zimmah wrote:might not even need to change the gameplay, just some powerful scripting, need help with it?
Uhm, I'll have a stab at it myself to begin with, I'm actually much more comfortable in notepad or vim than I am in photoshop
so I think I'll be right, but definitely will need some help in checking the code, and also for funky gameplay ideas.
How is the map looking graphically? Is there anything major that I need to attend to? If so, can a cartographer please identify problem areas and I'll fix them as best I can.
I'd be happy with having it all open, I think that adds to it, and I've considered things such as the control keys (ctrl/shift/alt etc) being able to attack certain other keys, in particular common ones, like ctrl+n or alt+f, or maybe even all letters? (you can make key combo's however).
Perhaps we aim for complete openness, since in reality with a keyboard, any one key can come after any other one key... Why shouldn't you be able to attack from one to any other? Would this make the map entirely unplayable, or would it do the opposite? If everyone was aiming for different word bonuses, and you have to hold and defend the entire word to get the bonus.... then really it's not unfair on anyone.
We've gone big maps, we've gone small maps, but how about complete connectedness maps? Is this a stupid idea? It's got a certain appeal to me... and I think the keyboard would be on of the few concepts that it could actually fairly, or realistically, work in...
Complete connectedness. Every territory borders every other territory (on the main key part - excluding F-keys, which have borders as shown? or not?)
A reasonable host of possible words are available, from two letter words from scrabble, through to longer and more complex words. (Preferably ones with no repeated letters, but in the case of that, just the constituant letters are required).
So - First drop, 6 player game, everyone gets 12 territories. Chances are some will have formed several words and get an unfair advantage...
Fix? - Perhaps everyone only starts with one character, but has a larger bonus - min 5, or 6 or something? to allow them to try and form words from turn one. (but not before).
At the outset, people will all be aiming for different words, unless a few overlap. If someone gets your letter, then chances are you could make another word anyway...
I'm just rambling at the moment.... how does this gameplay sound? anyone interested?