koontz1973 wrote:Thanks Bruce, just waiting for my plate to clear before pushing ahead with this one.
Aren't we all.
Seamus76 wrote:koontz1973 wrote:Thanks Bruce, just waiting for my plate to clear before pushing ahead with this one.
Aren't we all.
Aleena wrote:Because of the coastal shading - the land seems to be flying over the water (or map) - not actually part of it...
Aleena wrote:Love the trees (even though you only seem to have one type) - but when you group them together as a forest - you seem to chop off all the stumps... wood look nicer - if the lowest range of trees with all the forests still have their trunks
Aleena wrote:Like the villages and the brown tower - but the grey castle seems to be dropped on like clip art - maybe a little shadowing by the base... (same thing with pasco and velie's huts..)
Aleena wrote:Like the wetlands near the coast and the farms around the border near the top and left side.... But the Farmland near mines (center of map) does not seem to have the same style or even the same slanted direction or feel as the rest of the map - these farmlands seem a little off...
cairnswk wrote:koontz, nice start
just something i noticed on the graphic side...
if you've got marshland on the coast...should there be an edge to the coastline there...the terrain would dip to the sealine wouldn't it?
They are also commonly zoned into lower marshes (also called intertidal marshes) and upper or high marshes, based on their elevation with respect to the sea level.
dolomite13 wrote:Why is Mines ==assaults==> Mons one way? and the same question for In Alto and Tumulosus.
dolomite13 wrote:How much do your decays actually decay every turn?
dolomite13 wrote:+1 for every 6 connected regions seems like it will be rather difficult to code the xml for. I like the idea that you could have 6 territories across the board and not have a bonus. But you may want to reconsider this as you move to xml.
dolomite13 wrote:For the winning condition I almost feel like you should add a sea port to it so they would need to hold "Lord Corelio", "Turris Duo", "Turris Union", and one of these three (In Alto, Iunta Mare, Ora).
dolomite13 wrote:I love the script font but it is not all that readable. I believe you can find a decent script style font that is more readable than that one on dafont.com
koontz1973 wrote:dolomite13 wrote:I love the script font but it is not all that readable. I believe you can find a decent script style font that is more readable than that one on dafont.com
A cross from Vertex/Austrum. It works on those maps so it will stay here as well. I just need to tidy it up and is on my list.
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