Map Name: Zombies!Mapmaker(s): Crispybits (+ others?)Number of Territories: Large, possibly around 80-100+Special Features: Decay, auto-deploy, bombard, conditional borders, objective victoryWhat Makes This Map Worthy of Being Made: Originality of concept and gameplay, and hopefully decent gameplay experience too - looking to flesh it out somewhat hereMap Image:
OK, we all know the back story. You wake up in your house within a small gated community and the world has gone all to hell, with zombies rampaging everywhere, and now you are faced with a fight for survival. Can you manage to firstly escape wherever you started, and then find supplies and make your way through town, with others competing for the same survival basics.
First and foremost the artwork is VERY basic right now, I will sort this out but I want to get the playability right first.
There are a number of different kinds of territories on this map, so lets work through them 1 by one.
H territories: These are the houses in the community you live in. There are 8 starter houses, and each player, regardless of the number of players, will get one of these. These are marked with a * in the garden. All of the other houses, and any starter house not occupied will be a 4 troop neutral at the start. The houses have a +2 autodeploy, and if at any point you hold no houses, and none of the 5 special buildings on the freeway, you will be eliminated from the game immediately. Houses can assault their own gardns, and can assault the adjacent road directly if the garden around the house is held.
G territories: These are the gardens of the houses. These are not able to be secured against zombies, and so will suffer a 9,999,999 troop decay (effectively infinite decay). They will start as 3 troop neutrals. Gardens cannot attack adjacent gardens, only the roads that border them and the houses within them.
There are 44 houses and gardens on the current map, 36 not including the starter houses. I would like to reduce this by one (or increase it by 4) so that I have a multiple of 5 not including the starter houses. I will do this in a future graphical version of the map (and the reason for this will become clear when I talk about the 5 special buildings out on the freeway)
R territories: This is the road around the community. These are 2 troop killer neutrals.
Gate: This is the entrance to the community. It starts at 10 neutral, and gets no autodeploys or decays.
F territories: This is the freeway. There are zombies out here too, but they get less concentrated as you move further from the community. They are all killer neutrals. F5 has 10 troops. F4 and F6 have 8 troops, F3 and F7 have 6 troops, F2 and F8 have 4 troops, and F1 and F9 have 2 troops.
CP territories: These are the car parks for the 5 special buildings. They work the same as the gardens, with an infinite decay, and allow access to the building within them. These will start as 3 troop neutrals.
Hospital/Police/Mall/Market/Office: These are the 5 special territories. They start as 10 troop neutrals. Now I can explain why I want a multiple of 5 for the neutral houses and gardens. Each of these will have a colour, and will have a bonus effect depending on what houses and gardens you hold (note there are no colours on the image of the map right now, so just imagine the houses and gardens are randomly coloured in these five different colours and the colour of a house will be different to the colour of it's own garden):
Hospital: All green houses owned by that player are boosted to +4 autodeploy. + 1 troop deployment per 2 green gardens.
Police: All blue gardens have the decay rate removed. Can bombard any CP territory.
Mall: +1 troop deployment per red house OR
Office: All yellow houses and gardens can attack / reinforce to each other.
Market: All pink houses are boosted to +3 autodeploy. Can bombard any garden.
The victory condition for winning the map without wiping our your opponent is to control all 5 of these special buildings.
All of 1 colour of house +5
All of 1 colour of garden +3
1 of each colour of house +4
1 of each colour of garden +2
That's about all I have in mind right now. It's my first real attempt to get a map through the foundry, so please be constructive, but don't pull any punches!