SuicidalSnowman wrote:3) I would personally like a little more color variation between the two tank sets, or some deeper graphical variation.
I thought about any camouflage. but yes I will change colours, each platoon will has another coloured tanks.
SuicidalSnowman wrote:4) I can't see the "flags" on the tanks unless I squint.
they are little and ugly...
any idea how to mark leader tanks?
SuicidalSnowman wrote:5) What about the forward tanks, (B1 and B3, G1 and G3) shooting behind them? Is this possible?
it is not possible to attack targets from another tank which are in perimeter of these. so no it is not possible.
SuicidalSnowman wrote:6) Piggy backing on that, it isn't entirely clear to me what each tanks' range is. I get the idea you have in the sidebar, but can 2GT2 hit 1BT2? What about 1BT1?
no 2GT2 can not bombards 1BT2 (1BC2). there are barriers. 1BT1 is totaly out of 2GT2s range.
SuicidalSnowman wrote:7) I always called the "firing" parts of a tank a "turret" not a tower, but maybe I'm wrong there.
will change this. thanks.
SuicidalSnowman wrote: I think the background is a little bit underwhelming. I like the rest of the graphics, but background doesn't match up. What do those red spaces represent? Mars rocks? Look at how GC1 is basically straddling two different types of terrain... It takes away from the idea that this map is supposed to demonstrate a strategic tank battle with the tanks randomly placed.
the idea was to do something like briefing map with models of tanks. so light green is meadow, dark green is wood, and so on... but I agree that it is not the best.
SuicidalSnowman wrote:This is a cool idea though, I'll follow this one through.
thank you for interest and comment. all your advices are welcome.
Oneyed