Age of Discoveries [14/03] [P7] [V7.1]

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Age of Discoveries [14/03] [P7] [V7.1]

Postby Armandolas on Sun Feb 17, 2013 3:30 pm

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Map Name: Age of Discoveries

Mapmaker(s):Armandolas
Number of Territories: 86
Special Features:victory condition/conditional borders
What Makes This Map Worthy of Being Made:Important part of world history - http://tinyurl.com/tordesillas-unesco

V7.1
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Last edited by Armandolas on Thu Mar 13, 2014 8:14 pm, edited 33 times in total.
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Re: Age of Discoveries: World for Two

Postby isaiah40 on Sun Feb 17, 2013 4:21 pm

Armandolas wrote:Map Name: Age of Discoveries: World for Two

Mapmaker(s):Armandolas
Number of Territories: 40/50
Special Features:victory condition
What Makes This Map Worthy of Being Made:

Hello
im working on this map,but before i go any further on the map drawing i have a doubt concerning gameplay.
This is an important feature but im not sure if is possible to implement in CC

The ideia is that to achieve the victory condition u must hold both Portugal and Spain, but those 2 territs can only be reached by the Pope(another territ).
Also ,inside every colonie(the other 20 regions) we have a few different resources spreaded around...for ex: in Angola we have Gold, in Peru we have silver , in Goa we have spices, and so on.
My ideia is that, you can only assault the Pope if u control, lets say, those 3 different resources
So the question is...is this possible?

Thanks

Yes, it is called conditional borders. Once those conditions are met, then you can open up other borders.
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Re: Age of Discoveries: World for Two

Postby Armandolas on Sun Feb 17, 2013 6:04 pm

Can you please tell me a map/maps where you have a feature similar like that?
thanks
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Re: Age of Discoveries: World for Two

Postby koontz1973 on Mon Feb 18, 2013 12:37 am

None are in play at the moment.

But Labyrinth is the first map to use conditional borders. Hold Prometheus in the centre to be able to attack the slaves. Escape and Cairo use conditional borders a lot more heavily but are still in the game play stage of the foundry.
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Re: Age of Discoveries: World for Two

Postby Armandolas on Tue Oct 01, 2013 6:28 am

Thanks for info guys.

Updated OP with every info needed.
I will need your help here because its supersized and has conditional borders
Hope you like it ;)
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Re: Age of Discoveries: World for Two

Postby Oneyed on Tue Oct 01, 2013 6:45 am

looking good.
will it be supersized map?
for me there are too much resources.

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Re: Age of Discoveries: World for Two

Postby Armandolas on Wed Oct 02, 2013 9:37 am

Oneyed wrote:looking good.
will it be supersized map?
for me there are too much resources.

Oneyed


Thanks m8
Yes i requested to be supersized

About too many resources. You mean too many different ones or too many laying around?Anyway i will try to explain why so many on both questions:)
The reason why all this discoveries and explorations happened was the need for money and the money and those resources meant money..alot, also a lot of money was investe to finance this travels.
So all resources in the map were all really important and they are the main focus of the map(and there were a lot more)
They are represented in order of importance ex gold have 6 territs, silver 5, slaves 4, etc. It means that gold represented the "most important" resource, then silver, and so on.
I could remove a few but then i would feel i was removing a page of a history book
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Re: Age of Discoveries: World for Two

Postby Teflon Kris on Wed Oct 02, 2013 4:54 pm

Nice map concept =D> =D> =D> =D>
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Re: Age of Discoveries: World for Two

Postby Armandolas on Fri Oct 04, 2013 8:48 am

Teflon Kris wrote:Nice map concept =D> =D> =D> =D>

Thanks mate..i have to agree :)
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Re: Age of Discoveries: World for Two

Postby Armandolas on Fri Oct 04, 2013 8:26 pm

OP updated with small version
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Re: Age of Discoveries: World for Two

Postby Oneyed on Sat Oct 05, 2013 3:46 am

maybe you could use a little bigger font in small version.
what do you mean "2 different conditional borders"?
which program do you use?

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Re: Age of Discoveries: World for Two

Postby Armandolas on Sat Oct 05, 2013 3:58 am

Oneyed wrote:maybe you could use a little bigger font in small version.
what do you mean "2 different conditional borders"?
which program do you use?

Oneyed


i will try diff fonts to have better visibility
1 cond.border to attack the kingdoms and another to attack the pope
Photoshop
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Re: Age of Discoveries: World for Two

Postby Bruceswar on Mon Oct 07, 2013 11:58 am

good luck with this map. If you need help just ask :)
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Re: Age of Discoveries: World for Two

Postby Oneyed on Mon Oct 07, 2013 2:22 pm

Armandolas wrote:1 cond.border to attack the kingdoms and another to attack the pope


I believe that this is possible. there is no limitation for conditional borders...

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Re: Age of Discoveries: World for Two

Postby Armandolas on Mon Oct 07, 2013 4:37 pm

Bruceswar wrote:good luck with this map. If you need help just ask :)

Oneyed wrote:I believe that this is possible. there is no limitation for conditional borders...

thanks ;)
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