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Re: Lisbon Metro 2030

PostPosted: Tue Jan 29, 2013 5:38 am
by Armandolas
Hello Koontz
Did you ever notice in a metro map, that de mores you leave the city center the more you pay for the ticket?
Well normally this is represented like this in circle zones.Thats how i got the idea.
Why do you ask about alcantara and cais do sodre?Are you talking about the neutrals, is that it?

Re: Lisbon Metro 2030

PostPosted: Tue Jan 29, 2013 6:27 am
by koontz1973
The metro map zones looks wonderful, but I remember the first draft had a city shape to it. Having that city shape cutting of the zones in places would make it better.

As for the ferries, I was just wondering if the connections where true to life. If so, giving the ports a name would be nice as well. So when you get to the end of the line, you have to capture the port and then the ferry.

Re: Lisbon Metro 2030

PostPosted: Tue Jan 29, 2013 10:43 am
by Armandolas
i Drew the river line now and ive abandoned the idea of having a real or underlined map on the background, it does not make sense since i want to focus on the metro lines.
Anyway i can draw a few straight subdivisions in those circle zones so i can grab your idea about having "X" stations inside an area for a bonus.

As for your ferries sugestion. Alcantara does not have a ferry station in real life, but as this map is in 2030 i can have anything i want :)
I think understand your idea about getting the station after the metro line(something like towns in baltic crusade?).Its a nice idea, but i dont want to overload the map it with more graphics, so it does not get more confusing.
Anyway i can try to think a solution for that

Ive updated the OP

Re: Lisbon Metro 2030

PostPosted: Tue Jan 29, 2013 1:30 pm
by koontz1973
Armandolas, a couple of admin things for you.

Title, needs to be changed to this.
Title of map - date of last update - version number - page of last update.
for you this will be
Lisbon Metro 2030 [29/1] V3 pg1/2

Secondly, when you post an update, put the old versions into [url][/url] tags and into a
show
tag. Post the new version in opening post and also into a new post with all changes done to the map. This will allow players to find the versions easier and comment on older versions as well.

As far as the new version, I am starting to like this one a lot. Keep up the good work.

Re: Lisbon Metro 2030

PostPosted: Tue Jan 29, 2013 5:51 pm
by isaiah40
koontz1973 wrote:Secondly, when you post an update, put the old versions into [url][/url] tags and into a spoiler tag, like below:
Code: Select all
[spoiler=Previous Large Versions][url]url of map[/url][/spoiler]

In this way it will show up like this:
show: Previous Large Versions

Koontz post corrected here! ;) O:)

Re: Lisbon Metro 2030

PostPosted: Fri Feb 08, 2013 7:16 am
by Armandolas
thanks for the infos.
Ill resume the map in a few days. Ive changed home this week, so no time for that now..
Next week ill make the necessary changes

-What u guys think about public transportation connections?
Like it White, Black or none?
-How many Neuts shoould be in those stations?
1/2/3 or none?

Re: Lisbon Metro 2030

PostPosted: Sat Feb 09, 2013 2:52 am
by sannemanrobinson
Armandolas wrote:-What u guys think about public transportation connections?
Like it White, Black or none?

Like you said public transportation is needed to avoid long chains of metro stations. What I would try is black lines.
Armandolas wrote:-How many Neuts shoould be in those stations?
1/2/3 or none?

Revert to neutral 1 is of course an option to encourage using them. Why neutrals and not normal territories? Only if they autodeploy +1, a starting neutral of 3 might make sense. Or think of other bonuses to connect the metro lines with public transportation lines. Holding all three busses for +2 or two ferries for +1?

Re: Lisbon Metro [14/2] V3 pg2/2

PostPosted: Thu Feb 14, 2013 8:48 am
by Armandolas
Hello
Once again, thanks for input given

Ive made a few changes and get the connections done
I ve decided that Public transportation and conection metro station will start neut, but once u get them they will not revert to neutral.

Im thinking about an alternative bonus to make things even more diverse. Apart for the 3 same line conected stations bonus, ive divided the map in 4 separate circles/zones, so the ideia is , if you control "X" territs in that zone you will get "X" Bonus.

Graphically i think it looks cool and i dont want to overload it any more , so it does not get confusing

I hope you like it, and feel free to comment on what you like and dislike
Cheers


Map Image:Image

Click image to enlarge.
image

Re: Lisbon Metro [14/2] V3 pg2/2

PostPosted: Sat Feb 16, 2013 2:12 pm
by sannemanrobinson
It still looks cool indeed. The public transportation style is okay I think. Maybe the grey line thickness could be a bit less to make them less prominent. How many neutrals do you have in mind?

The idea with a bonus for an amount of regions in a zone is not visible in the legend yet. Using zones is not really neccesairy. And other options are to bombard neignouring zones or to attack any region in the same zone.

Something to keep in mind is to have enough distance between army circles. Trying to put 888 number in the real size can show if it fits.

The legend does not need the coloured lines and might be a bit bigger.

Re: Lisbon Metro [14/2] V3 pg2/2

PostPosted: Sat Feb 16, 2013 2:29 pm
by Armandolas
sannemanrobinson wrote:It still looks cool indeed. The public transportation style is okay I think. Maybe the grey line thickness could be a bit less to make them less prominent. How many neutrals do you have in mind?

The idea with a bonus for an amount of regions in a zone is not visible in the legend yet. Using zones is not really neccesairy. And other options are to bombard neignouring zones or to attack any region in the same zone.

Something to keep in mind is to have enough distance between army circles. Trying to put 888 number in the real size can show if it fits.

The legend does not need the coloured lines and might be a bit bigger.


I will get the numbers and reduce the thickness of grey lines, to see how it works.

I had in mind 3 or 5 Neutrals for pub transp and connection stations.

About the zones , the option of attacking territories in the same zone, i dont like it because it would ruin the feeling of travelling in a Metro, where u can only go from station to station.
Also i didnt put that bonus in the legend because it was just an ideia, not sure if it would add something nice to gameplay
About the bombardments maybe it would work if it was only between connection stations, and only from the same color(ex. connection station green/blue can bombard any connection stations with one of those colours)

Re: Lisbon Metro [14/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 5:46 am
by Armandolas
Here are the promised changes
Thiner public transportation lines and numbers(888) added

Click image to enlarge.
image

Re: Lisbon Metro [18/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 6:20 am
by sannemanrobinson
Okay thanks for showing them. THe public transport lines are not so prominent anymore. I wonder what other people have to say about it.

The 888's are mostly to show if there is enough distance between army circles. Especially on the small map at Perque and Piceas it could become too crowded. If you can show that there is enough space for them, then there is no need to move the circles.

Re: Lisbon Metro [18/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 6:42 am
by koontz1973
Armandolas, here is my problem, and my only problem is this: the map has no flair to it. No panache, style or substance. I look at it and think of ugly sister, when I so want to look at it and say pretty girlfriend.

You have tantalised me with a map that has zones, but what do I get for each zone? Gimme a prize.
Cobbles texture on the outside of the map, bring this into the map itself but make it complement it.

Re: Lisbon Metro [18/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 6:54 am
by Armandolas
Thats why we are here to change,give suggestions, and make something out of this, to get better.

What do you mean with "No panache, style or substance"
I dont think think every map that comes forward must be a superduper hellokitty fantasy style.
Are you saying that u dont like the design or just saying that its just another "classic" map

Re: Lisbon Metro [18/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 7:00 am
by koontz1973
Not that, as for the game play, that is normal and I can easily live with that. But it is just the overall look of the map. Don't get me wrong, it has all the starts for a great looking map and it may take a long time to finally nail down a look that you are happy with.

Here is an early version of the Paris metro map, this is where I see yours now. A nice map, good gameplay but something is missing.
Click image to enlarge.
image

And this is what it was just before binning.
Click image to enlarge.
image

As you can see, the overall look is not that much different. But the latest version had some small details that made the map stand out.

Re: Lisbon Metro [18/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 7:08 am
by Armandolas
Well....i must agree with you, isnt that the part where it gets the Graphics stamp?
I allways thought of it, get the graphics stamp only when graphics look amazing :)

About the Paris map, i like the bottom of it, with the monuments and and a nice legend , the rest i just find it a mess :)
The big change is a google map underneath the stations
But i believe in the improvement of things and more than one people giving opinions to make stuff better

Re: Lisbon Metro [18/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 7:13 am
by koontz1973
Graphics, game play stamps all come when they come. But you work on it all, all the time.

I used Paris as a comparison as it is a metro map as well and it has a lot of similarities. But you get the meaning now, basic map needs to go for a makeover. Use the guidance given and take on any suggestions, but remember, this is your map and you need to let us know which way you want to go.

Re: Lisbon Metro [18/2] V3 pg2/2

PostPosted: Mon Feb 18, 2013 7:37 am
by Armandolas
The cobbles(calçada Portuguesa) will stay outside, but the inside will have something too, is this what u meant before?
A few graphic stuff will get rearrangements in the future, as i wanted to organize a bit of gameplay first.

About the zones i gave a suggestion in a previous post, about x number of territs in a zone=x numer or bonus
But as soon i will get the zones designed set i will probably pop up a few more ideas

Cheers

Re: Lisbon Metro [20/2] V4 pg2/2

PostPosted: Wed Feb 20, 2013 6:50 am
by Armandolas
Hello
Made a few more upgrades in the design,Hope you like it :)
To do: get names for public transportation station
Click image to enlarge.
image

Re: Lisbon Metro [20/2] V4 pg2/2

PostPosted: Wed Feb 20, 2013 6:58 am
by koontz1973
Why the different styles for the background? Like the water though.

Re: Lisbon Metro [20/2] V4 pg2/2

PostPosted: Wed Feb 20, 2013 7:04 am
by Armandolas
You mean drawing styles from the bottom onnes to the upper one?

Still doing some research to check what works best
I prefer the bottom style, but i like the pic from the castle, so i need to find out what works best

Re: Lisbon Metro [20/2] V4 pg2/2

PostPosted: Wed Feb 20, 2013 7:06 am
by koontz1973
Correct, the two bottom ones are nice but the top one seems a bit heavy for this.

Re: Lisbon Metro [20/2] V4 pg2/2

PostPosted: Wed Feb 20, 2013 8:56 am
by Armandolas
Made some adjustments on the top backgroundm just forgot to hide a bit of it, but thats not a prob to get the feel of it ;)

Click image to enlarge.
image

Re: Lisbon Metro [20/2] V4 pg2/2

PostPosted: Fri Feb 22, 2013 1:37 pm
by sannemanrobinson
The background is a great idea. Instead a different background in every zone I would compose one background that blends into each other.

The castle can use some cleaning. I presume you filtered it with detect edges but the buildings have some strange double lines.

The 4 zones are not really working for me. There are also enough other options to get a bonus.

Re: Lisbon Metro [20/2] V4 pg2/2

PostPosted: Tue Feb 26, 2013 6:56 am
by Kabanellas
Congrats! It's looking good :)

Are all regions distributable? Will the bus and ferry stations start neutral? ..