Spaceness Map(v0.9 BETA, page 15) [vacation]

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Postby bloknayrb on Sun Oct 28, 2007 3:43 pm

It's called Ness 0 and not 1 because it's special; it's the only one that can be attacked normally from a place that isn't another Ness. As for the word being sideways... I guess I really should change it.
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Postby yamahafazer on Sun Oct 28, 2007 4:03 pm

Coleman wrote:
yamahafazer wrote:eeeeeem... shouldn't "Ness 0" be "Ness 1"?... #-o
Nope, Ness 1 attacks Omega.


aaaah ok didn't see that one... :oops:
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Postby Ninjastar13 on Sun Oct 28, 2007 5:34 pm

I like this map, any thoughts?
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Postby bloknayrb on Tue Oct 30, 2007 7:11 am

So that's it?
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AMAZING!!

Postby stryd3r on Wed Oct 31, 2007 8:18 pm

WOW! This is perhaps one of the most brilliantly designed and thought-out maps I have ever seen. As someone who loves the game of risk and all its derivatives, I can greatly appreciate the unique strategies and creative thinking that must be applied to a map of this caliber. The fact that there is a forced need for temporary alliances serves only to keep the game play real and alive. The shapeness, which can attack any other shapeness regardless of map positioning, enables the intelligent player to apply a whole new degree of creative strategy to an already compelling and captivating game.

The fact that this map is based on an "outer-space" theme shows the depth and breadth of the creator's imagination. The artist took our favorite game and created not only a brilliantly laid out playing field but combined it with a truly picturesque scenery. Because this map combines the truly singular nature of the game of Risk with the awesome splendor of space, I believe that it will be a tremendous asset and immensely enjoyable board for the entire Conquer Club community.
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Postby Ninjastar13 on Wed Oct 31, 2007 8:31 pm

That was a well thought out opinion, stryd3r,(is it aragorn or hiryu) any way i appreciate your articulate and unabashedly truthful words. If only the vox-populi echoed that impressive string of verbiage. A great man once said "when in rome...."
Although, you are a man of your obviously honest and honorable words, I would ask that you scoure the minutae of the SpaceNess and find faults in it, because If this map is as fun and entertaining as was said above, There could be no sequel for what would be there to improve?
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Postby bloknayrb on Sun Nov 04, 2007 10:28 pm

Is this dead? If not, I'd like to know what people think I should do next, and if so, I'd like a definite end...
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Postby Coleman on Mon Nov 05, 2007 1:28 am

Well you need a small version that is 600px wide. Other than that, if everyone else thinks this is good I don't have anything to add. Pass from me.
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Postby bloknayrb on Mon Nov 05, 2007 1:10 pm

Well here is the small version:
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Postby MeDeFe on Mon Nov 05, 2007 1:22 pm

yamahafazer wrote:Just one other thing... "Deryer" is the only teretory name that isn't on a level plane... might it look better if it was?

I think it would look better, apart from that detail the map looks fantastic.
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Postby bloknayrb on Mon Nov 05, 2007 1:40 pm

Oh wow I totally forgot about that, thanks!
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Postby bloknayrb on Tue Nov 06, 2007 11:40 am

Here are the large and small versions, anyone see anything else that needs fixin'?
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Postby bloknayrb on Thu Nov 08, 2007 1:30 pm

Come on guys, if you aren't gonna say anything, I'm gonna assume its done...
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Postby Coleman on Thu Nov 08, 2007 1:30 pm

I am too. I'll tell Andy.
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Postby Aerial Attack on Thu Nov 08, 2007 1:47 pm

Looks good so far. Just a quick question ...

Is there an attack path from Halo to it's Rings?

The way I see it Satt has two way attacks with Pi on Omicron and Urnn has two way attacks with Skwinnt on Praetos. They can also attack each other. Are there two way attacks with Halo - which terrs? Or one way (if so, which direction)?
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