Spaceness Map(v0.9 BETA, page 15) [vacation]

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Postby bloknayrb on Sun Oct 28, 2007 3:43 pm

It's called Ness 0 and not 1 because it's special; it's the only one that can be attacked normally from a place that isn't another Ness. As for the word being sideways... I guess I really should change it.
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Postby yamahafazer on Sun Oct 28, 2007 4:03 pm

Coleman wrote:
yamahafazer wrote:eeeeeem... shouldn't "Ness 0" be "Ness 1"?... #-o
Nope, Ness 1 attacks Omega.


aaaah ok didn't see that one... :oops:
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Postby Ninjastar13 on Sun Oct 28, 2007 5:34 pm

I like this map, any thoughts?
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Postby bloknayrb on Tue Oct 30, 2007 7:11 am

So that's it?
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AMAZING!!

Postby stryd3r on Wed Oct 31, 2007 8:18 pm

WOW! This is perhaps one of the most brilliantly designed and thought-out maps I have ever seen. As someone who loves the game of risk and all its derivatives, I can greatly appreciate the unique strategies and creative thinking that must be applied to a map of this caliber. The fact that there is a forced need for temporary alliances serves only to keep the game play real and alive. The shapeness, which can attack any other shapeness regardless of map positioning, enables the intelligent player to apply a whole new degree of creative strategy to an already compelling and captivating game.

The fact that this map is based on an "outer-space" theme shows the depth and breadth of the creator's imagination. The artist took our favorite game and created not only a brilliantly laid out playing field but combined it with a truly picturesque scenery. Because this map combines the truly singular nature of the game of Risk with the awesome splendor of space, I believe that it will be a tremendous asset and immensely enjoyable board for the entire Conquer Club community.
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Postby Ninjastar13 on Wed Oct 31, 2007 8:31 pm

That was a well thought out opinion, stryd3r,(is it aragorn or hiryu) any way i appreciate your articulate and unabashedly truthful words. If only the vox-populi echoed that impressive string of verbiage. A great man once said "when in rome...."
Although, you are a man of your obviously honest and honorable words, I would ask that you scoure the minutae of the SpaceNess and find faults in it, because If this map is as fun and entertaining as was said above, There could be no sequel for what would be there to improve?
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Postby bloknayrb on Sun Nov 04, 2007 10:28 pm

Is this dead? If not, I'd like to know what people think I should do next, and if so, I'd like a definite end...
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Postby Coleman on Mon Nov 05, 2007 1:28 am

Well you need a small version that is 600px wide. Other than that, if everyone else thinks this is good I don't have anything to add. Pass from me.
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Postby bloknayrb on Mon Nov 05, 2007 1:10 pm

Well here is the small version:
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Postby MeDeFe on Mon Nov 05, 2007 1:22 pm

yamahafazer wrote:Just one other thing... "Deryer" is the only teretory name that isn't on a level plane... might it look better if it was?

I think it would look better, apart from that detail the map looks fantastic.
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Postby bloknayrb on Mon Nov 05, 2007 1:40 pm

Oh wow I totally forgot about that, thanks!
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Postby bloknayrb on Tue Nov 06, 2007 11:40 am

Here are the large and small versions, anyone see anything else that needs fixin'?
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Postby bloknayrb on Thu Nov 08, 2007 1:30 pm

Come on guys, if you aren't gonna say anything, I'm gonna assume its done...
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Postby Coleman on Thu Nov 08, 2007 1:30 pm

I am too. I'll tell Andy.
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Postby Aerial Attack on Thu Nov 08, 2007 1:47 pm

Looks good so far. Just a quick question ...

Is there an attack path from Halo to it's Rings?

The way I see it Satt has two way attacks with Pi on Omicron and Urnn has two way attacks with Skwinnt on Praetos. They can also attack each other. Are there two way attacks with Halo - which terrs? Or one way (if so, which direction)?
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Postby bloknayrb on Thu Nov 08, 2007 2:17 pm

Oh wow, when I edited it I totally forgot that line... my bad.
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Postby Coleman on Thu Nov 08, 2007 2:18 pm

I don't understand the connections around there at all then. :(
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Postby bloknayrb on Thu Nov 08, 2007 2:19 pm

Sorry, that was totally, wrong, re-check my last post. :(
I'm gonna fix it within the next few hours.
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Postby bloknayrb on Thu Nov 08, 2007 3:17 pm

Fixed:

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Postby Herakilla on Thu Nov 08, 2007 3:38 pm

make the names of the planets more visible, people with bad eyes/blindness will likely have a hard time seeing them
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Postby bloknayrb on Thu Nov 08, 2007 4:22 pm

Should I also make them a different color, or do you think keeping them white will be easy enough to differentiate between planet names and territory names?
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Postby mibi on Thu Nov 08, 2007 5:03 pm

the title looks like some type of copy protection watermark. and I think that staring into the sun on this map is giving me a headache...it sure is the mother of all focal points, and unfortunately distracts the eye from the other graphics on the map, which I am sure you worked hard on.
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Postby Herakilla on Thu Nov 08, 2007 5:06 pm

bloknayrb wrote:Should I also make them a different color, or do you think keeping them white will be easy enough to differentiate between planet names and territory names?


im not sure, maybe you added like a spacey glow around them you would be able to tell difference but i think the size of the font is the give away easily.

i agree with mibi on both issues. move the sun to somewhere it isnt the focal point or make it part of the map perhaps. and you should be able to fit Spaceness in somewhere
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Postby Aerial Attack on Thu Nov 08, 2007 5:14 pm

The issue with the sun has been brought up before - it was one of the first posts (of course the sun was MUCH brighter then). But, according to his posts - that's the focus that the mapmaker wants.
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Postby Herakilla on Thu Nov 08, 2007 5:17 pm

Aerial Attack wrote:The issue with the sun has been brought up before - it was one of the first posts (of course the sun was MUCH brighter then). But, according to his posts - that's the focus that the mapmaker wants.


really? carry on then lol i would prefer it made less so but i aint making it
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