Tieryn wrote:whitestazn88 wrote:i think the conquer key should have the ability to bombard, and you should change esc and backspace/delete to something like alcatraz in the san fran map.. maybe? i dunno, just throwing shit out there
I've had thoughts along this way, certainly for the Escape key. (or the No Escape key?) "Escapeless" maybe
Logically, it's delete and backspace that can "delete" keystrokes, which is what I'd analogise bombarding too.
Maybe the conquer key could just have some bonuses?
Or perhaps the winning objective could be forming some word, (including capitalisation or shift) and perhaps some number combination - to make it long and not easily achievable... and the Conquer key.
The only function it serves is to finish the game, it starts full of neutrals, people wouldn't go for it unless they had the word, and when they had the word, everyone would be trying to stop them...
thoughts on this idea? I think this could be a map where objectives are important... Perhaps there could be several possible winning objectives (to make the game more interesting), I'd be thinking perhaps an 8 or 9 unique letter word, the shift key, three numbers (arbitrary... would like to justify this somehow) and then the conquer key.
2 Shifts or capslock would have 3 possibilities that way.
So you'd have to get
[large # of letters from lots of possibles]
----------[one of three caps]---------------
--------------[CONQUER]------------------
Or instead of including numbers in the words.. that could be its own objective...
(territories to win/74)
Objective 1) - Hold "Conquer Club" (10 letters), + a Shift, + Conquer (12/74)
Objective 2) - Hold any single row + Conquer
{` 1 2 3 4 5 6 7 8 9 0 - = backspace conquer} (15/74) or
{tab q w e r t y u i o p [ ] \ conquer} (15/74) or
{capslock a s d f g h j k l ; ' conquer} (13/74) or
{shift z x c v b n m , . / shift conquer} (13/74) or
{Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12} (14/74)
The massive interconnectedness makes this less easy that it might initially look. 12/74 is a hard lot to get.
To make it so you couldn't start with a win, and obviously... you start with a blank document. Everything is 1/random/varied neutrals to begin with, except conquer which is more, and the starting points are Start, Start, Alt, Alt, Ctrl, Ctrl, Tab, Del. 8 starting locations.
This will definately increase gameplay possibilities and remove the "insta-win" condition.
if the conquer key was part of the objective, i think that this map is too bonus-loaded for it to ever be used.