set as neutral. there are at last 2 regions between capitals. just the problem is Athenai - Thebai and Sparta - Elis. so if Delion (D) between Athenai - Thebai and Mantineia between Sparta - Elis will be coded as neutral it could works...

yes, more opinions are welcome :)

another version with different colour scheme.
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EDIT: it looks that imageshack anyway changed posted images. this one for example has pink tint... could anybody tell me about another site for posting images?
thanks.
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Re: hellenic wars, two versions, Jul 10

Postby nolefan5311 on Tue Jul 10, 2012 8:05 pm

photobucket is a good one
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Re: hellenic wars, neutral numbers, Jul 10

Postby Oneyed on Wed Jul 11, 2012 5:56 pm

thanks nolefan.

except independent regions and fleet there are 44 regions. 8 are capitals, so 36 to distribute between players. in 8 game = 4 and 4 neutrals. in 7 game = 4 and 8 neutrals. in 6 game = 5 and 6 neutrals. and so on...

now I can see one big problem: between Athenai and Thebai is only 1 region on both attack ways: Athenai - Delion - Thebai or Athenai - Megara - Thebai. so if both will start as 3 neutrals will this solve problem?

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Re: hellenic wars, starting positions, Jul 22

Postby Oneyed on Sun Jul 22, 2012 4:34 pm

could we discus more about starting positions. there are some problems because some capitals are too close to each others. all Independent regions and all fleet will start as neutral in each game. than there could be at least 4 regions codded as neutrals. there is also idea about move some capitals and I am opened to this. but also historic view is important for me...

PS: I still support Foundry protest (as shown my avatar), but I can work on my maps...

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Re: hellenic wars, starting positions, Jul 22

Postby koontz1973 on Mon Jul 23, 2012 1:36 am

PS: I still support Foundry protest (as shown my avatar), but I can work on my maps...

this is your right.

OK, with the starting positions, have you gone through all of the options as it stands now?
Trapped territs - Have each of the capitals as a starting position with 10 troops on it. Capitals cannot attack or fort out so these ten troops are stuck there. Surrounding territs can attack the capitals so the losing condition can be applied. For this one though, you would need to get rid of the one territ starts and have random drops.

Move capitals - move the capitals to the legend like conquer rome. This gives more room for extra territs and another layer of gameplay.

Oneyed, as for the map, your legend is still too large. It is taking up to much room and can be shrunk (unless you move the capitals to it). This does need to be addressed.
The cutout, you do not need it. You have more than enough room on the map to draw it in. It will confuse some players, put others of playing the map, but for what ever reason, it is not needed. Please try to remove it. If you post a version with that area redrawn and it looks ugly, then fine, it can go back in.
Large map, did you just do a scale up of the small? If so, you will need to redraw the map from scratch as scaling up does not give good enough results. This is the reason we all start with the large. ;)
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Re: hellenic wars, starting positions, Jul 22

Postby nolefan5311 on Mon Jul 23, 2012 7:47 am

I don't like the idea of having capitals start with ten troops that cannot be used in any way other than to protect from the losing condition. The simple fix with the capitals is to make sure that each capital is the same distance from the closest capital. This might not be possible, so the other option is to make sure that the same number of neutrals is between the capitals (i.e., if two capitals have only one region between them like Myrcinos, then that region should have 4 neutrals, whereas if two capitals have two regions between them, make those two regions two neutrals each). It's a simple fix.
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Re: hellenic wars, starting positions, Jul 22

Postby koontz1973 on Mon Jul 23, 2012 1:57 pm

No, the +10 trapped was just an idea. Get the discussion flowing and try to see if we can get this map better.
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Re: hellenic wars, starting positions, Jul 22

Postby Oneyed on Wed Jul 25, 2012 4:02 am

koontz1973 wrote:this is your right.


yes. but reading RIP Foundry Avatars take my enthusiasm... unfortunately.
koontz1973 wrote:OK, with the starting positions, have you gone through all of the options as it stands now?
Trapped territs - Have each of the capitals as a starting position with 10 troops on it. Capitals cannot attack or fort out so these ten troops are stuck there. Surrounding territs can attack the capitals so the losing condition can be applied. For this one though, you would need to get rid of the one territ starts and have random drops.


I do not much like this idea.
koontz1973 wrote:Move capitals - move the capitals to the legend like conquer rome. This gives more room for extra territs and another layer of gameplay.


will think about this.
koontz1973 wrote:Oneyed, as for the map, your legend is still too large. It is taking up to much room and can be shrunk (unless you move the capitals to it). This does need to be addressed.


I do not think that legend is too large. I found several maps with alike legend. the point is that I can not use are where is legend - there is sea (and Crete which was not important).
koontz1973 wrote:The cutout, you do not need it. You have more than enough room on the map to draw it in. It will confuse some players, put others of playing the map, but for what ever reason, it is not needed. Please try to remove it. If you post a version with that area redrawn and it looks ugly, then fine, it can go back in.


believe me I tried this. there is not enough space there...
koontz1973 wrote:Large map, did you just do a scale up of the small? If so, you will need to redraw the map from scratch as scaling up does not give good enough results. This is the reason we all start with the large. ;)


yes, large map is just enlarge small one. I will do new big one...

nolefan5311 wrote:I don't like the idea of having capitals start with ten troops that cannot be used in any way other than to protect from the losing condition.


me too :)
nolefan5311 wrote:The simple fix with the capitals is to make sure that each capital is the same distance from the closest capital.


much depends on how close to history we could be...
nolefan5311 wrote:This might not be possible, so the other option is to make sure that the same number of neutrals is between the capitals (i.e., if two capitals have only one region between them like Myrcinos, then that region should have 4 neutrals, whereas if two capitals have two regions between them, make those two regions two neutrals each). It's a simple fix.


attacking 2 region with 2 neutrals is different as attacking one region with 4 neutrals, I think.

koontz1973 wrote:Get the discussion flowing and try to see if we can get this map better.


yes :)

thanks guys.

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Re: hellenic wars, starting positions, Jul 22

Postby nolefan5311 on Wed Jul 25, 2012 8:28 am

Oneyed wrote:
nolefan5311 wrote:This might not be possible, so the other option is to make sure that the same number of neutrals is between the capitals (i.e., if two capitals have only one region between them like Myrcinos, then that region should have 4 neutrals, whereas if two capitals have two regions between them, make those two regions two neutrals each). It's a simple fix.


attacking 2 region with 2 neutrals is different as attacking one region with 4 neutrals, I think.
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It is, better odds attacking the 4 than twu 2's, but it was just a suggestion if you don't want to have the capitals the same amount of regions away from each other. If you want exactly identical attack odds, then you will need to do some math (and perhaps change the amount of troops that each capital begins with, etc).
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Re: hellenic wars, starting positions, Jul 22

Postby Oneyed on Wed Jul 25, 2012 8:46 am

ok. I changed positions of capitals. sometimes must history submit to gameplay :D

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Re: hellenic wars, changed capitals, Jul 25

Postby koontz1973 on Thu Aug 02, 2012 11:53 pm

Oneyed, here are a few points.

Your font size is small and in places is very hard to read/understand. This needs to be addressed.
You have abbreviations on the right but it is missing some. I know they are in the cut out but if you are going to have a key for abbreviations, they need to go in as well.
Lastly, get the large one done. You state you like to start with the small one for sizing, but you have got everything in and now is the time for the large one to be brought up to this level.

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Re: peloponnesian wars II, need gameplay expert and englishm

Postby cairnswk on Fri Aug 03, 2012 1:28 am

Dukasaur wrote:...
It would be nice to have a map that reflects the real strategic issues in the Pelo War. Good work! =D>

Didn't Qwert do it well enough?
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Re: peloponnesian wars II, need gameplay expert and englishm

Postby Oneyed on Fri Aug 03, 2012 2:19 am

koontz1973 wrote:Your font size is small and in places is very hard to read/understand. This needs to be addressed.


I could try to add outer glow around font. especialy where is hard to read (borders...)
koontz1973 wrote:You have abbreviations on the right but it is missing some. I know they are in the cut out but if you are going to have a key for abbreviations, they need to go in as well.


you mean to emphasize it somehow?

cairnswk wrote:
Dukasaur wrote:...
It would be nice to have a map that reflects the real strategic issues in the Pelo War. Good work! =D>

Didn't Qwert do it well enough?


qwert has maps with great themes and I like his maps. but to be candid here, no his Peloponnesian war does not show Greece dividing to two Leagues and does not show conflict between them.

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Re: hellenic wars, changed capitals, Jul 25

Postby koontz1973 on Fri Aug 03, 2012 3:41 am

Adding the glow may or may not work. It looks to be the font you are using, so you could either go for a new font or increase it by one size.
No, not to make the abbreviations stand out more, but to get all of them in. If you want a key for something, you need to fit all of the info in it. Not have it spread around the board. It just makes it easier to find.
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Re: hellenic wars, changed capitals, Jul 25

Postby Nola_Lifer on Sun Aug 12, 2012 8:35 pm

Why is this still in drafts?
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Re: hellenic wars, changed capitals, Jul 25

Postby koontz1973 on Mon Aug 13, 2012 12:18 am

Nola_Lifer wrote:Why is this still in drafts?

Because I have not stamped it yet. :-$
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Re: peloponnesian wars II, need gameplay expert and englishm

Postby charmir on Mon Aug 13, 2012 8:59 am

cairnswk wrote:
Dukasaur wrote:...
It would be nice to have a map that reflects the real strategic issues in the Pelo War. Good work! =D>

Didn't Qwert do it well enough?

Yes he did. Sorry to the map maker as this looks like a nice start but it does look a little inferior to qwerts map. Would like to see if he would give his thoughts on this one.
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Re: peloponnesian wars II, need gameplay expert and englishm

Postby Oneyed on Mon Aug 13, 2012 9:31 am

charmir wrote:Yes he did.


qwert did nice graphic and geographic map with nice simple gameplay. my map has another gameplay, which is more complex and which shows two sides of conlict.
charmir wrote:Sorry to the map maker as this looks like a nice start but it does look a little inferior to qwerts map.


yes? in what?

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Re: hellenic wars, changed capitals, Jul 25

Postby charmir on Mon Aug 13, 2012 10:59 am

Here are three to think about then.

The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.
The capitals are very close together. This will stifle the larger games.
You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.

qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.
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Re: hellenic wars, changed capitals, Jul 25

Postby Oneyed on Mon Aug 13, 2012 1:28 pm

charmir wrote:Here are three to think about then.

The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.
The capitals are very close together. This will stifle the larger games.
You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.

qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.


looks that you have some good detections. it´s quaint that I see just these two posts in the Map Foundry... you should come more often to the foundry ;) .

btw, copy? then you could name all maps from the same area and era as copy.

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Re: hellenic wars, changed capitals, Jul 25

Postby koontz1973 on Tue Aug 14, 2012 12:29 pm

Oneyed wrote:
charmir wrote:Here are three to think about then.

The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.
The capitals are very close together. This will stifle the larger games.
You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.

qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.


looks that you have some good detections. it´s quaint that I see just these two posts in the Map Foundry... you should come more often to the foundry ;) .

btw, copy? then you could name all maps from the same area and era as copy.

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Oneyed, you say that charmir makes some good points, so do you have any plan to change the map in any way to counter his points.
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Re: hellenic wars, changed capitals, Jul 25

Postby GoranZ on Tue Aug 14, 2012 5:36 pm

charmir wrote:Here are three to think about then.

The gameplay seems to be overly complicated for such a small map. Even your legend takes up a third of the map.
The capitals are very close together. This will stifle the larger games.
You have very limited attack routes on this map. This means the strategy for the map is very basic and each starting position only has limited ways to go.

qwerts map may of been simple in game play, but because of these three alone, no matter how well you do the graphics, this is likely to be an inferior copy. Sorry oneyed, but I have to tell it as I see it.


If you think that currently proposed map is too similar to qwert's map then maybe it is far better to propose something that will make the map unique enough rather then to say that it is "inferior copy". Just my 2 cents...

Now back to the map.

-There are few capitals that have harbors(which means they can be attacked more easily)... Wouldn't be more interesting for all capitals to not have harbors on them? *IDK what others think about my proposal*
-Pella and Abdere have 1 territory between them, can u make Eion's border little bit to the north so it will become second territory between the capitals.
-Game objectives...
--When your Capital falls Everything is lost. What happens if I have 3 more capitals from enemy players(total capitals = 4)? If I lose my starting capital I get eliminated?... What about escalating games(I only need to find easy road to my initial enemy's capital and to take it out, regardless if he has 6 capitals)
--Objectives: Hold your capital and all capitals from the enemy league to win. Very hard to achieve this in quads(I need to kill some of my teammates also). Personally I don't like the idea for me to kill friends in order to achieve the objective for win.
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Re: hellenic wars, changed capitals, Jul 25

Postby Oneyed on Wed Aug 15, 2012 2:07 am

GoranZ wrote:-There are few capitals that have harbors(which means they can be attacked more easily)... Wouldn't be more interesting for all capitals to not have harbors on them? *IDK what others think about my proposal*


yes. but could you imagine Athens without port? :)
GoranZ wrote:-Pella and Abdere have 1 territory between them, can u make Eion's border little bit to the north so it will become second territory between the capitals.


I see. no problem to change border...
GoranZ wrote:-Game objectives...
--When your Capital falls Everything is lost. What happens if I have 3 more capitals from enemy players(total capitals = 4)? If I lose my starting capital I get eliminated?... What about escalating games(I only need to find easy road to my initial enemy's capital and to take it out, regardless if he has 6 capitals)


good point. it needs to be edited. you lose if you will not hold ANY capital was my idea...
GoranZ wrote:--Objectives: Hold your capital and all capitals from the enemy league to win. Very hard to achieve this in quads(I need to kill some of my teammates also).


no to the time when you still hold "your" capital. if you lost it, then yes you need to take one capital from your teammate. but when will be changed to ANY and he will holds two capitals you will not kill him.
GoranZ wrote:Personally I don't like the idea for me to kill friends in order to achieve the objective for win.


I like it :D . betray was very common, just you need to set it accurate...

thanks.

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Re: hellenic wars, changed capitals, Jul 25

Postby koontz1973 on Wed Aug 15, 2012 12:52 pm

Oneyed wrote:
GoranZ wrote:Personally I don't like the idea for me to kill friends in order to achieve the objective for win.


I like it :D . betray was very common, just you need to set it accurate...

thanks.

Oneyed

Attacking ones team mates for the win will probably never happen as you do not need to do it for the win. So this is really not something to worry about but as suggested, get the wording changed.
The capitals are very close together. This will stifle the larger games.

This has always been one of my nit picks. I rarely play the 1v1 game which this seems more suited to. I know you and nole have talked about the neutrals, but is there any way to get some more territs on the board. As I have said before, the legend is very large and also the sea is huge compared to the number of territs on it. If both where reduced, you could add more territs to the land and make this a better hunting map for foggy games.

Next to the objectives part of the legend, you have some territs there but no capital. Why would anyone take this area?
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