League [17/1] [V5] [P1/2]

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League [17/1] [V5] [P1/2]

Postby koontz1973 on Wed Dec 26, 2012 3:52 am

Map Name:League
Mapmaker(s):koontz1973
Number of Territories:64 starting territs. 27 neutral starts. 91 in total.
Special Features:Conditional borders negative bonuses and others
What Makes This Map Worthy of Being Made:No idea but the community decides these things.

In a shadowy part of Africa, a warlord uses the most ingenious ways to oppress his people. The international community cannot sit back and watch any more. But the community cannot decide on the best action. To invade or send in diplomats to negotiate. Based in the early 20th century before the United Nations and the League of Nations even existed (hence the reasons for using colonial or old world names for places and inclusion of the USA. Both of these bodies have copyrighted material so cannot use certain aspects of them.
show: History

Map Image:
Click image to enlarge.
image


show: game play
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Re: League [26/12] [V1] [P1]

Postby cairnswk on Wed Dec 26, 2012 4:00 am

NIce to see you thinking outside the box. ;)
:idea: Since you're refering to diplomacy, get rid of all references to attack, assault etc, and use perhaps overcome or persuaded....simply words that fit the map better.
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Re: League [26/12] [V1] [P1]

Postby x-raider on Wed Dec 26, 2012 4:44 am

Great original idea.
I think I might have to stare at it for an hour before I could play it. :P

cairnswk wrote:NIce to see you thinking outside the box. ;)
:idea: Since you're refering to diplomacy, get rid of all references to attack, assault etc, and use perhaps overcome or persuaded....simply words that fit the map better.

Yes, like City Mogul...

P.S. I think you mean "exclusion of the USA" in the OP.
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Re: League [26/12] [V1] [P1]

Postby koontz1973 on Wed Dec 26, 2012 7:47 am

cairnswk wrote:NIce to see you thinking outside the box. ;)

I can never tell when you are being sarcastic, but I will take this as a compliment.
:idea: Since you're refering to diplomacy, get rid of all references to attack, assault etc, and use perhaps overcome or persuaded....simply words that fit the map better.

Nice idea. Will add to next draft.
x-raider wrote:Great original idea.
I think I might have to stare at it for an hour before I could play it. :P
P.S. I think you mean "exclusion of the USA" in the OP.

Thanks.
Hope not. I want it simple enough to play speed on.
inclusion, not exclusion as USA is on the map.
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Re: League [26/12] [V1] [P1]

Postby ManBungalow on Wed Dec 26, 2012 12:28 pm

Egypt, Canada, India, South Africa and possibly others don't have their official flag. Is there a reason for this?
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Re: League [26/12] [V1] [P1]

Postby koontz1973 on Wed Dec 26, 2012 12:56 pm

ManBungalow wrote:Egypt, Canada, India, South Africa and possibly others don't have their official flag. Is there a reason for this?

These are the flags of the time period. The Union flag as you mentioned for Canada was in use till 1965 when the current 11 pointed maple leaf on a red/white background came into use. The Egypt flag came into use in 1922, so is wrong. Will replace with this one which is correct for the time. The others you mentioned where all part of the British Empire at the time and have the respective Empire flags. Also, I noticed that the USSR name I have is wrong as that did not come into use until 1922. It needs to change to SU.
show: Egypt


EDIT:
Version 2.
Removed most of the references to attacks etc. Left in ones that enable gameplay.
New Egypt flag. Now right one for time.
USSR becomes Russia as the USSR did not exist till 1922.
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Re: League [26/12] [V1] [P1]

Postby cairnswk on Wed Dec 26, 2012 3:17 pm

koontz1973 wrote:
cairnswk wrote:NIce to see you thinking outside the box. ;)

I can never tell when you are being sarcastic, but I will take this as a compliment.

koontz...if someone is giving me a "hard time", i will be sarcastic...otherwise you should always look positively to my comments <- for future reference eh? :)
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Re: League [26/12] [V2] [P1]

Postby ManBungalow on Wed Dec 26, 2012 4:22 pm

Right, right - I didn't realise you based this on a historical event.
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Re: League [26/12] [V1] [P1]

Postby koontz1973 on Thu Dec 27, 2012 12:59 am

cairnswk wrote:
koontz1973 wrote:
cairnswk wrote:NIce to see you thinking outside the box. ;)

I can never tell when you are being sarcastic, but I will take this as a compliment.

koontz...if someone is giving me a "hard time", i will be sarcastic...otherwise you should always look positively to my comments <- for future reference eh? :)

I will try not to give you a hard time then. ;)
ManBungalow wrote:Right, right - I didn't realise you based this on a historical event.

The only thing that is not historical to do with the map is the actual event the map is based on. The league was historical and was the precursor to the League of Nations. Th land in the middle is based on what may of gone on and how a body like this may of dealt with it.
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Re: League [26/12] [V2] [P1]

Postby sempaispellcheck on Thu Jan 03, 2013 12:52 am

My apologies, koontz, but I couldn't help noticing you wrote "countires" instead of "countries" in the bottom left.

I'd offer more criticism, but I still have to wrap my head around it gameplay-wise (I want to see if I can figure it out on my own, though).
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Re: League [26/12] [V2] [P1]

Postby koontz1973 on Thu Jan 03, 2013 1:00 am

Thanks sempai, working on another update to get things clearer. GP wise, this is a very simple map, it just looks complicated.
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Re: League [3/1] [V3] [P1]

Postby koontz1973 on Thu Jan 03, 2013 11:33 am

Large update here. Things moved, made clearer and look is slightly different.
Major GP change is that the diplomatic pipes are now all connected to the opposite corner. Takes care of any problem.
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Re: League [3/1] [V3] [P1]

Postby koontz1973 on Fri Jan 04, 2013 8:56 am

Minor update while we all wait. ;)
Sorted out some confusing text and glows. Added the world in for good measure.
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Re: League [3/1] [V3] [P1]

Postby ManBungalow on Fri Jan 04, 2013 9:38 am

So,

I don't understand what "junction _ connects to junction _" means.

Attack routes along the back channels..."countries can negotiate with the next one along diplomatic back channels". I think I understand, but I'm not 100% here.
Let's take Greece, for example. The borders I think it has:
Germany
Bulgaria
Canada
Hungary

Is this accurate?

Spelling: deligation = delegation.

"Control all non-civilian areas to win". Does this mean that one can hold all of the green areas - except the village-y regions - in the middle in order to win?

Also, you have a little area of something that looks like a barcode at the extreme bottom border of the map image. On both sides.
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Re: League [3/1] [V3] [P1]

Postby koontz1973 on Fri Jan 04, 2013 9:52 am

ManBungalow wrote:So,

I don't understand what "junction _ connects to junction _" means.

I am trying to find a way to get the 4 corners to join up. My original idea was to have both sides separate like Arms race. Then players can battle out for each side and then meet in the middle. Just could not work out a way to do it and have both side balanced. All 4 corners have a name, Junction 1 through 4. 1 to 4, 2 to 3. So all corners meet the opposite corner.
Attack routes along the back channels..."countries can negotiate with the next one along diplomatic back channels". I think I understand, but I'm not 100% here.
Let's take Greece, for example. The borders I think it has:
Germany
Bulgaria
Canada
Hungary

Is this accurate?

Correct. Back channels seems to be a nice way to say attack without using the word attack or assault. cairns made the point that a the map has a lot of diplomacy issues about it, attack and assault are not words that fit with the theme.
Spelling: deligation = delegation.

Will fix.
"Control all non-civilian areas to win". Does this mean that one can hold all of the green areas - except the village-y regions - in the middle in order to win?

Yes, if you hold the majority of the War council. That is one of the winning conditions. For the diplomatic side, it is hold the majority of the diplomats and the capital only.
Also, you have a little area of something that looks like a barcode at the extreme bottom border of the map image. On both sides.

Noticed that myself. Going through the layers one at a time to try and find the offending layer. But now I am up to around 200 layers so it might take time to find. ;)
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