QWERTY Keyboard - Brand New Design [vacation]

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Should this map be forged?

Yes!
72
51%
Yes!
70
49%
 
Total votes : 142

Postby I GOT SERVED on Thu Jan 31, 2008 2:03 pm

Cold you rephrase the bit that says "Armies escape from esc..." It sounds awkward.

Other than that, I like the progress this has made. Keep up the most excellent work!
Image


Highest score: 2512
Highest rank: 424
User avatar
Major I GOT SERVED
 
Posts: 1532
Joined: Fri Jan 26, 2007 9:42 pm
Location: Good 'ol New England
Medals: 45
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (1) Teammate Achievement (3) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (2) General Achievement (3) Clan Achievement (3)

Postby Tieryn on Thu Jan 31, 2008 3:12 pm

Yep, valid comments with the key colours, I'd seen that and figured that'd be my next step, but thought I'd at least show where I'm up to. I'll put some green on green and work to get them all looking acceptable.

I'll see what I can do about rephrasing Escape from Esc... Maybe something like...


"ESCAPE!!! Two of your armies run away each turn"
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby MrBenn on Thu Jan 31, 2008 3:39 pm

You need to have a serious think about how balanced the gameplay is going to be... With the number of 2-territory bonuses, it is virtually guaranteed that somebody will start with a couple; and whoever starts with the Left-Ctrl key is bound to win, due to the proximity of ZXCVF.

I had a look for the other typewriter/letter-combo idea earlier but couldn't find it... if you can locate it, it's worth having a read though to see why that fizzled out, and see if you can avoid the same fate!

Sorry if I sound negative, but you're obviously putting in a fair bit of effort, and I don't want you to get disheartened several weeks down the line. It has got to be worth your while leaving the idea for a short while (maybe over the weekend), and seeing how much interest this map is really getting...
User avatar
Lieutenant MrBenn
Retired Team Member
 
Posts: 7049
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (2)
General Achievement (6) Clan Achievement (1) Map Contribution (7) Tournament Contribution (2) General Contribution (15)

Postby Tieryn on Thu Jan 31, 2008 3:50 pm

MrBenn wrote:You need to have a serious think about how balanced the gameplay is going to be... With the number of 2-territory bonuses, it is virtually guaranteed that somebody will start with a couple; and whoever starts with the Left-Ctrl key is bound to win, due to the proximity of ZXCVF.

I had a look for the other typewriter/letter-combo idea earlier but couldn't find it... if you can locate it, it's worth having a read though to see why that fizzled out, and see if you can avoid the same fate!

Sorry if I sound negative, but you're obviously putting in a fair bit of effort, and I don't want you to get disheartened several weeks down the line. It has got to be worth your while leaving the idea for a short while (maybe over the weekend), and seeing how much interest this map is really getting...


Cheers for the feedback, and believe me it's taken in the way it was intended :)

I'll have a peer and see what I can find with regards to the other combo. What I'd really like is an ability on a test server to run this map, and play 10-20 games to really get the FEEL for it, then i'd be able to look at game changes.

I'd almost think the right control was stronger, because it can attack the z, x, c, v directly. but either control would work... Perhaps if I started all the control keys (non letter/number) as neutrals? or at least the Ctrl keys, since they are the key to the 2-key bonuses (pun not intended, but appreciated), and are also distanced from the pack.. Maybe if I made Ctrl and Alt green keys rather than red/blue keys that might add some balance as it would take away that immediate connectedness.

I also think that with so many possibilities for bonuses, that regardless of start, everyone would have a chance to work towards something... If someone got the ctrl + several bonuses, someone else might have the backspace or delete, and be able to bombard them out of those bonuses...
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby Unit_2 on Thu Jan 31, 2008 3:56 pm

Looks good;) I still don't know why its not in the Foundry :?
Image
User avatar
Private 1st Class Unit_2
 
Posts: 2003
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Terminator Achievement (1) Freestyle Achievement (2)
Teammate Achievement (1) Ratings Achievement (1)

Postby the_fatty on Thu Jan 31, 2008 3:57 pm

Unit_2 wrote:Looks good;) I still don't know why its not in the Foundry :?


sorry, bbut in my oppinion, there are too many bonuses. this maybe is why there has never been this map before. idk, but i like it, and i hope you pull though!
wicked wrote:agreed, I'm scum. vote wicked.
Dariune wrote:Who said thaf > if i dont (f*ck SAKE!!!) go soon shi gfonna get in troubl with Jen. Teehee

I not drunk im tipsy and my key board is shite thats akl
User avatar
Private the_fatty
 
Posts: 1063
Joined: Fri Aug 17, 2007 8:24 am
Location: On my iSuggs (Oh yea!)
Medals: 1
Tournament Contribution (1)

Postby Tieryn on Thu Jan 31, 2008 3:57 pm

Also, the other thing I spoke about but haven't included yet (it might take up too much space to explain?) was the maths with the number keys concept... Which I really like.. I mean, if we're going to have lots of bonuses, lets go all out.

What I think it's missing -at the moment- is a set of bonuses between the +2's, and the most >+6's for words. There's a couple, but as words they are messy to hold.

Or maybe making the +2's, +1, since there's so many of them, and they share a common key... actually I think that's a lot better....

Or how about this - now we have overrides.... "Holding one combo - +2", "Holding 3 combo's - +4", "holding 6 combo's - +6" - rather than doubling/tripling/quadrupling up on the bonus of that one control key... Yes... I see.. that makes more sense.... or possibly even that you can only have one of those bonuses? I know this could be programmed with the requirements tab...

Something such as the single digit maths combinations, using sub (-), add (shift and =), divide (/) and times (shift and 8) along with single digit numbers,
so 4 + 5 = 9 (you'd need to hold 4, 5, shift, = and 9) probably worth +3
9 - 2 = 7 (hold 9, 2, - and 7), maybe +2

Again, I'd want to do something with requirements to make sure you weren't doubling up on these bonuses... You can only use each number once. You can't do 9-2 and 9-1 and 9-3 and 9-4... That would be unfair and unbalanced... Possibly even each operation only once..

But I think this is an XML problem rather than a graphics/concept problem... It can all be overcome with lateral thinking and problem solving. I think the gameplay has a lot of potential -AS LONG- as we make sure that it's equitable and fair.
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby Tieryn on Thu Jan 31, 2008 4:00 pm

the_fatty wrote:
Unit_2 wrote:Looks good;) I still don't know why its not in the Foundry :?


sorry, bbut in my oppinion, there are too many bonuses. this maybe is why there has never been this map before. idk, but i like it, and i hope you pull though!


Yes, but how about if I restrict it so you can't have all those bonuses at once... You can only use each key once (or for one word). It would choose the best word for you for the keys you have, but if you have say Fox,and then get Fortify, you lose Fox, but you can then use the x elsewhere (maybe for a ctrl+x cut?)

With enough restrictions to stop the bonuses spiralling out of stupid control, I think this has playability.
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby Kaplowitz on Thu Jan 31, 2008 5:20 pm

+2 for lackattack? its only one more letter!
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm
Location: Doin' it for da lulz.
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2)

Postby Tieryn on Thu Jan 31, 2008 5:51 pm

Yeah, but so much more Lackattack!!! :P
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby Tieryn on Fri Feb 01, 2008 5:17 am

Small Image - 600px by 450px shown with armies.
Image

Large Image - 800px by 600px shown with armies
Image

Fixed colour armies on colour key problem by feathering in the old keyface texture. Still gives a nice colour round the edges, and easily identifies keys.

Discussed updated gameplay in first post, but haven't updated it on map yet.

I would like to see more discussion on the gameplay and where we can go to head off the SUPERMASSIVEHAPPYBONUSWORLD that could occur... I think I'm on the right track.
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby Keredrex on Fri Feb 01, 2008 1:16 pm

At first glance it looks interesting... I would change the graphics a bit.... Try lightening up the Background... and it seems a bit blurry
User avatar
Lieutenant Keredrex
 
Posts: 400
Joined: Sun Jan 14, 2007 1:41 am
Location: New York
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (1)

Postby whitestazn88 on Fri Feb 01, 2008 1:20 pm

i think the conquer key should have the ability to bombard, and you should change esc and backspace/delete to something like alcatraz in the san fran map.. maybe? i dunno, just throwing shit out there
Sergeant 1st Class whitestazn88
 
Posts: 3127
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you
Medals: 28
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (2) Clan Achievement (1)

Postby Night Strike on Fri Feb 01, 2008 4:08 pm

Wow, this map is improving very nicely from where it started. I believe that it finally has some potential. I also suggest moving it to the main foundry. :D
Image
User avatar
Captain Night Strike
Tournament Director
Tournament Director
 
Posts: 8643
Joined: Wed Apr 18, 2007 2:52 pm
Medals: 79
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3)
Tournament Achievement (2) General Achievement (7) Clan Achievement (11) Tournament Contribution (12) General Contribution (18)

Postby Coleman on Fri Feb 01, 2008 5:30 pm

Sorry about the delay, I had some bias here as I don't like the idea that kept me from looking at it lately (that and some back stage work that I hope you guys like when we reveal it).

Anyway, it looks much much better than when it started so here you go:

Image
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (2) Cross-Map Achievement (2) Ratings Achievement (2)
Training Achievement (1) Map Contribution (6) Tournament Contribution (2) General Contribution (2)

Postby Coleman on Fri Feb 01, 2008 5:32 pm

Which Base Keyboard do you prefer? (See first post)
    Modern Silvery One 36% [ 11 ]
    Oldschool Black One 63% [ 19 ]
Total Votes : 30
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (2) Cross-Map Achievement (2) Ratings Achievement (2)
Training Achievement (1) Map Contribution (6) Tournament Contribution (2) General Contribution (2)

Postby tenio on Fri Feb 01, 2008 8:03 pm

congrats on getting into the foundry, but please dont inlcude that obscure numbers bonus thing

I really couldn't understand it
User avatar
Cadet tenio
 
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon
Medals: 4
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1)

Postby Tieryn on Fri Feb 01, 2008 10:55 pm

Thanks Coleman :)

Tenio, I get your point, and you know, you're probably right...

Also it would take -way- too much space for me to explain.
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby Tieryn on Fri Feb 01, 2008 11:17 pm

whitestazn88 wrote:i think the conquer key should have the ability to bombard, and you should change esc and backspace/delete to something like alcatraz in the san fran map.. maybe? i dunno, just throwing shit out there


I've had thoughts along this way, certainly for the Escape key. (or the No Escape key?) "Escapeless" maybe :P

Logically, it's delete and backspace that can "delete" keystrokes, which is what I'd analogise bombarding too.

Maybe the conquer key could just have some bonuses?

Or perhaps the winning objective could be forming some word, (including capitalisation or shift) and perhaps some number combination - to make it long and not easily achievable... and the Conquer key.

The only function it serves is to finish the game, it starts full of neutrals, people wouldn't go for it unless they had the word, and when they had the word, everyone would be trying to stop them...

thoughts on this idea? I think this could be a map where objectives are important... Perhaps there could be several possible winning objectives (to make the game more interesting), I'd be thinking perhaps an 8 or 9 unique letter word, the shift key, three numbers (arbitrary... would like to justify this somehow) and then the conquer key.

2 Shifts or capslock would have 3 possibilities that way.

So you'd have to get

[large # of letters from lots of possibles]
----------[one of three caps]---------------
--------------[CONQUER]------------------

Or instead of including numbers in the words.. that could be its own objective...

(territories to win/74)
Objective 1) - Hold "Conquer Club" (10 letters), + a Shift, + Conquer (12/74)
Objective 2) - Hold any single row + Conquer
{` 1 2 3 4 5 6 7 8 9 0 - = backspace conquer} (15/74) or
{tab q w e r t y u i o p [ ] \ conquer} (15/74) or
{capslock a s d f g h j k l ; ' conquer} (13/74) or
{shift z x c v b n m , . / shift conquer} (13/74) or
{Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12} (14/74)

The massive interconnectedness makes this less easy that it might initially look. 12/74 is a hard lot to get.

To make it so you couldn't start with a win, and obviously... you start with a blank document. Everything is 1/random/varied neutrals to begin with, except conquer which is more, and the starting points are Start, Start, Alt, Alt, Ctrl, Ctrl, Tab, Del. 8 starting locations.

This will definately increase gameplay possibilities and remove the "insta-win" condition.
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby ParadiceCity9 on Fri Feb 01, 2008 11:19 pm

why do you only get 2 for having lackattack? btw i like this idea (:
Corporal 1st Class ParadiceCity9
 
Posts: 4242
Joined: Thu Feb 15, 2007 4:10 pm
Medals: 49
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (4) Quadruples Achievement (4) Terminator Achievement (3)
Assassin Achievement (3) Manual Troops Achievement (1) Freestyle Achievement (4) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (3) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (4) Tournament Achievement (2) Clan Achievement (1)

Postby whitestazn88 on Sat Feb 02, 2008 12:20 am

Tieryn wrote:
whitestazn88 wrote:i think the conquer key should have the ability to bombard, and you should change esc and backspace/delete to something like alcatraz in the san fran map.. maybe? i dunno, just throwing shit out there


I've had thoughts along this way, certainly for the Escape key. (or the No Escape key?) "Escapeless" maybe :P

Logically, it's delete and backspace that can "delete" keystrokes, which is what I'd analogise bombarding too.

Maybe the conquer key could just have some bonuses?

Or perhaps the winning objective could be forming some word, (including capitalisation or shift) and perhaps some number combination - to make it long and not easily achievable... and the Conquer key.

The only function it serves is to finish the game, it starts full of neutrals, people wouldn't go for it unless they had the word, and when they had the word, everyone would be trying to stop them...

thoughts on this idea? I think this could be a map where objectives are important... Perhaps there could be several possible winning objectives (to make the game more interesting), I'd be thinking perhaps an 8 or 9 unique letter word, the shift key, three numbers (arbitrary... would like to justify this somehow) and then the conquer key.

2 Shifts or capslock would have 3 possibilities that way.

So you'd have to get

[large # of letters from lots of possibles]
----------[one of three caps]---------------
--------------[CONQUER]------------------

Or instead of including numbers in the words.. that could be its own objective...

(territories to win/74)
Objective 1) - Hold "Conquer Club" (10 letters), + a Shift, + Conquer (12/74)
Objective 2) - Hold any single row + Conquer
{` 1 2 3 4 5 6 7 8 9 0 - = backspace conquer} (15/74) or
{tab q w e r t y u i o p [ ] \ conquer} (15/74) or
{capslock a s d f g h j k l ; ' conquer} (13/74) or
{shift z x c v b n m , . / shift conquer} (13/74) or
{Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12} (14/74)

The massive interconnectedness makes this less easy that it might initially look. 12/74 is a hard lot to get.

To make it so you couldn't start with a win, and obviously... you start with a blank document. Everything is 1/random/varied neutrals to begin with, except conquer which is more, and the starting points are Start, Start, Alt, Alt, Ctrl, Ctrl, Tab, Del. 8 starting locations.

This will definately increase gameplay possibilities and remove the "insta-win" condition.


if the conquer key was part of the objective, i think that this map is too bonus-loaded for it to ever be used.
Sergeant 1st Class whitestazn88
 
Posts: 3127
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you
Medals: 28
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (3) General Achievement (2) Clan Achievement (1)

Postby Tieryn on Sat Feb 02, 2008 2:44 am

I'm not certain how one relates to another there.

I certainly agree that it's too bonus-loaded at the moment, and I'm going to hugely cut back on them.

Ignoring the bonuses, as they can all be changed as necessary, what do you think of the idea of having objectives?
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

Postby fireedud on Sat Feb 02, 2008 11:42 am

the bonus Conquer Club + shift + conquer key is only 11 keys.

I think you should make the word ambidextrously-The longest word without any repeating letters and Conquer key. That would be 15 right there. With shift making it 16. The hardest combination.
me have no sig
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm
Medals: 8
Standard Achievement (1) Doubles Achievement (1) Quadruples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Speed Achievement (1) Ratings Achievement (1) Tournament Contribution (1)

Postby oaktown on Sat Feb 02, 2008 7:47 pm

haven't read the entire thread, but i wanted to pop my head in and comment based on the map/first post. If my concern has already been discussed, my apologies.

My initial reaction is that with so many bonuses, there is an extremely high likelihood that players are going to start with a bunch of bonuses. Let's say I'm playing a standard six player game, so I start with 12 territories. There are dozens of combinations that could give me a big first move... why just having F, O, X and Alt gives me +5 to add to the 4 armies I have to drop. That's a big advantage to begin the game.

Also, I find the colors extremely hard to distinguish.
User avatar
Captain oaktown
 
Posts: 4552
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand
Medals: 30
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Fog of War Achievement (1) Cross-Map Achievement (3) Ratings Achievement (1) General Achievement (1) Map Contribution (12)
General Contribution (5)

Postby Tieryn on Sun Feb 03, 2008 12:56 pm

Sorry, I forgot to add the "space" into the Conquer Club, making it 12 keys.

Oaktown, that's been noted and I'm going to completely re-do the bonus system... Just working on it now.
User avatar
Sergeant 1st Class Tieryn
 
Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Freestyle Achievement (2) Fog of War Achievement (1)
Cross-Map Achievement (1)

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users

Login