Re: ancient greek wars, what about this?, Jul 09
Posted: Mon Jul 09, 2012 11:53 pm
Oneyed, here are some more thoughts and ideas for you.
I think it was natty who said forget the small version for now and do the large one. Do this, it will make your life easier later on and also it will make issues with the map easier for everyone else to see earlier.
Lose the colour. Give everything a nice sandy look to it (like the original map). You can then use ways to make each territ stand apart (glows, icons). This will give the map a less cluttered feel to it.
Your capitals have not got even spacing, so payers will start with an advantage or a disadvantage. This needs to be dealt with. One way would be to have the capitals start neutral and give them a different bonus system. 1 capital +1, 2 capitals +2 but put an auto deploy onto each as well. This will solve the majority of GP issues right away.
Winning condition, right now, you need to hold 4 enemy capitals and 2 of your own (league). Make it simple for people to understand and just hold all capitals or any six like you have it now.
Your cut out (top left), this can be removed if you draw that section larger on the map itself. You have the room for it and will make it easier for players.
Fleet legend (first letter is league, second letter sea), this is not needed as each ship has a different name so this can come out. This gives more room.
Rework your legend, it is very spaced out. You should be able to get everything at the bottom. This way, everything that is above the winning condition text can become territs.
On the second map, you have the cut out for the sea. Lose this completely but you can keep the lines and text for bombard/attack. Just out these onto the map, or even better would be to hold a sea region to get a bonus. Sea regions can only be attacked by the ports in that region. Again, easier for players to understand.
Lose the neutral areas. No area was neutral, back then. Just not conquered. More room for the legend.
I think it was natty who said forget the small version for now and do the large one. Do this, it will make your life easier later on and also it will make issues with the map easier for everyone else to see earlier.
Lose the colour. Give everything a nice sandy look to it (like the original map). You can then use ways to make each territ stand apart (glows, icons). This will give the map a less cluttered feel to it.
Your capitals have not got even spacing, so payers will start with an advantage or a disadvantage. This needs to be dealt with. One way would be to have the capitals start neutral and give them a different bonus system. 1 capital +1, 2 capitals +2 but put an auto deploy onto each as well. This will solve the majority of GP issues right away.
Winning condition, right now, you need to hold 4 enemy capitals and 2 of your own (league). Make it simple for people to understand and just hold all capitals or any six like you have it now.
Your cut out (top left), this can be removed if you draw that section larger on the map itself. You have the room for it and will make it easier for players.
Fleet legend (first letter is league, second letter sea), this is not needed as each ship has a different name so this can come out. This gives more room.
Rework your legend, it is very spaced out. You should be able to get everything at the bottom. This way, everything that is above the winning condition text can become territs.
On the second map, you have the cut out for the sea. Lose this completely but you can keep the lines and text for bombard/attack. Just out these onto the map, or even better would be to hold a sea region to get a bonus. Sea regions can only be attacked by the ports in that region. Again, easier for players to understand.
Lose the neutral areas. No area was neutral, back then. Just not conquered. More room for the legend.