Ragnarök (Updated Midgard Pg 9) [Abandoned]

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What style of map

overhead
31
61%
3D
20
39%
 
Total votes : 51

Postby gimil on Thu Jul 05, 2007 3:31 am

KEYOGI i think you were being a bit harsh. he only jsut learned to do animations. Even if it diesnt get included in the final map at least he had fun and learned something.

you said the same thing to DiM about workign in 3D and he told you the exact same thing.
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Postby KEYOGI on Thu Jul 05, 2007 4:15 am

Sorry your Majesty. God forbid anyone express an opinion that you don't agree with. :roll:

Look at my post again. I didn't single out Telvannia and his work, I was making a general statement about animations.

Look at the facts. Animation is not currently supported and opinion is pretty divided on the matter. I think if animation is considered in the future it would have to be extremely well done to be justified as an inclusion.

I believe the key to good animation for a map comes down to subtlety and length. Which, then one can argue is there really any point to it all? It has to be subtle as to not be a distraction and for the same reason it would have to be long. All this adds up to large file sizes which are not practical, regardless of your opinion on whether they look good or not.
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Postby DiM on Thu Jul 05, 2007 5:26 am

i partly agree with keyogi.
yes the animations have to be very lengthy in order for them to provide an accurate feeling and they have to be done in taste to not distract attention.


what i don't agree is the file size problem.
let me develop this thought.

we now have small and large maps which are mandatory for a map to get quenched.

i say an OPTIONAL large animated map is good. the map maker creates it and it is added on the site as a third option.
yes it will be a large file but if you have a slow connection you're not forced to play it. just go with small or large. not to mention the animation will take time when you first load it then it is stored in the cache. :wink:
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Postby Telvannia on Fri Jul 06, 2007 3:02 am

i agree with the above two, if i do do an animation then i will have to do a long one, so it does not become repetitive. But as i said i will add the animations later when i have a whole map, then i can do a long one which might look alright, i probably wont do a night and day one because they are obviously repetitive.
I can wait to mess around with animation on the Ragnarök part of the map, i can have people dying everywhere :twisted: .

But until i have a complete map i will leave animation alone.


Quick Question, does everyone like how Asgaror looks at the moment?
if so i will continue my map in that style.

By the way KEYOGI can you delete the poll i want to put up a new one.
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Postby DiM on Fri Jul 06, 2007 7:01 am

Telvannia wrote:i agree with the above two, if i do do an animation then i will have to do a long one, so it does not become repetitive. But as i said i will add the animations later when i have a whole map, then i can do a long one which might look alright, i probably wont do a night and day one because they are obviously repetitive.
I can wait to mess around with animation on the Ragnarök part of the map, i can have people dying everywhere :twisted: .

But until i have a complete map i will leave animation alone.


Quick Question, does everyone like how Asgaror looks at the moment?
if so i will continue my map in that style.

By the way KEYOGI can you delete the poll i want to put up a new one.


cool.

yep, asgaror looks good. go on and do the rest.
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Postby KEYOGI on Sat Jul 07, 2007 8:25 am

Possible and a good Idea?

Yes to Both
66% [ 18 ]
Possible yes, but not good
0% [ 0 ]
Good idea, not possible though (ever with new XML features)
11% [ 3 ]
Not possible and not good.
22% [ 6 ]

Total Votes : 27
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Postby Telvannia on Tue Jul 10, 2007 1:08 pm

finally a update (and a new poll)

here is Vanaheimr:

Image

needs names and shadows still. And probably a few corrections (noticed some extra pixels bottom left :?

here is argaror again to compare with:

Image
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Postby KEYOGI on Tue Jul 10, 2007 3:44 pm

I think either the buildings are too blurry or the wooden fence/gate too sharp. Perhaps look into trying to bring one into line with the other.

Early stages yet, but the font is pretty hard to read. At least apply some effects to it to try and make it stand out from the background.
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Postby gimil on Tue Jul 10, 2007 4:07 pm

the latest update is no where near the quality of the 1st part
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Postby Telvannia on Tue Jul 10, 2007 4:27 pm

KEYOGI wrote:I think either the buildings are too blurry or the wooden fence/gate too sharp. Perhaps look into trying to bring one into line with the other.

Early stages yet, but the font is pretty hard to read. At least apply some effects to it to try and make it stand out from the background.


I will look in to it, maybe that is why it looked funny.


gimil wrote:the latest update is no where near the quality of the 1st part


I know i made it too quickly, i will redo it when i get the chance
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Postby gimil on Tue Jul 10, 2007 4:28 pm

good good.

I thought you were losing your touch :shock:
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Postby DiM on Tue Jul 10, 2007 5:35 pm

Vanaheimr looks very blurry :shock:
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Postby riggable on Wed Jul 11, 2007 4:37 pm

especially the grass. I like the buildings though. Just sharpen stuff up and it should be good.

EDIT: I've found the problem. In the first section you made, you worked hard to make the shadows obvious. However, In the new section you just did, theres not a shadow in sight. When compared, that defintely makes it seem like theres something "wrong" with the new one.
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Postby gimil on Wed Jul 11, 2007 5:05 pm

The problem si he got lazy with this update ;)
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Postby Telvannia on Thu Jul 12, 2007 12:02 pm

here is a slightly better update for Vanaheimr:
shadows are not finished see reason below.
Image

I need help making the shadow look right on the slope going down from the bit building on top of the hilly bit.

should be less blurry i think
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