Ragnarök (Updated Midgard Pg 9) [Abandoned]

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Global Moderators, Cartographers

Forum rules
Please read the Community Guidelines before posting.

What style of map

overhead
31
61%
3D
20
39%
 
Total votes : 51

Postby gimil on Thu Jul 05, 2007 3:31 am

KEYOGI i think you were being a bit harsh. he only jsut learned to do animations. Even if it diesnt get included in the final map at least he had fun and learned something.

you said the same thing to DiM about workign in 3D and he told you the exact same thing.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby KEYOGI on Thu Jul 05, 2007 4:15 am

Sorry your Majesty. God forbid anyone express an opinion that you don't agree with. :roll:

Look at my post again. I didn't single out Telvannia and his work, I was making a general statement about animations.

Look at the facts. Animation is not currently supported and opinion is pretty divided on the matter. I think if animation is considered in the future it would have to be extremely well done to be justified as an inclusion.

I believe the key to good animation for a map comes down to subtlety and length. Which, then one can argue is there really any point to it all? It has to be subtle as to not be a distraction and for the same reason it would have to be long. All this adds up to large file sizes which are not practical, regardless of your opinion on whether they look good or not.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby DiM on Thu Jul 05, 2007 5:26 am

i partly agree with keyogi.
yes the animations have to be very lengthy in order for them to provide an accurate feeling and they have to be done in taste to not distract attention.


what i don't agree is the file size problem.
let me develop this thought.

we now have small and large maps which are mandatory for a map to get quenched.

i say an OPTIONAL large animated map is good. the map maker creates it and it is added on the site as a third option.
yes it will be a large file but if you have a slow connection you're not forced to play it. just go with small or large. not to mention the animation will take time when you first load it then it is stored in the cache. :wink:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby Telvannia on Fri Jul 06, 2007 3:02 am

i agree with the above two, if i do do an animation then i will have to do a long one, so it does not become repetitive. But as i said i will add the animations later when i have a whole map, then i can do a long one which might look alright, i probably wont do a night and day one because they are obviously repetitive.
I can wait to mess around with animation on the Ragnarök part of the map, i can have people dying everywhere :twisted: .

But until i have a complete map i will leave animation alone.


Quick Question, does everyone like how Asgaror looks at the moment?
if so i will continue my map in that style.

By the way KEYOGI can you delete the poll i want to put up a new one.
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby DiM on Fri Jul 06, 2007 7:01 am

Telvannia wrote:i agree with the above two, if i do do an animation then i will have to do a long one, so it does not become repetitive. But as i said i will add the animations later when i have a whole map, then i can do a long one which might look alright, i probably wont do a night and day one because they are obviously repetitive.
I can wait to mess around with animation on the Ragnarök part of the map, i can have people dying everywhere :twisted: .

But until i have a complete map i will leave animation alone.


Quick Question, does everyone like how Asgaror looks at the moment?
if so i will continue my map in that style.

By the way KEYOGI can you delete the poll i want to put up a new one.


cool.

yep, asgaror looks good. go on and do the rest.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby KEYOGI on Sat Jul 07, 2007 8:25 am

Possible and a good Idea?

Yes to Both
66% [ 18 ]
Possible yes, but not good
0% [ 0 ]
Good idea, not possible though (ever with new XML features)
11% [ 3 ]
Not possible and not good.
22% [ 6 ]

Total Votes : 27
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby Telvannia on Tue Jul 10, 2007 1:08 pm

finally a update (and a new poll)

here is Vanaheimr:

Image

needs names and shadows still. And probably a few corrections (noticed some extra pixels bottom left :?

here is argaror again to compare with:

Image
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby KEYOGI on Tue Jul 10, 2007 3:44 pm

I think either the buildings are too blurry or the wooden fence/gate too sharp. Perhaps look into trying to bring one into line with the other.

Early stages yet, but the font is pretty hard to read. At least apply some effects to it to try and make it stand out from the background.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am
Medals: 3
Map Contribution (2) General Contribution (1)

Postby gimil on Tue Jul 10, 2007 4:07 pm

the latest update is no where near the quality of the 1st part
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby Telvannia on Tue Jul 10, 2007 4:27 pm

KEYOGI wrote:I think either the buildings are too blurry or the wooden fence/gate too sharp. Perhaps look into trying to bring one into line with the other.

Early stages yet, but the font is pretty hard to read. At least apply some effects to it to try and make it stand out from the background.


I will look in to it, maybe that is why it looked funny.


gimil wrote:the latest update is no where near the quality of the 1st part


I know i made it too quickly, i will redo it when i get the chance
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby gimil on Tue Jul 10, 2007 4:28 pm

good good.

I thought you were losing your touch :shock:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby DiM on Tue Jul 10, 2007 5:35 pm

Vanaheimr looks very blurry :shock:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby riggable on Wed Jul 11, 2007 4:37 pm

especially the grass. I like the buildings though. Just sharpen stuff up and it should be good.

EDIT: I've found the problem. In the first section you made, you worked hard to make the shadows obvious. However, In the new section you just did, theres not a shadow in sight. When compared, that defintely makes it seem like theres something "wrong" with the new one.
User avatar
Sergeant 1st Class riggable
 
Posts: 997
Joined: Fri Mar 30, 2007 1:12 am
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Speed Achievement (1) Cross-Map Achievement (1)

Postby gimil on Wed Jul 11, 2007 5:05 pm

The problem si he got lazy with this update ;)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby Telvannia on Thu Jul 12, 2007 12:02 pm

here is a slightly better update for Vanaheimr:
shadows are not finished see reason below.
Image

I need help making the shadow look right on the slope going down from the bit building on top of the hilly bit.

should be less blurry i think
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby gimil on Thu Jul 12, 2007 12:03 pm

do the shadows the way youd usually do it then use the smudge to bring it down the hill
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby Telvannia on Thu Jul 12, 2007 12:13 pm

gimil wrote:do the shadows the way youd usually do it then use the smudge to bring it down the hill


thing is it would be curved because it is on a hill, and i cant make it look right for some reason.

Do you like it apart from that?
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby gimil on Thu Jul 12, 2007 12:15 pm

it getting there but im still concerned about its lack of quality compatred to the 1st part
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby Telvannia on Thu Jul 12, 2007 6:04 pm

i have put Vanaheimr with asgaror, into the final image.

the shadows are complete (apart from the wall one).

i need suggestions on how to improve Vanaheimr before i move on, probably to midgard.

Image
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby Kaplowitz on Thu Jul 12, 2007 7:48 pm

The grass in Vanaheimr is too dark, the shadow looks strange and what is the rainbow thingy?
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm
Location: Doin' it for da lulz.
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2)

Postby Telvannia on Fri Jul 13, 2007 2:59 am

Kaplowitz wrote:The grass in Vanaheimr is too dark, the shadow looks strange and what is the rainbow thingy?


the rainbow is bitfrost the bridge between asgaror and midgard
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby Telvannia on Fri Jul 13, 2007 9:59 am

here is a completed Vanaheimr and a start of my Muspelheim:

Image

Image


i dont know what to do about Muspelheim though, it is the land of fire giants what can i add to it apart from fire?
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby Coleman on Fri Jul 13, 2007 10:13 am

Telvannia wrote:i dont know what to do about Muspelheim though, it is the land of fire giants what can i add to it apart from fire?

I don't know much about Giant living arrangements, but I would say mountain caves of some sort. Reading more of your topic, because it hasn't interested me until now, I'd say volcanic caves if you can handle it. I saw your gold mine so I know you can do caves.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (2) Cross-Map Achievement (2) Ratings Achievement (2)
Training Achievement (1) Map Contribution (6) Tournament Contribution (2) General Contribution (2)

Postby Telvannia on Thu Jul 19, 2007 3:01 am

Does anyone know have to draw a realistic river?

my river always seem to look unrealistic in shape. For example the one in my complete picture in Midgard.


I think i will leave Muspelheim for awhile.
User avatar
Sergeant 1st Class Telvannia
 
Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby DiM on Thu Jul 19, 2007 7:18 am

Telvannia wrote:Does anyone know have to draw a realistic river?

my river always seem to look unrealistic in shape. For example the one in my complete picture in Midgard.


I think i will leave Muspelheim for awhile.


is this one ok?

Image

here's how i did it.

1. make a blue background.
2. on layer 2 come with a green brush and do the land
3. then using various sizes of eraser cut a path in the land and the blue background will be visible.
4. add inner bevel to land
5. using dodge and burn on the 2 layers create shades to represent the waves and to make different shades on the land
6. using stamp tool make the fuzzy beginning of the river to represent the spring.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users

Login