Conquer Club

Golfe du St. Laurent[FD,G,GP,FF]

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Postby edbeard on Tue Feb 19, 2008 3:08 pm

you don't have to edit your post unit. that's funny though.

good luck with your map
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Postby Lone.prophet on Tue Feb 19, 2008 5:17 pm

Unit_2 wrote:edbeard , I don't think you read what i said was be done, i said that we were changing "PEI" to "P.E.I".


lol unit the suggestion was changing P.E.I. into PEI
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Postby valeria on Tue Feb 19, 2008 6:23 pm

So much talk about PEI. Yes P.E.I. stands for Prince Edward Island... so who cares? If it looks neater with just PEI, then do it, if it doesn't look neater, don't do it...jeeze.

Also, where's the monkey? There's lots of room for him on the map... maybe he should have his own territory that can't be occupied by anyone except the monkey. And it can be a random territory every game....eh? No? You should add a poll: Who think the monkey should stay....haha, j/k
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Postby gimil on Tue Feb 19, 2008 7:17 pm

No moneky :)

The last think we need is copywrite infringements coming from family guy :lol:
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Postby oaktown on Tue Feb 19, 2008 9:21 pm

Hmm... a smaller map like this one is likely to see a lot of two, three, and four player games. With a low number of players the likelihood of somebody starting out with a small, 3 territory bonus region is pretty high. This in itself is not necessarily a bad thing, but it is cause for concern when the bonuses for the little regions are so high.

Looking at the bonuses, I see that a three territory region gets a +3, a four territory region (with more borders) gets a +3, the five territory regions get a +3, and an eight territory region gets a +5. In general, I'd say that if there is one region that presents a clearly advantageous start something needs to be done.
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Postby Unit_2 on Tue Feb 19, 2008 11:35 pm

oaktown wrote:Hmm... a smaller map like this one is likely to see a lot of two, three, and four player games. With a low number of players the likelihood of somebody starting out with a small, 3 territory bonus region is pretty high. This in itself is not necessarily a bad thing, but it is cause for concern when the bonuses for the little regions are so high.

Looking at the bonuses, I see that a three territory region gets a +3, a four territory region (with more borders) gets a +3, the five territory regions get a +3, and an eight territory region gets a +5. In general, I'd say that if there is one region that presents a clearly advantageous start something needs to be done.


So make the three territory worth +2, the four the same(+3) 5 +4, 8 +6?
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Postby Lone.prophet on Wed Feb 20, 2008 3:26 am

we disusced some territories bonusses but i forgot them :(

anyway ill change some

but still i think duplesis should be 3 casue it borders so many countries
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Postby Lone.prophet on Wed Feb 20, 2008 4:01 am

Updates:
    Changed churchil falls name
    changed some bonusses to what i think is right
    didnt chang P.E.I. cause it looked stupid


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Postby Gilles#1 on Wed Feb 20, 2008 9:47 am

it is possible to add Montreal area. Because population of Montreal area represent 25% of the province. And i think a good idea it' to add a bonus for Montreal the most important region of the map. (See Montreal map Conquer Club).

You do a great job, nice map
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Postby Lone.prophet on Wed Feb 20, 2008 2:44 pm

ill try to add montreal but i am against an extra capitol bonus cause it just is against balance whatever
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Postby Unit_2 on Wed Feb 20, 2008 5:04 pm

Yes, what Lone said, i don't think that would be fair in war which is what CC is.
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Postby Kaplowitz on Wed Feb 20, 2008 5:08 pm

It is very hard to see the borders in Labrador
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Postby Lone.prophet on Wed Feb 20, 2008 5:46 pm

mointreal + cleare bordes will some in the next update i just have to tweak things some more
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Postby Lone.prophet on Thu Feb 21, 2008 4:54 am

Updates
    Added motreal
    Made borders clearer
    changed the bg a bit
    Removed noise between sea and land


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Postby Unit_2 on Thu Feb 21, 2008 12:21 pm

i liked the noise... and in the legand "Quebec" doesn't have the " ' " in it.
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Postby Lone.prophet on Thu Feb 21, 2008 3:56 pm

ok i did the spelling and also made a small version

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Postby oaktown on Fri Feb 22, 2008 12:30 am

I don't have much to say... perhaps you could tweak a couple of borders slightly for clarity. There's room at the Halifax-Acadian Coastal-Fundy Coastal border to increase the length of the border a touch.

Other than that I don't have any problems with this. I'll flip through the thread later and see what the talk has been about.
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Postby Lone.prophet on Fri Feb 22, 2008 6:53 am

great will tweak that part for clarification a bit
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Postby edbeard on Fri Feb 22, 2008 6:58 am

I don't think the colour of Newfoundland in the legend matches its colour on the map?

Nova Scotia's colour is a bit sketchy in terms of matching as well.
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Postby Lone.prophet on Fri Feb 22, 2008 7:02 am

they do match :) bit anyway its clear which one is which right?
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Postby Lone.prophet on Fri Feb 22, 2008 7:24 am

ok for now i did the border with halifax hope its clearer now

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and for the legend ill wait for some more comments before i change it
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Postby Unit_2 on Fri Feb 22, 2008 9:25 am

The border looks alot better to me, i don't know about oaktown because he's color blind..... :roll: , J/K Oaktown.
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Postby edbeard on Fri Feb 22, 2008 5:04 pm

The Nunavik legend colour matches the newfoundland colour on the map more than Nunavik

The newfoundland legend colour seemingly doesn't appear anywhere on the map except the legend.


I think it's a problem and it's not good to figure out what part of the map is which by the process of elimination.
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Postby Lone.prophet on Fri Feb 22, 2008 5:23 pm

i dont really see it as you since the newfoundland color is way to bright in my eyes compared to the nunavik legend color, but ill release the whiteish border maybe it would make a difference
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Postby gimil on Fri Feb 22, 2008 5:31 pm

edbeard wrote:The Nunavik legend colour matches the newfoundland colour on the map more than Nunavik

The newfoundland legend colour seemingly doesn't appear anywhere on the map except the legend.


I think it's a problem and it's not good to figure out what part of the map is which by the process of elimination.


I see it too . . .
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