Page 1 of 12

QWERTY Keyboard - Brand New Design [vacation]

PostPosted: Tue Jan 22, 2008 9:06 am
by Tieryn
Territories: 81 in black and silver design.
Gameplay detailed in map.

Small Image - 630px by 600px shown

New Design from scratch- will become a laptop.
Hole in the middle is along the ergo-lines but will hold perhaps a mouse-nipple, or volume control. Both of which will be design elements not territories. The border will be impassable along the diagonal.
Assuming we go to only connected territories, rather than the whole hand connected thingo (which I like and will do) I like the way that we get some two-in-a-line territs, eg, qa, ws, ed, but no qs or wa connection... Spaces up those keys a little.
Image

Black and Silver Design:
Image

PostPosted: Tue Jan 22, 2008 9:09 am
by yeti_c
You mean a QWERTY keyboard then...

C.

PostPosted: Tue Jan 22, 2008 9:14 am
by Tieryn
So here are my rules/fun little ideas.

- Letters can only attack other keys on the same typing finger, and the space bar.
- Numbers can attack their function keys. (none for F10/11/12)
- Odd keyboard numbers can attack same numpad numbers
- Even numpad numbers can attack same keyboard numbers
- Similar directional arrows can attack each other.
- NumLock can attack any number on the NumPad
- Similar characters can attack each other, eg, Keyboard 8/* can attack NumPad *, same with + and - and /.
- Same keys can attack each other (Enter/Ctrl/Shift/Alt/Start)
- Also Ins/Del/Home etc connect to similar on NumPad. I may take out the links between backspace-insert, |-delete and others... comment?
- < has a one way attack left into M
- > has a one way attack right into ?
- ? can attack a random different territory each round (is this possible XML junkies?)

I've got to work out bonuses. I'm also going to have special bonuses for common key combinations, Ctrl+Alt+Del for example, or Ctrl+Z, Ctrl+X, Ctrl+C, Ctrl+V, Ctrl+Y (some might be negatives), Shift+Tab etc

Also a bonus for holding all "Lock" keys (Caps/Num/Scrl/Func)

I was thinking perhaps a +1 to all function keys each round (since they are going to be real hard to defend) and maybe a -1 to Esc (as the armies Escape!)

PostPosted: Tue Jan 22, 2008 9:17 am
by yeti_c
Tieryn wrote:- ? can attack a random different territory each round (is this possible XML junkies?)


Nope - sorry!!!

C.

PostPosted: Tue Jan 22, 2008 9:18 am
by Tieryn
HISTORY

White Keyboard:
Image

Now with armies, Subliminal Advertising and Candy!

Summary of map: I think the map says everything it needs to, so I shouldn't need to here, should I?

Black Keyboard:
Image
Old:
Image
Image
Image

5.3:
Image
Another Ver:
Image
TooColoured:
Image
TooBright:
Image
First:
Image

To Do:
Colour green in grey and remove all wires up top - Done
Add in some connections (but not all) back to function keys -

Balanced play. - I think I've compensated for this, but will have to run some sims to check. Chances are everyone will start with a function key, and hence some sort of extra bonus, but this is a -large- map and I can't forsee small bonuses at the start having a total impact on gameplay:

Reasonable bonus structure. Given the difficulty of holding each key (can be attacked from many places), I have used the forumula of +2 for every advancing set of combo's held, along the sequence 2,5,9,14,19 (difference inc by 1 each time). The word bonuses have been +1 for every key that does not exist as part of a shortcut (to cover doubling up on bonuses). The function keys get +1 per turn and Escape -2 per turn (as armies escape) That also makes holding 19 bonuses much harder as esc is required.

Game type flexibility. I would expect all games could be fun on this map

Player-friendliness. I think it's been made fairly understandable. Attack routes just need to be finished up the top.

Open-play. I could see many paths to victory, left handed, right handed, function down, ctrl-bonuses, start-bonuses, words,... anihilation...

Function trumps form. I think all the borders are clear (except need to update the top function ones). I think the concept of large, internally connected areas but still with some restriction on external connections hasn't been explored and think it would add an interesting aspect to gameplay on the site.. but hey, that's just me. :D

Old Version- 800px by 600px shown with armies (old version)
http://i181.photobucket.com/albums/x319 ... -Large.jpg

XML - on it's way, writing the excel for it at the moment.

Features:
Green Keys get incremental bonuses for holding them as shown.
Function Keys get +1 per turn.
Escape gets -2 per turn

I have re-adjusted the Key Shortcut bonuses to be more reasonable (I hope) and be on an incremental scale, to overcome the ease of holding multiple with few keys. Also, I hope this map can act as an educational tool in my campaign against the evil Mouse!

Have changed the words to make them all map-specific rather than random. Bonuses are calculated as-per below. Please check and comment.

Word (unique letters) SHORTCUT LETTERS (Keys non-shortcut) Extra
Conquer Club (9 letters) CERL (5+2 non-shortcut) Needs Space and Shift/Caps
+2 bonus for also holding Conquer Key
QWERTY (6 letters) ER (4+1 non-shortcut) Needs Shift/Capslock
ASDF JKL; (8 letters) ADFL (4+1 non-shortcut) Needs Shift/Capslock
keyboard (8 letters) EAR (5 non-shortcut)
backspace (7 letters) ACE (4 non-shortcut)
shift (5 letters) (5 non-shortcut)
control (6 letters) CNRL (2 non-shortcut)
alternate (8 letters) ALERN (3 non-shortcut)
delete (4 letters) DEL (1 non-shortcut)
start (4 letters) AR (2 non-shortcut)
caps lock (7 letters) CAL (4 non-shortcut)
tab (3 letters) A (2 non-shortcut)
escape (5 letters) ECA (2 non-shortcut)

Have also made

PostPosted: Tue Jan 22, 2008 9:35 am
by Qwert
Map with mine name :D
O thank you.

PostPosted: Tue Jan 22, 2008 9:44 am
by yeti_c
Tieryn wrote:How about a conditional one? such as the , or < territory can only do that one way attack if the person also holds a Shift key?


Nope!

C.

PostPosted: Tue Jan 22, 2008 10:22 am
by Sir. Ricco
Getting it down to fit the size regluation might be hard. :?

PostPosted: Tue Jan 22, 2008 10:08 pm
by Tieryn
If it's made more realistic, almost photo-like perhaps, it could be angled differently. Then the keys could just have filters added over them to colour in the territories, or something like that?

PostPosted: Tue Jan 22, 2008 10:14 pm
by Coleman
Well you posted a draft, so props there. That said, this needs a lot of work. :lol:

PostPosted: Tue Jan 22, 2008 11:28 pm
by Tieryn
Yeah, but at least I've put -some- thought into it... Any comments on gameplay and how you think it might play out with the restrictions and impassables I've put in?

PostPosted: Tue Jan 22, 2008 11:41 pm
by Tieryn
XML question, if I'm going to call the territory ". >", do I need to put an escape character before the points bracket?

<border>. ></border>

would that line work? or would I have to escape the > somehow?

If so, how?

PostPosted: Wed Jan 23, 2008 1:09 am
by yeti_c
Tieryn wrote:XML question, if I'm going to call the territory ". >", do I need to put an escape character before the points bracket?

<border>. ></border>

would that line work? or would I have to escape the > somehow?

If so, how?


You make a valid point here...

This map might run into a lot of problems with special characters.

C.

PostPosted: Wed Jan 23, 2008 1:36 am
by Tieryn
Are there a list of characters that won't work? we can always call the keys by worded names...

PostPosted: Wed Jan 23, 2008 6:43 am
by InkL0sed
I use Dvorak... I feel misrepresented! :cry:

PostPosted: Wed Jan 23, 2008 7:28 am
by Tieryn
InkL0sed wrote:I use Dvorak... I feel misrepresented! :cry:


Dvorak was going to be my next project :P we have to cater to the masses first :P

PostPosted: Wed Jan 23, 2008 7:32 am
by yeti_c
Tieryn wrote:Are there a list of characters that won't work? we can always call the keys by worded names...


Probably anything with slashes, question marks, hashes, ampersands, percent signs, quotes & At signs. - possible even brackets...

Although - most of these are shift presses... so can be avoided...

C.

PostPosted: Wed Jan 23, 2008 8:25 am
by Tieryn
I've named most things by word, but would

NumPad /
NumPad *
NumPad -
NumPad +


be okay? or should I call them NumPad Divide, NumPad Multiply, NumPad Minus, NumPad Plus?

PostPosted: Wed Jan 23, 2008 10:20 am
by yeti_c
Tieryn wrote:I've named most things by word, but would

NumPad /
NumPad *
NumPad -
NumPad +


be okay? or should I call them NumPad Divide, NumPad Multiply, NumPad Minus, NumPad Plus?


The honest answer is - I just don't know...

You might be better off asking Lack... as it will be his engine that it is running...

I suspect that with the correct encoding it will work...

Not sure BOB will but we can cross that bridge when/if we come to it.

C.

PostPosted: Wed Jan 23, 2008 2:12 pm
by Tieryn
Which Keyboard folks?

PostPosted: Wed Jan 23, 2008 2:13 pm
by Unit_2
i like the retro one 8)

PostPosted: Wed Jan 23, 2008 5:31 pm
by bonobo`s son
Imagewhat about this one?

PostPosted: Wed Jan 23, 2008 9:53 pm
by Tieryn
Nice, but it would have reduced gameplay capabilities :P haha

PostPosted: Wed Jan 23, 2008 10:29 pm
by InkL0sed
Maybe it could be a battle between QWERTY and Dvorak :!: And they could have different aspects, like Dvorak has more mobility and just looks generally cooler. 8)

PostPosted: Thu Jan 24, 2008 1:01 am
by Tieryn
Here's map 2.1, I use the retro one as it got most votes, and frankly, I prefer it too. I've coloured the keys, still need to add in the impassables and other connections, as well as the letters and army circles.

Image

Draft:
Image

Decided not to colour the function keys, as they won't be a continent, but instead get +1 per turn each.

How's it looking folks? any comments please?