Ragnarök (Updated Midgard Pg 9) [Abandoned]

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What style of map

overhead
31
61%
3D
20
39%
 
Total votes : 51

Postby Telvannia on Sat Jun 30, 2007 3:18 am

riggable wrote:How did you make such a nice Grass texture? Im using Gimp for my map as well, and its tough going because im just starting to use it. I also like the shading. I hope you don't run out of motivation, because the stuff you have so far looks really good.


the grass was nicked from a different picture.
but the picture was a 3D rendered one, so it fitted into my map.

thanks for the method to make thatch, i will see what i can do with it.
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Postby Telvannia on Sat Jun 30, 2007 5:31 am

here is my new Asgard.
currently i only have Valhalla, i will add the rest in later.

Just thought i would show how it is coming along.

Image

which do people prefer at the moment my 3D attempt, or my overhead version?
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Postby gimil on Sat Jun 30, 2007 7:24 am

im liking the over head view. nice to see the texture worked for the grass
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Postby Kaplowitz on Sat Jun 30, 2007 10:07 am

i liked 3d, it looked really nice!
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Postby Telvannia on Sat Jun 30, 2007 1:17 pm

gimil wrote:im liking the over head view. nice to see the texture worked for the grass

Kaplowitz wrote:i liked 3d, it looked really nice!


i personally prefer the overhead one, the 3D ones takes ages to draw, it took me a month to do just Asgard, and that is only 1/8 only thing is it is easier to show the different worlds with a 3D one.

when i get to the same point on both i will put a poll on it and see what most people think.

(mind you im not much of a democrat)
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Postby snufkin on Sat Jun 30, 2007 1:29 pm

..since I like the idea and would like it to be finished within a year, I prefer the latest 2D version.. though that doesn´t mean I didn´t like the 3D version.
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Postby Telvannia on Sat Jun 30, 2007 2:46 pm

here is a nearly completed Asgard, i need to add shadows to it.

this is the overhead view.

Image
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Postby wcaclimbing on Sat Jun 30, 2007 2:48 pm

whys it so pixelated?
make it look more smooth.
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Postby Telvannia on Sat Jun 30, 2007 2:52 pm

wcaclimbing wrote:whys it so pixelated?
make it look more smooth.


the path needs to be blurred a bit.

the buildings are quite pixelated because of the rotating, it was either that or them looking really blurred.
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Postby Telvannia on Sun Jul 01, 2007 11:14 am

here is a blurred version for you to enjoy. it is less pixelated.

Image

opinions?
blurred or not blurred?
3D or overhead?
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Postby DiM on Sun Jul 01, 2007 11:31 am

overhead & blurred.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby riggable on Sun Jul 01, 2007 12:04 pm

You only blurred the road - or at least thats the only difference i can see. My biggest problem is with the overhead fence, It looks awkward to me.
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Postby snufkin on Sun Jul 01, 2007 1:18 pm

nah he blurred it all and I think it looks better.
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Postby Telvannia on Sun Jul 01, 2007 1:43 pm

riggable wrote:My biggest problem is with the overhead fence, It looks awkward to me.


What is wrong with the fence?

i will get to work on the shadows and general improvements
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Postby draglin3 on Sun Jul 01, 2007 2:47 pm

Blurred and overhead gets my vote as well
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Postby gimil on Sun Jul 01, 2007 3:15 pm

Telvannia wrote:
(mind you im not much of a democrat)


lol

ps Telvannia what software are you using?
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Postby Telvannia on Sun Jul 01, 2007 3:44 pm

gimil wrote:Telvannia what software are you using?


I use the gimp.

in other news i have a new update of the my blurred overhead view of Asgard:
Image

suggestions, come on chaps, suggestions this way.
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Postby DiM on Sun Jul 01, 2007 3:50 pm

the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?
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Postby gimil on Sun Jul 01, 2007 4:39 pm

your shading isnt consitant with some of it facing the wrong direction
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Postby Unit_2 on Sun Jul 01, 2007 11:27 pm

its too small, you need to make it alot bigger....
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Postby riggable on Sun Jul 01, 2007 11:30 pm

gimil wrote:your shading isnt consitant with some of it facing the wrong direction


thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)
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Postby gimil on Mon Jul 02, 2007 2:23 am

riggable wrote:
gimil wrote:your shading isnt consitant with some of it facing the wrong direction


thats not true, while there is some shading at slightly awkward angles, none of it is the wrong direction (assuming the suns too the north)


ok i see where its coming from now. sorry of the confusion
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Postby DiM on Mon Jul 02, 2007 3:19 am

actually gimil is right there should be more shades:

Image
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Postby Telvannia on Mon Jul 02, 2007 3:29 am

DiM wrote:the image looks nice but more suggestions could be made if we saw at least a rough sketch of the map. so far we have just bits. :?

yeah i will draw one as soon as i can.
but i have not fully planed the rest of the map though, so it will be nowhere near a final copy.

Unit_2 wrote:its too small, you need to make it alot bigger....

that is only one eighth of the image.

DiM wrote:actually gimil is right there should be more shades:

Image

cheers for pointing out where they need to be improved only one i think it is wrong is the one on the top left building because the bit you highlighted would be in the shadow of the wall anyway.
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Postby gimil on Mon Jul 02, 2007 3:30 am

never mind DiMs right lol.

Telvannia please post a rough draft of the full image so we can give you some real feedback.
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