Battle Legends 11/2 (pg2)(Draft)

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Battle Legends 11/2 (pg2)(Draft)

Postby generalhead on Fri Oct 25, 2013 11:40 am

Map Name: Battle Legends
Map Maker: generalhead
Territories: 91

Special Features:
Tower as the main focus.
Gaining allies for battle. Auto deploy only
Its a cool map (in my opinion)


What Makes This Map Worthy of Being Made:
Unique game play.
Unique graphics.


Story
show

Map Image:
I don't want this to end up a huge ( I want it more personable). I also don't want the characters to be too small. Let me know what you think. This
game is based off of a 1v1 game that can be played with more players.
I also don't want this a rush to the middle map (We have enough of those. I just want the tower to be a strategic point.
Version 4
Click image to enlarge.
image

Version 1 (Draft)
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Version 2
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Version 3
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Version 4
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Last edited by generalhead on Sat Nov 02, 2013 3:23 pm, edited 14 times in total.
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Re: Battle Legends

Postby Teflon Kris on Sat Oct 26, 2013 4:30 am

Nice

=D> =D> =D>
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Re: Battle Legends

Postby generalhead on Sat Oct 26, 2013 6:48 am

Teflon Kris wrote:Nice

=D> =D> =D>


Thanks buddy.
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Re: Battle Legends

Postby generalhead on Sat Oct 26, 2013 6:50 am

added some drop shadows and changed the color of some banners and flags
Version 2
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image
Last edited by generalhead on Wed Oct 30, 2013 2:43 pm, edited 1 time in total.
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Re: Battle Legends

Postby ViperOverLord on Sun Oct 27, 2013 7:34 pm

At a glance, the pieces seem crowded.
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Re: Battle Legends

Postby generalhead on Sun Oct 27, 2013 8:35 pm

ViperOverLord wrote:At a glance, the pieces seem crowded.


I do have a lot. I can remove some as needed. I will try that with the next draft.
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Re: Battle Legends

Postby DearCyrus on Sun Oct 27, 2013 8:47 pm

Maybe a drop shadow of Stroke around your pieces would help with definition against the background, also
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Re: Battle Legends

Postby generalhead on Mon Oct 28, 2013 8:22 am

DearCyrus wrote:Maybe a drop shadow of Stroke around your pieces would help with definition against the background, also


That is a good idea. I thought about doing that originally but didn't know how that would look a shadow against the dark figures. I think I will try it for the next update.
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Re: Battle Legends

Postby DearCyrus on Mon Oct 28, 2013 12:29 pm

Thanks, lol. I do have good ideas every once in a while. ;)
Maybe a 1px stroke of dark gray could work for both, or a white stroke for the dark and vice versa...
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Re: Battle Legends

Postby Bruceswar on Mon Oct 28, 2013 7:03 pm

I would get away from the hex regions... they do not look good if you ask me
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Re: Battle Legends

Postby generalhead on Tue Oct 29, 2013 7:43 am

Bruceswar wrote:I would get away from the hex regions... they do not look good if you ask me


The map is based off of a game called battle masters. It is far enough removed from the game that it won't have a copy right issue. I am working on a new draft. I will keep the hex regions for now unless more people say they don't like it as if follows the game layout that I want.
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Re: Battle Legends

Postby Armandolas on Tue Oct 29, 2013 8:54 am

the idea looks nice, and the hexes dont bother me...maybe they are just too big(and the figures inside as well)
i also dont like the idea of having such big autodeploys.
for example, baltic crusades is a very nice map and im sure it will much funnier to play if castle autodeploys wouldnt be so big
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Re: Battle Legends

Postby generalhead on Tue Oct 29, 2013 11:45 am

Armandolas wrote:the idea looks nice, and the hexes dont bother me...maybe they are just too big(and the figures inside as well)
i also dont like the idea of having such big autodeploys.
for example, baltic crusades is a very nice map and im sure it will much funnier to play if castle autodeploys wouldnt be so big


Thanks Armandolas, I will try and fix all of that in the next draft.
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Re: Battle Legends

Postby generalhead on Wed Oct 30, 2013 12:08 pm

I want to see what this looks like before I see about changing the grid size.
The ally flags turned out terrible and the map logo edge looks bad.
The logos in the legends look bad too.
The bridges and the barricades need weathered.
Since I made the characters smaller do you still think the grid needs to be smaller. I don't want this to end up a huge
map like kings courts ( I want it more personable). I also don't want the characters to be too small. Let me know what you think. This
game is based off of a 1v1 game that can be played with more players.
I also don't want this a rush to the middle map (We have enough of those). I just want the tower to be a strategic point.
Click image to enlarge.
image
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Re: Battle Legends 10/30 (Draft)

Postby Teflon Kris on Fri Nov 01, 2013 8:44 am

My vote goes to making the Hexes less prominent - fade them a bit I say (like the Kings Court series).

:D
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