Spaceness Map(v0.9 BETA, page 15) [vacation]

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space-coolness...

Postby Piestar on Tue Oct 23, 2007 7:30 pm

Looks great... I like the movement of the ring-divider, and the blue is cool, looks like a laser!

Let's get this puppy up and running!
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Postby Coleman on Tue Oct 23, 2007 7:35 pm

Normally I'd wait to confirm with cairnswk to move but he's been really hard to reach today so I'll move you, since you've met all the conditions.
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Postby Aerial Attack on Tue Oct 23, 2007 8:34 pm

Looks pretty good. I have one thing that is bugging me. The whole area of Halo and Praetos is just too cramped.

If you do the following:

A) move the entire Praetos planet [except the Praetos label] up a few pixels
B) move the entire Halo planet up a few pixels [a couple more than you move Praetos] and over to the right several
C) move the map name [SPACENESS label] up a couple of pixels

It would look a lot less cramped and crowded. You could make out the map name a little better.

Also, I don't think you have to - but it might be nice to thin out the red arrow in the legend so it matches the new red arrows (which are much better).

Finally, switch the Army circle and Bombard symbol on Shin Zon, that way army numbers won't overlap the Bombard symbol. It's a tough territory to have both. Maybe move the Bombard symbol to Deryer?
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Postby insomniacdude on Tue Oct 23, 2007 8:54 pm

Was making Ness 5 impossible to conquer intentional?
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Postby Aerial Attack on Tue Oct 23, 2007 9:28 pm

Each Ness object in the ShapeNess group can attack all the other Ness objects. So, Ness 5 is eminently conquerable.
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Postby oaktown on Tue Oct 23, 2007 11:55 pm

i'm trying, really trying to wrap my head around this one. It looks fantastic, but what is it? I see a bunch of shit in space (and I mean that in the nicest possible way), some of which can or can not attack each other, and some of which can bombard other things way across the map.

Buckles? Shapeness? Spaceness? Is this based on something I'm not familiar with? It may look and play fantastically, but I fear that the more abstract a map is the less it is played.

To make my point more clear...
Aerial Attack wrote:Each Ness object in the ShapeNess group can attack all the other Ness objects.

Huh?
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Postby bloknayrb on Wed Oct 24, 2007 4:03 am

I see... so the main problem we have going on here is that there's no story, nothing for people to relate to?
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Postby insomniacdude on Wed Oct 24, 2007 8:01 pm

Aerial Attack wrote:Each Ness object in the ShapeNess group can attack all the other Ness objects. So, Ness 5 is eminently conquerable.


Ah ok. I see.

I guess this means that the legend should be clearer for poor dolts like me :lol: :(
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Postby bloknayrb on Wed Oct 24, 2007 8:21 pm

I don't really know how I can make the legend clearer with regard to that... any suggestions?
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Postby yamahafazer on Fri Oct 26, 2007 7:53 am

Where's your latest update???
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Postby Incandenza on Fri Oct 26, 2007 2:11 pm

This is a damn good-looking map.

One quick thing: I much preferred the whitish attack arrows. The red ones stand out too much, and that's the first thing your eye goes toward (well, after the big honkin sun in the center :D ), rather than the map itself.
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Postby bloknayrb on Sat Oct 27, 2007 7:20 pm

Update:
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Anything else?
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Postby yamahafazer on Sun Oct 28, 2007 3:27 pm

eeeeeem... shouldn't "Ness 0" be "Ness 1"?... #-o
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Postby yamahafazer on Sun Oct 28, 2007 3:31 pm

Just one other thing... "Deryer" is the only teretory name that isn't on a level plane... might it look better if it was?
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Postby Coleman on Sun Oct 28, 2007 3:33 pm

yamahafazer wrote:eeeeeem... shouldn't "Ness 0" be "Ness 1"?... #-o
Nope, Ness 1 attacks Omega.
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