Famine V.19.3 pg1+35 [I] [Reworking]

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Continue, vacation, or abandon?

Poll ended at Wed Nov 12, 2008 2:23 pm

Continue
24
73%
Vacation
0
No votes
Abandon
6
18%
Take a break and make another map then continue with this one.
3
9%
 
Total votes : 33

Postby Coleman on Mon Jan 14, 2008 3:58 pm

bryguy wrote:
Coleman wrote:Anyway, like I said. To improve this I think you should have things like grain, or cotton, instead of actual farms already built for such things.


ok, like for the pumpkin patch and corn field just have pumpkins and corn, and get rid of the gates and such?


Yeah, but that's just what I think.
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Postby bryguy on Mon Jan 14, 2008 4:00 pm

ok, and ill add some territory lines, and maybe some castle names if i can think of any
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Postby InkL0sed on Mon Jan 14, 2008 9:12 pm

I can't vote until you explain gameplay...
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Postby bryguy on Mon Jan 14, 2008 10:23 pm

my computers been messing up and im trying to get up a version where it shows gameplay


basically right now, castles are +4, villages are -2, but +2 if u have a resource for them (orchard, farm, corn, etc), and all docks connect
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Postby demon7896 on Mon Jan 14, 2008 10:44 pm

bryguy wrote:my computers been messing up and im trying to get up a version where it shows gameplay


basically right now, castles are +4, villages are -2, but +2 if u have a resource for them (orchard, farm, corn, etc), and all docks connect

DiM won't like that at all.,..
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Postby bryguy on Mon Jan 14, 2008 10:54 pm

bonus' are adjustable, for the docks im thinking of just replacing them with a big bridge that connects all three land masses, and i couldnt think of any other word to call the orchards and food stuffs
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Postby DiM on Tue Jan 15, 2008 6:08 am

demon7896 wrote:
bryguy wrote:my computers been messing up and im trying to get up a version where it shows gameplay


basically right now, castles are +4, villages are -2, but +2 if u have a resource for them (orchard, farm, corn, etc), and all docks connect

DiM won't like that at all.,..


why not? the conquest gameplay is very nice and we need more maps like that.
i totally support any map that tries this.
i will post a longer better feedback once the map gets into shape with terits and bonuses.
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Postby bryguy on Tue Jan 15, 2008 8:49 am

i dont get why people keep saying no to this idea, when i presented the idea in the map ideas everyone was all for it
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Postby yeti_c on Tue Jan 15, 2008 8:51 am

A lot of people vote on GFX - and because at the moment they're hideous - then people vote no...

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Postby bryguy on Tue Jan 15, 2008 8:55 am

yea i know there hideous, im trying to finish drawing Version 1.5


but my computer keeps shutting itself down, making me lose all that i did
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Postby bryguy on Thu Jan 17, 2008 4:20 pm

hey coleman, could u take down the poll so that i could put the one up that i meant to put up, it was supposed to have 3 choices, one of them being "I like the idea, but it needs better graphix/gameplay"
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Postby gimil on Thu Jan 17, 2008 4:53 pm

Do u like this idea??
Yes 25% [ 4 ]
No 75% [ 12 ]
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Postby DiM on Thu Jan 17, 2008 4:55 pm

gimil, you forgot to take down the poll.


btw, bryguy, don't bother putting up a new poll. instead focus on the map, add terits and stuff and then people will like the idea. at the moment you got mostly negative votes because frankly they have nothing to vote on.
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Postby Coleman on Thu Jan 17, 2008 4:55 pm

I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...
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Postby MrBenn on Thu Jan 17, 2008 4:57 pm

Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...

I like that thought.
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Postby gimil on Thu Jan 17, 2008 4:57 pm

Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...


I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml. :(
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Postby gimil on Thu Jan 17, 2008 4:58 pm

Ogrecrusher wrote:I think Feudal Wars needs a revamp ;D


Im acctually considering it.
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Postby bryguy on Thu Jan 17, 2008 5:26 pm

Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.



oh thanks for reminding me about that cole!! i had forgotten cause i havent gotten much sleep lately

DiM wrote:dont bother putting up a new poll. instead focus on the map, add terits and stuff and then people will llike the idea. at the moment you got mostly negative votes cause frankly they have nothing to vote on.


ok yea im working on stuff like that currently
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Postby bryguy on Thu Jan 17, 2008 5:27 pm

gimil wrote:
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...


I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml. :(


well it might work if u made the territories that were 3 away from the castle a continent where u only need 1 for it, and continue on like that
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Postby bryguy on Sat Jan 19, 2008 5:57 pm

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here it is with territorys and added resources, 1 for each castle

Territories: 56 ish
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Postby a-person1192 on Sat Jan 19, 2008 6:55 pm

this looks like a copy of age of realms and feudal war combined...
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Postby bryguy on Sat Jan 19, 2008 7:08 pm

a-person1192 wrote:this looks like a copy of age of realms and feudal war combined...


it is :lol:
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Postby bryguy on Sat Jan 19, 2008 7:08 pm

ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
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Postby gimil on Sat Jan 19, 2008 7:16 pm

bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.


realm and feudals goal is to build an empire, although feudal does it better . . .
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Postby bryguy on Sat Jan 19, 2008 7:24 pm

for both to me they only are for conquest :?

anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource
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