Aleena wrote:I see that each monster starts with troops - but does not state what areas these monsters can assault if any - I assume they would be a 1-way access to the map and onto Purple and green spaces - but not sure which ones.
Aleena wrote:How I understand it -
in one cube - purple can attack green and vise versa
Both purple and green can attack yellow
Once on yellow your trapped but it opens up the purple and green spaces to be able to attack adjacent cubes of the same color sections.
Aleena wrote:If you only start in a yellow - then you can not move at all in this game - if you must move off your monster - where does the monster target...
Aleena wrote:Outside of that I think it is a cute idea - I like the top left monster, but the bottom right monster not so much....
Aleena wrote:I think it would be better if the monsters only can attack the two purple or green spaces that are adjacent to them...
So the monster on the left can attack the purple space to the right and below it
the monster on the right can attack the green space to it's left and below it.
Having the monsters the ability to attack any and all spaces - sort of takes away from the unlocking feature you've placed in the cubes... This way it's sort of like a maze for both sides until they meet in the center and fight for dominance.
Bruceswar wrote:QBERT! Welcome back NES! Interesting idea for a map.
Aleena wrote:If the players Control the Green and the Blue of the same cube they can attack the Yellow - so with this aspect alone - they are able to reach the win condition - for what they need is to capture both the purple and the green of eight cubes and from those attack their yellows... Might be hard - but possible. No need to have the monsters bombard or assault yellows at all... If I understand this correctly...
Aleena wrote:you have 19 cubes - If you have the drop on 18 of them - having 9 yellow randomly assigned to monster "A" and the other randomly assigned to monster "B" then have the center cube's yellow spot as a special bonus if controlled and is the only one that starts out as an neutral - I do not think no matter what the drop is - that their would be an advantage. Though I'd raise the win condition in this case to 10 (or 12) cubes instead of 8.
I agree, great idea,it looks fun. I played this on my Commodor64 when I was a kid.Dukasaur wrote:I like the idea.... mainly because I used to love that game!
I hope you can make it work.
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