Moderator: Cartographers
Tieryn wrote:also. how far away can a resource be to fix famine? do you just have to hold one resource, and no famine affects you? that's not logical, that pears will stop you losing armies in Moor, or whatever.
Tieryn wrote:Also perhaps colour code for severity of famine???
Tieryn wrote:It has to be made so that a person can completely understand what is going to happen to their troops at the beginning of a turn, without them having to read the accompanying forum thread . "Beware of famine" is not enough of an explanation. Perhaps "Famine affects the lands, each territory will lose x armies (depending on size? not sure how this is working) unless a nearby resource is held...
DiM wrote:i have a problem with the gameplay. with famine to be more exact. if i understand this right if you have 11 terits or more you have -5 bonus.
and that' a real problem because in theory nobody can win this game.
let's assume i start with cardoce castle. obviously to win i have to get out of my castle and kill the others. from cardoce obviously i'll take corn which puts me to 3 terits and a bonus of -1. which basically eliminates the corn bonus. not worth it. so i won't take corn and instead i'll build in cardoce and plan to strike the closest castle. which is elifan and the quickest route means i'll have 7 terits when i reach the castle gates. that means i'll have -3 from famine so i'll have just +1 per turn. with such a shitty bonus and with all the troops i lost battling neutrals i surely won't be able to take elifan.
basically what i'm saying is that the famine is too high. the resources are usless. if i get 5 resources i will gain nothing because i'll be so stretched famine will kill me.
so the only way to win is to sit and build on your castle and hope some guy doesn't understand what famine is and stretches too far then go on the quickest route and take his castle.
also i'm curious what will happen when a guy gets -5 for famine and +4 for castle. he'll have a negative deployment.
bryguy wrote:DiM wrote:btw why did you "borrow" several names from AoR??
oh i didnt notice that i had, could u point out which ones??
DiM wrote:bryguy wrote:DiM wrote:btw why did you "borrow" several names from AoR??
oh i didnt notice that i had, could u point out which ones??
rongar, mor...
plus several others that you switched 2 letters:
like aohe instead of aheo
there may be more i didn't look at all the names.
zimmah wrote:negatives
point 1:
i don't know what the hell you mean with 'famine' A famine is a social and economic crisis that is commonly accompanied by widespread malnutrition, starvation, epidemic and increased mortality
point 2:
i don't see the purpose of the resources well enough explained ill try to explain it more
point 3:
i don't like the grapics im trying to work on gameplay mostly first
point 4:
the name 'fram' and 'farm' look alike too much, please change 'fram' to something else. true, how about frim?
positives
point 1:
if worked out well enough, it could be a nice addition to the conquest maps
point 2:
finaly a map designedfor 8 players yep and i had to add rivers in so they dont wipe each other out by round 2
gimil wrote:zimmah wrote:point 2:
finaly a map designedfor 8 players
YOu abviously havent checked out the new world map in final forge
yes, it needs to be a bit balanced, and fun to play. if i notice any 'bugs' i will let you knowbryguy wrote:zimmah wrote:negatives
point 1:
i don't know what the hell you mean with 'famine' A famine is a social and economic crisis that is commonly accompanied by widespread malnutrition, starvation, epidemic and increased mortality thank you for the explanation, tho please explain exactly how it will affect gameplay (and make sure to put it in the legend!) btw, i think i really do like the famine, so you better work it out very well so we can enjoy this map
point 2:
i don't see the purpose of the resources well enough explained ill try to explain it more i hope so
point 3:
i don't like the grapics im trying to work on gameplay mostly first i hope so
point 4:
the name 'fram' and 'farm' look alike too much, please change 'fram' to something else. true, how about frim? good enough
positives
point 1:
if worked out well enough, it could be a nice addition to the conquest maps
point 2:
finaly a map designedfor 8 players yep and i had to add rivers in so they dont wipe each other out by round 2
rustlemania wrote:I think you should change this.... drastically. Change the color scheme, the legend (font, color, and placement), the texture I didnt know i had texture on this, everything. Make it completely your own.
It'll make the map so much better, and it'll make your critics happier.
I hope you consider this!
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