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Famine V.19.3 pg1+35 [I] [Reworking]

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Poll ended at Wed Nov 12, 2008 2:23 pm

 
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Postby Tieryn on Wed Jan 23, 2008 8:37 am

also. how far away can a resource be to fix famine? do you just have to hold one resource, and no famine affects you? that's not logical, that pears will stop you losing armies in Moor, or whatever.

Also perhaps colour code for severity of famine???
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Postby bryguy on Wed Jan 23, 2008 9:04 am

Tieryn wrote:also. how far away can a resource be to fix famine? do you just have to hold one resource, and no famine affects you? that's not logical, that pears will stop you losing armies in Moor, or whatever.


hmm, thats true, how about something like that 1 resource will counter famine 3-6, and 2 will counter famine 7-10, and 3 will counter famine 11?

Tieryn wrote:Also perhaps colour code for severity of famine???


hmm, thats a good idea, but could u explain a little more?
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Postby bryguy on Wed Jan 23, 2008 9:05 am

Tieryn wrote:It has to be made so that a person can completely understand what is going to happen to their troops at the beginning of a turn, without them having to read the accompanying forum thread :P. "Beware of famine" is not enough of an explanation. Perhaps "Famine affects the lands, each territory will lose x armies (depending on size? not sure how this is working) unless a nearby resource is held...



oh ok, how about "Famine affects the land, the larger famine number, the more it affects you"???
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Postby DiM on Wed Jan 23, 2008 12:46 pm

i have a problem with the gameplay. with famine to be more exact. if i understand this right if you have 11 terits or more you have -5 bonus.
and that' a real problem because in theory nobody can win this game.

let's assume i start with cardoce castle. obviously to win i have to get out of my castle and kill the others. from cardoce obviously i'll take corn which puts me to 3 terits and a bonus of -1. which basically eliminates the corn bonus. not worth it. so i won't take corn and instead i'll build in cardoce and plan to strike the closest castle. which is elifan and the quickest route means i'll have 7 terits when i reach the castle gates. that means i'll have -3 from famine so i'll have just +1 per turn. with such a shitty bonus and with all the troops i lost battling neutrals i surely won't be able to take elifan.

basically what i'm saying is that the famine is too high. the resources are usless. if i get 5 resources i will gain nothing because i'll be so stretched famine will kill me.

so the only way to win is to sit and build on your castle and hope some guy doesn't understand what famine is and stretches too far then go on the quickest route and take his castle.

also i'm curious what will happen when a guy gets -5 for famine and +4 for castle. he'll have a negative deployment. :lol:
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Postby bryguy on Wed Jan 23, 2008 1:07 pm

DiM wrote:i have a problem with the gameplay. with famine to be more exact. if i understand this right if you have 11 terits or more you have -5 bonus.
and that' a real problem because in theory nobody can win this game.

let's assume i start with cardoce castle. obviously to win i have to get out of my castle and kill the others. from cardoce obviously i'll take corn which puts me to 3 terits and a bonus of -1. which basically eliminates the corn bonus. not worth it. so i won't take corn and instead i'll build in cardoce and plan to strike the closest castle. which is elifan and the quickest route means i'll have 7 terits when i reach the castle gates. that means i'll have -3 from famine so i'll have just +1 per turn. with such a shitty bonus and with all the troops i lost battling neutrals i surely won't be able to take elifan.

basically what i'm saying is that the famine is too high. the resources are usless. if i get 5 resources i will gain nothing because i'll be so stretched famine will kill me.

so the only way to win is to sit and build on your castle and hope some guy doesn't understand what famine is and stretches too far then go on the quickest route and take his castle.

also i'm curious what will happen when a guy gets -5 for famine and +4 for castle. he'll have a negative deployment. :lol:


yea i have to make this more clear


see the numbers in the corners of the territorys? that tells u how much famine will affect that territory. So if a territory has a 1 in the corner, then it wont getaffected by famine, if it has an 11 in the corner, than u will lose 5 for holding it wihtout a resource
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Postby bryguy on Thu Jan 24, 2008 8:32 am

TO-DO(as far as i know for)
  • Make famine understandable
  • Add some graphix to the fishing dock to make it unique



let me know if i missed something
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Postby InkL0sed on Fri Jan 25, 2008 5:30 pm

You can hold half the map with just one dock.
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Postby bryguy on Sat Jan 26, 2008 9:52 am

InkL0sed wrote:You can hold half the map with just one dock.




no you cant
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Postby edbeard on Sat Jan 26, 2008 5:24 pm

bryguy wrote:
InkL0sed wrote:You can hold half the map with just one dock.


no you cant


well it sure looks like Rongar is the only border from South to North
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Postby DiM on Sat Jan 26, 2008 5:37 pm

btw why did you "borrow" several names from AoR??
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Postby bryguy on Sun Jan 27, 2008 9:21 am

DiM wrote:btw why did you "borrow" several names from AoR??


oh i didnt notice that i had, could u point out which ones??
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Postby DiM on Sun Jan 27, 2008 12:11 pm

bryguy wrote:
DiM wrote:btw why did you "borrow" several names from AoR??


oh i didnt notice that i had, could u point out which ones??


rongar, mor...

plus several others that you switched 2 letters:

like aohe instead of aheo

there may be more i didn't look at all the names.
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Postby bryguy on Sun Jan 27, 2008 3:08 pm

DiM wrote:
bryguy wrote:
DiM wrote:btw why did you "borrow" several names from AoR??


oh i didnt notice that i had, could u point out which ones??


rongar, mor...

plus several others that you switched 2 letters:

like aohe instead of aheo

there may be more i didn't look at all the names.


didnt know rongar was from AoR, and Mor i had thought might be, but i can change both


and for aohe instead of aheo i was trying to think of names starting with a and for some reason i came up with aohe
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Postby bryguy on Tue Feb 12, 2008 1:19 pm

Image

changes:

added rivers and lakes
added more territories
put some stuff on fishing dock
moved a beach
tried to explain famine better


sorry it took like a month to get this up
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Postby zimmah on Tue Feb 12, 2008 1:32 pm

negatives

point 1:

i don't know what the hell you mean with 'famine'

point 2:

i don't see the purpose of the resources well enough explained

point 3:

i don't like the grapics

point 4:

the name 'fram' and 'farm' look alike too much, please change 'fram' to something else.

positives

point 1:

if worked out well enough, it could be a nice addition to the conquest maps

point 2:

finaly a map designedfor 8 players
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Postby bryguy on Tue Feb 12, 2008 1:36 pm

zimmah wrote:negatives

point 1:

i don't know what the hell you mean with 'famine' A famine is a social and economic crisis that is commonly accompanied by widespread malnutrition, starvation, epidemic and increased mortality
point 2:

i don't see the purpose of the resources well enough explained ill try to explain it more

point 3:

i don't like the grapics im trying to work on gameplay mostly first

point 4:

the name 'fram' and 'farm' look alike too much, please change 'fram' to something else. true, how about frim? :lol:

positives

point 1:

if worked out well enough, it could be a nice addition to the conquest maps

point 2:

finaly a map designedfor 8 players yep :) and i had to add rivers in so they dont wipe each other out by round 2
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Postby gimil on Tue Feb 12, 2008 1:41 pm

zimmah wrote:point 2:

finaly a map designedfor 8 players


YOu abviously havent checked out the new world map in final forge ;)
What do you know about map making, bitch?

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Postby zimmah on Tue Feb 12, 2008 1:57 pm

gimil wrote:
zimmah wrote:point 2:

finaly a map designedfor 8 players


YOu abviously havent checked out the new world map in final forge ;)


i don't have plent y of time anymore to check all maps, so i just check the maps that i am likely interested in, some maps might be good, but don't interest me.
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Postby zimmah on Tue Feb 12, 2008 2:01 pm

bryguy wrote:
zimmah wrote:negatives

point 1:

i don't know what the hell you mean with 'famine' A famine is a social and economic crisis that is commonly accompanied by widespread malnutrition, starvation, epidemic and increased mortality thank you for the explanation, tho please explain exactly how it will affect gameplay (and make sure to put it in the legend!) btw, i think i really do like the famine, so you better work it out very well so we can enjoy this map

point 2:

i don't see the purpose of the resources well enough explained ill try to explain it more i hope so

point 3:

i don't like the grapics im trying to work on gameplay mostly first i hope so

point 4:

the name 'fram' and 'farm' look alike too much, please change 'fram' to something else. true, how about frim? :lol: good enough

positives

point 1:

if worked out well enough, it could be a nice addition to the conquest maps

point 2:

finaly a map designedfor 8 players yep :) and i had to add rivers in so they dont wipe each other out by round 2
:lol: yes, it needs to be a bit balanced, and fun to play. if i notice any 'bugs' i will let you know
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Postby bryguy on Tue Feb 12, 2008 2:01 pm

thanks zimmah :)
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Postby rustlemania on Tue Feb 12, 2008 4:34 pm

I like the idea of famine... however, like someone else mentioned, the numbers may need to be tweaked a bit.
My biggest reason for posting is that I think you should change the look of the map quite a bit. Not the layout, but the style.
There's been a lot of talk of the similarities between this, AoR, and Feudal Wars. There are plenty of similarities, but there are some key differences as well. But the problem is, this LOOKS a lot like Feudal wars. The same green base with the black legend at top in the same position. The ONLY difference is that your legend goes further across the screen (and the font of course).

I think you should change this.... drastically. Change the color scheme, the legend (font, color, and placement), the texture, everything. Make it completely your own.
It'll make the map so much better, and it'll make your critics happier.

I hope you consider this!
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Postby rustlemania on Tue Feb 12, 2008 4:38 pm

This could just as well be Ancient Sumer, or any African Empires, Roman Empire, Chinese empire, anything! But you've stuck with the feudal england/france look from the middle ages. Heck, you could even create a ridiculously fantastic empire that has no basis in reality! Whatever you do, it'd be great if you could change it up a bit.
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Postby bryguy on Wed Feb 13, 2008 8:10 am

rustlemania wrote:I think you should change this.... drastically. Change the color scheme, the legend (font, color, and placement), the texture I didnt know i had texture on this, everything. Make it completely your own.
It'll make the map so much better, and it'll make your critics happier.

I hope you consider this!



yea i considering it, and most likely will apply it.


edit: also, how exactly do u think i should change the look other than those?? like more specific, do u think i should just drop the dock at rinyer and have a giant bridge go between lakran castle, rinyer, and ment?
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Postby Unit_2 on Wed Feb 13, 2008 1:00 pm

looks like a cross between AoM and Fuedel Wars.
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Postby bryguy on Wed Feb 13, 2008 1:08 pm

Unit_2 wrote:looks like a cross between AoM and Fuedel Wars.


just to let u know (again!) i had started on this before i had known of feudal wars
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