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PostPosted: Thu Jan 17, 2008 4:20 pm
by bryguy
hey coleman, could u take down the poll so that i could put the one up that i meant to put up, it was supposed to have 3 choices, one of them being "I like the idea, but it needs better graphix/gameplay"

PostPosted: Thu Jan 17, 2008 4:53 pm
by gimil
Do u like this idea??
Yes 25% [ 4 ]
No 75% [ 12 ]

PostPosted: Thu Jan 17, 2008 4:55 pm
by DiM
gimil, you forgot to take down the poll.


btw, bryguy, don't bother putting up a new poll. instead focus on the map, add terits and stuff and then people will like the idea. at the moment you got mostly negative votes because frankly they have nothing to vote on.

PostPosted: Thu Jan 17, 2008 4:55 pm
by Coleman
I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...

PostPosted: Thu Jan 17, 2008 4:57 pm
by MrBenn
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...

I like that thought.

PostPosted: Thu Jan 17, 2008 4:57 pm
by gimil
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...


I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml. :(

PostPosted: Thu Jan 17, 2008 4:58 pm
by gimil
Ogrecrusher wrote:I think Feudal Wars needs a revamp ;D


Im acctually considering it.

PostPosted: Thu Jan 17, 2008 5:26 pm
by bryguy
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.



oh thanks for reminding me about that cole!! i had forgotten cause i havent gotten much sleep lately

DiM wrote:dont bother putting up a new poll. instead focus on the map, add terits and stuff and then people will llike the idea. at the moment you got mostly negative votes cause frankly they have nothing to vote on.


ok yea im working on stuff like that currently

PostPosted: Thu Jan 17, 2008 5:27 pm
by bryguy
gimil wrote:
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...


I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml. :(


well it might work if u made the territories that were 3 away from the castle a continent where u only need 1 for it, and continue on like that

PostPosted: Sat Jan 19, 2008 5:57 pm
by bryguy
Image

here it is with territorys and added resources, 1 for each castle

Territories: 56 ish

PostPosted: Sat Jan 19, 2008 6:55 pm
by a-person1192
this looks like a copy of age of realms and feudal war combined...

PostPosted: Sat Jan 19, 2008 7:08 pm
by bryguy
a-person1192 wrote:this looks like a copy of age of realms and feudal war combined...


it is :lol:

PostPosted: Sat Jan 19, 2008 7:08 pm
by bryguy
ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.

PostPosted: Sat Jan 19, 2008 7:16 pm
by gimil
bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.


realm and feudals goal is to build an empire, although feudal does it better . . .

PostPosted: Sat Jan 19, 2008 7:24 pm
by bryguy
for both to me they only are for conquest :?

anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource

PostPosted: Sat Jan 19, 2008 7:32 pm
by edbeard
bryguy wrote:for both to me they only are for conquest :?

anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource


?

are there some rules not shown on this map?


one thing I noticed is that the map is 801px high. So, remove that 1px!!!


You have some gameplay issues because I think whoever starts in Comenal Castle is going to win or at least have a huge advantage. Also, there's only 7 resources. It looks like Sratun Castle is out of the mix.


suggested to do list

1. fix height
2. redo / touch up borders so they look finished
3. make borders for different zones (shown in the mini-map) noticeably different.

from there you should worry about the gameplay and placement of resources, castles, villages, and impassables etc...

PostPosted: Sat Jan 19, 2008 7:44 pm
by bryguy
edbeard wrote:
bryguy wrote:for both to me they only are for conquest :?

anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource


?

are there some rules not shown on this map?



yea, forgot to put those on

one thing I noticed is that the map is 801px high. So, remove that 1px!!!


oops, better remove it


You have some gameplay issues because I think whoever starts in Comenal Castle is going to win or at least have a huge advantage. Also, there's only 7 resources. It looks like Sratun Castle is out of the mix.


wrong, fishing dock is a resource


from there you should worry about the gameplay and placement of resources, castles, villages, and impassables etc...


definately need impassables. I stink at mountains, so it would not be those. Maybe a river or lake, or cliffs like in Feudal, but i cant figure out how to do cliffs

PostPosted: Sun Jan 20, 2008 6:49 am
by DiM
gimil wrote:
bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.


realm and feudals goal is to build an empire, although feudal does it better . . .


feudal does it different. not better not worse.
in fact the 3 conquest maps. aor: might, aor: magic and feudal have totally different gameplays which is very good. also they are suitable for different gametypes.


and ontopic i have just 1 request. please don't use numbers for terits. bust your brain and come up with short names cause numbers suck.

PostPosted: Sun Jan 20, 2008 8:37 am
by bryguy
DiM wrote:
gimil wrote:
bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.


realm and feudals goal is to build an empire, although feudal does it better . . .


feudal does it different. not better not worse.
in fact the 3 conquest maps. aor: might, aor: magic and feudal have totally different gameplays which is very good. also they are suitable for different gametypes.


yea, but for me i like to just get a resource pair or 2 in AoR, then conquer everybody. In Feudal, i just conquer left and right to the nearest castle 8)

and ontopic i have just 1 request. please don't use numbers for terits. bust your brain and come up with short names cause numbers suck.


ok, and i agree, they do suck, i just needed them in there so that

1. i had temporary territory names
2. i could count easier how many terits there were

PostPosted: Sun Jan 20, 2008 9:10 am
by bryguy
ok nvm, i think im gonna have to keep the numbers, cause it helps for how much famine hits where

PostPosted: Sun Jan 20, 2008 9:21 am
by mibi
so is this the 'made in china' version of Feudal Wars?

please stop.

PostPosted: Sun Jan 20, 2008 9:28 am
by bryguy
its not a made in china version

PostPosted: Sun Jan 20, 2008 9:32 am
by bryguy
and also plz note that when i had been starting to work on this map for the first time, i had no clue there was a feudal wars map being made. I only found out about it when i told DiM and gimil about it in a game i was doing against them

PostPosted: Sun Jan 20, 2008 1:30 pm
by a-person1192
bryguy wrote:ok nvm, i think im gonna have to keep the numbers, cause it helps for how much famine hits where
Put in the names and keep the numbers in the corner of the territory.

PostPosted: Sun Jan 20, 2008 3:47 pm
by Herakilla
bryguy wrote:and also plz note that when i had been starting to work on this map for the first time, i had no clue there was a feudal wars map being made. I only found out about it when i told DiM and gimil about it in a game i was doing against them


i have one thing to say about that!

BULL!