## QWERTY Keyboard - Brand New Design [vacation]

Have an idea for a map? Discuss ideas and concepts here.

Moderators: Cartographers, Global Moderators

Forum rules

## Should this map be forged?

Yes!
72
51%
Yes!
70
49%

hmm, and only using the - and + keys, there's only a limited set of mathematical possibilities...

Restricting ourselves to the single digit equations that work.

[subtraction, hold numbers, =, and - keys]
9-8=1 (same as 9-1=8)
9-7=2
9-6=3
9-5=4

8-7=1
8-6=2
8-5=3
8-4=4

7-6=1
7-5=2
7-3=4

6-5=1
6-4=2
6-3=3

5-4=1
5-3=2

4-3=1
4-2=2

3-2=1

[addition hold numbers, = and a Shift key]
1+1=2
1+2=3
1+3=4
1+4=5
1+5=6
1+6=7
1+7=8
1+8=9

2+2=4
2+3=5
2+4=6
2+5=7
2+6=8
2+7=9

3+3=6
3+4=7
3+5=8
3+6=9

4+4=8
4+5=9

Multiplication [Hold numbers, =, and Shift + 8]
2*2=4
2*3=6
2*4=8

3*3=9

Division [Hold numbers, = and /]
9/3=3
8/2=4
6/2=3
4/2=2

Or is this getting ridiculous?

Also, I suppose, holding the = key means you're the only one that can calculate, so we'd have to take out that restriction. (tho you'd need shift+= for addition)
Last edited by Tieryn on Tue Jan 29, 2008 6:20 am, edited 3 times in total.

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

Just done some colour filtering on the keys. Red keys can attack all red keys, Blue keys can attack all blue keys.

The Green keys will be the only "continent" concept, and will work on a "required" basis, Hold 2 - +2, Hold 4 - +5, Hold all 8 - +10

Backspace will bombard all letter/number territories. Caps Lock WILL MAKE EVERYONE DISLIKE READING YOUR WRITING... haha... no, not sure yet what to do with CC Lock. or even if not to make it back to caps lock, and maybe have the CC logo on the Enter key?

Hey, I'll make "Enter" into "Conquer" - that makes more sense than "CC Lock" doesn't it?

Also, are people actually interested in this map? as was said before, I seem to be posting a lot, I'd really like some feedback please people.

Also - Here's a list of words I'm considering, and the letter usage breakdown.

Conquer, Club, Stewardesses, Typewriter, Foundry, The, Quick, Brown, Fox, Jumps, Over, Lazy, Dog, Risk, Dice, Premium, Kamchatka, Strategy, Deploy, Fortify, Attack (+L for Lackattack Bonus), Defend, Advance, Salamander

A 7, B 2, C 7, D 7, E 10, F 4, G 2, H 2, I 5, J 1, K 5, L 5, M 3, N 5, O 8, P 3, Q 2, R 10, S 5, T 8, U 5, V 1, W 3, X 1, Y 6, Z 1,

Also:
Ctrl+Z (Undo)
Ctrl+F (Find)
Ctrl+C (Copy)
Ctrl+X (Cut)
Ctrl+V (Paste)
Ctrl+Esc (Start Menu) (+ both start buttons = TRIPLE START!, some sort of super windows bonus! )

Alt+F4
Alt+Tab (Change window)

Holding Shift adds +1 to each word you hold. Also allows some calculations to take place. (addition & multiplication)

Caps Lock gives -1 per word held, unless you also hold a Shift Key (I DON'T LIKE SHOUTING, but shift+caps is lowercase)

Can anyone think of any other words/combinations that might be good?

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

Add the delete key, and make control+alt+delete a -5 bonus.

Also i dont really get the cigarette... what about replacing it with a wire, and have the wire connecting to a mouse on the very edge of the map?

Telvannia

Posts: 1331
Joined: Mon Apr 24, 2006 7:19 am
Medals: 10

Also, are people actually interested in this map? as was said before, I seem to be posting a lot, I'd really like some feedback please people.

I'm getting the same problem with my map.

To answer the question, yes I do like this map, although the gameplay is far from perfect.

On another note, I think you should make "Enter" into "Conquer."

InkL0sed

Posts: 2379
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater
Medals: 23

Telvannia wrote:Add the delete key, and make control+alt+delete a -5 bonus.

Also i dont really get the cigarette... what about replacing it with a wire, and have the wire connecting to a mouse on the very edge of the map?

The cigarette is a temporary measure... I'll replace it with something more suitable when It hink of something. I thought of the cable, but I don't want it to split the space bar, or the function keys... I suppose it could run along between the function and number lines...

InKLosed wrote:On another note, I think you should make "Enter" into "Conquer."

Already done on the next version, looks much better.

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

what about crums? like food that gets stuck between the keys

tenio

Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon
Medals: 4

Tieryn wrote:

Just done some colour filtering on the keys. Red keys can attack all red keys, Blue keys can attack all blue keys.

The Green keys will be the only "continent" concept, and will work on a "required" basis, Hold 2 - +2, Hold 4 - +5, Hold all 8 - +10

Backspace will bombard all letter/number territories. Caps Lock WILL MAKE EVERYONE DISLIKE READING YOUR WRITING... haha... no, not sure yet what to do with CC Lock. or even if not to make it back to caps lock, and maybe have the CC logo on the Enter key?

Hey, I'll make "Enter" into "Conquer" - that makes more sense than "CC Lock" doesn't it?

Also, are people actually interested in this map? as was said before, I seem to be posting a lot, I'd really like some feedback please people.

Also - Here's a list of words I'm considering, and the letter usage breakdown.

Conquer, Club, Stewardesses, Typewriter, Foundry, The, Quick, Brown, Fox, Jumps, Over, Lazy, Dog, Risk, Dice, Premium, Kamchatka, Strategy, Deploy, Fortify, Attack (+L for Lackattack Bonus), Defend, Advance, Salamander

A 7, B 2, C 7, D 7, E 10, F 4, G 2, H 2, I 5, J 1, K 5, L 5, M 3, N 5, O 8, P 3, Q 2, R 10, S 5, T 8, U 5, V 1, W 3, X 1, Y 6, Z 1,

Also:
Ctrl+Z (Undo)
Ctrl+F (Find)
Ctrl+C (Copy)
Ctrl+X (Cut)
Ctrl+V (Paste)
Ctrl+Esc (Start Menu) (+ both start buttons = TRIPLE START!, some sort of super windows bonus! )

Alt+F4
Alt+Tab (Change window)

Holding Shift adds +1 to each word you hold. Also allows some calculations to take place. (addition & multiplication)

Caps Lock gives -1 per word held, unless you also hold a Shift Key (I DON'T LIKE SHOUTING, but shift+caps is lowercase)

Can anyone think of any other words/combinations that might be good?

thast sweet, but TAKE THE CIG. OUT!!!! this is a kid friendly site.

Unit_2

Posts: 2003
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10

Haha Unit 2, aren't you supposed to be 12? Sorry if I'm mistaken.

Anyway, I agree that the cig needs to go.

InkL0sed

Posts: 2379
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater
Medals: 23

InkL0sed wrote:Haha Unit 2, aren't you supposed to be 12? Sorry if I'm mistaken.

Anyway, I agree that the cig needs to go.

i am...

Unit_2

Posts: 2003
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10

Take that cigarette out of the picture...

Posts: 4242
Joined: Thu Feb 15, 2007 4:10 pm
Medals: 49

Okay, Cigarette replaced with a Pencil, Added in some instructions below.

Still need to add words and bonuses up top. Or should I put instructions up top and bonuses below? (I think that might work better, since bonuses will be a larger section)

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

I would never play a map where 20+ territories can all attack each other. Sounds like madness to me.
Ogrecrusher

Posts: 250
Joined: Thu Aug 16, 2007 2:55 pm
Medals: 10

Bonuses and gameplay added in. Shown with Army Positions as 888's.

Comments on how this is looking/readability please. Do the glows work? Should they be different colours/different styles/not there at all?

I'd really like to push this into foundry so it can get more critique than in here, how much more do I need to do before it can be moved in there?

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

blue numbers on blue, red numbers on red, blue & purble numbers on purple, and I'm guessing green on green (no example in the pic) are really hard to read. Maybe lighten up the key tops and leave the sides the same strong color?

FreeMan10

Posts: 152
Joined: Wed Jan 23, 2008 12:48 pm
Medals: 3

Nice map and looks really good with the most recent update and i can now see nothing wrong with the map. But the colours will clash. What happens when the red player gets onto a red key, it will be near impossible to read.
Mr Unbeatable

Posts: 141
Joined: Sat Mar 31, 2007 1:52 pm

Cold you rephrase the bit that says "Armies escape from esc..." It sounds awkward.

Other than that, I like the progress this has made. Keep up the most excellent work!

Highest score: 2512
Highest rank: 424

I GOT SERVED

Posts: 1532
Joined: Fri Jan 26, 2007 9:42 pm
Location: Good 'ol New England
Medals: 45

Yep, valid comments with the key colours, I'd seen that and figured that'd be my next step, but thought I'd at least show where I'm up to. I'll put some green on green and work to get them all looking acceptable.

I'll see what I can do about rephrasing Escape from Esc... Maybe something like...

"ESCAPE!!! Two of your armies run away each turn"

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

You need to have a serious think about how balanced the gameplay is going to be... With the number of 2-territory bonuses, it is virtually guaranteed that somebody will start with a couple; and whoever starts with the Left-Ctrl key is bound to win, due to the proximity of ZXCVF.

I had a look for the other typewriter/letter-combo idea earlier but couldn't find it... if you can locate it, it's worth having a read though to see why that fizzled out, and see if you can avoid the same fate!

Sorry if I sound negative, but you're obviously putting in a fair bit of effort, and I don't want you to get disheartened several weeks down the line. It has got to be worth your while leaving the idea for a short while (maybe over the weekend), and seeing how much interest this map is really getting...

MrBenn
Retired Team Member

Posts: 7049
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty
Medals: 67

MrBenn wrote:You need to have a serious think about how balanced the gameplay is going to be... With the number of 2-territory bonuses, it is virtually guaranteed that somebody will start with a couple; and whoever starts with the Left-Ctrl key is bound to win, due to the proximity of ZXCVF.

I had a look for the other typewriter/letter-combo idea earlier but couldn't find it... if you can locate it, it's worth having a read though to see why that fizzled out, and see if you can avoid the same fate!

Sorry if I sound negative, but you're obviously putting in a fair bit of effort, and I don't want you to get disheartened several weeks down the line. It has got to be worth your while leaving the idea for a short while (maybe over the weekend), and seeing how much interest this map is really getting...

Cheers for the feedback, and believe me it's taken in the way it was intended

I'll have a peer and see what I can find with regards to the other combo. What I'd really like is an ability on a test server to run this map, and play 10-20 games to really get the FEEL for it, then i'd be able to look at game changes.

I'd almost think the right control was stronger, because it can attack the z, x, c, v directly. but either control would work... Perhaps if I started all the control keys (non letter/number) as neutrals? or at least the Ctrl keys, since they are the key to the 2-key bonuses (pun not intended, but appreciated), and are also distanced from the pack.. Maybe if I made Ctrl and Alt green keys rather than red/blue keys that might add some balance as it would take away that immediate connectedness.

I also think that with so many possibilities for bonuses, that regardless of start, everyone would have a chance to work towards something... If someone got the ctrl + several bonuses, someone else might have the backspace or delete, and be able to bombard them out of those bonuses...

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

Looks good;) I still don't know why its not in the Foundry

Unit_2

Posts: 2003
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.
Medals: 10

Unit_2 wrote:Looks good;) I still don't know why its not in the Foundry

sorry, bbut in my oppinion, there are too many bonuses. this maybe is why there has never been this map before. idk, but i like it, and i hope you pull though!
wicked wrote:agreed, I'm scum. vote wicked.
Dariune wrote:Who said thaf > if i dont (f*ck SAKE!!!) go soon shi gfonna get in troubl with Jen. Teehee

I not drunk im tipsy and my key board is shite thats akl

the_fatty

Posts: 1063
Joined: Fri Aug 17, 2007 8:24 am
Location: On my iSuggs (Oh yea!)
Medals: 1

Also, the other thing I spoke about but haven't included yet (it might take up too much space to explain?) was the maths with the number keys concept... Which I really like.. I mean, if we're going to have lots of bonuses, lets go all out.

What I think it's missing -at the moment- is a set of bonuses between the +2's, and the most >+6's for words. There's a couple, but as words they are messy to hold.

Or maybe making the +2's, +1, since there's so many of them, and they share a common key... actually I think that's a lot better....

Or how about this - now we have overrides.... "Holding one combo - +2", "Holding 3 combo's - +4", "holding 6 combo's - +6" - rather than doubling/tripling/quadrupling up on the bonus of that one control key... Yes... I see.. that makes more sense.... or possibly even that you can only have one of those bonuses? I know this could be programmed with the requirements tab...

Something such as the single digit maths combinations, using sub (-), add (shift and =), divide (/) and times (shift and along with single digit numbers,
so 4 + 5 = 9 (you'd need to hold 4, 5, shift, = and 9) probably worth +3
9 - 2 = 7 (hold 9, 2, - and 7), maybe +2

Again, I'd want to do something with requirements to make sure you weren't doubling up on these bonuses... You can only use each number once. You can't do 9-2 and 9-1 and 9-3 and 9-4... That would be unfair and unbalanced... Possibly even each operation only once..

But I think this is an XML problem rather than a graphics/concept problem... It can all be overcome with lateral thinking and problem solving. I think the gameplay has a lot of potential -AS LONG- as we make sure that it's equitable and fair.

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

the_fatty wrote:
Unit_2 wrote:Looks good;) I still don't know why its not in the Foundry

sorry, bbut in my oppinion, there are too many bonuses. this maybe is why there has never been this map before. idk, but i like it, and i hope you pull though!

Yes, but how about if I restrict it so you can't have all those bonuses at once... You can only use each key once (or for one word). It would choose the best word for you for the keys you have, but if you have say Fox,and then get Fortify, you lose Fox, but you can then use the x elsewhere (maybe for a ctrl+x cut?)

With enough restrictions to stop the bonuses spiralling out of stupid control, I think this has playability.

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

+2 for lackattack? its only one more letter!

Kaplowitz

Posts: 3088
Joined: Tue May 01, 2007 5:11 pm
Location: Doin' it for da lulz.
Medals: 6

Yeah, but so much more Lackattack!!!

Tieryn

Posts: 781
Joined: Mon May 28, 2007 7:30 am
Location: Generation One
Medals: 9

PreviousNext

### Who is online

Users browsing this forum: No registered users