Conqueropoly [gameplay sketch/interest gague]

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Re: Conqueropoly [gameplay sketch/interest gague]

Postby koontz1973 on Sat Feb 02, 2013 1:37 am

ManBungalow wrote:I thought this had been moved weeks ago.


Nothing gets moved till the map maker says so or the month is up. You took the long road.
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Re: Conqueropoly [gameplay sketch/interest gague]

Postby ManBungalow on Sat Feb 02, 2013 2:21 pm

I did request it moved.

But nevermind, it's done now.
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Re: Conqueropoly [gameplay sketch/interest gague]

Postby koontz1973 on Sat Feb 02, 2013 2:25 pm

ManBungalow wrote:I did request it moved.

But nevermind, it's done now.

Sorry, never saw the post or I would of done it sooner.
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Re: Conqueropoly [gameplay sketch/interest gague]

Postby Gilligan on Wed Feb 20, 2013 10:08 pm

I would love to see this map done. I've tried 2 times with other graphics-guys, but it has never worked out.

You have a very different idea going on here, though. Neither of the other projects I was a part of used houses and hotels as part of the map. This is very interesting because now we have mandatory tags for attacking. I really hope you continue this one ManB, after all the ones you've started it'd be nice to get one in the Q-Bot!

I'd be willing to write the XML for this if needed.
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