An Ancient Greek Revamp

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Re: An Ancient Greek Revamp

Postby edbeard on Wed Aug 20, 2008 5:21 pm

overall it's quite good. some people already brought up a few things so I won't double on those but the one I will is the mountains. I'm not sure if it's the colour or the shape or both but I don't like it. The colour bleeds a bit to the north into some territories. It might just be the green on green. But then you have a brown to the north so maybe try something dark?
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Re: An Ancient Greek Revamp

Postby Gilligan on Wed Aug 20, 2008 5:36 pm

MrBenn wrote:I think that you probably need to put the circular sea-path around Kyklades back... those dead-ends look a bit confusing ;-)

The ocean texture looks better, although I'd be inclined to lighten it a fraction more.

Personally I'm not sold on the choice of font - it feels a bit too cartoony.
edit: I like the look of SPAchmim or SPIonic that I have just found on this site [clicky]

I already prefer this version to the old one though ;-) Keep up the good work ;-)


If something circular goes, it should be something that isn't an attack route
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Re: An Ancient Greek Revamp

Postby Mr. K on Wed Aug 20, 2008 7:28 pm

I'm not totally sold on the font at this point, I actually preferred the other one I tried out but it didn't seem to popular. Both the ones you suggested would look awful in my opinion. The one doesn't look Greek at all, and the other uses actual Greek characters which wont work.

I don't think anything is really needed for Kyklades at this point, now that the name stretches out there. Plus the word "Islands" should explain it. It may be confusing at first look but not enough that someone wouldn't figure it out quickly, in my opinion.
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Re: An Ancient Greek Revamp

Postby oaktown on Wed Aug 20, 2008 8:48 pm

if there's going to be a revamp here, some of the little problems with the map should be discussed and addressed. My biggest problem with the map is that numbers with color codes run off the right side of the map - Prygia needs a bump to the left. And the old army circles are so dark it actually makes the blue numbers harder to read.
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Re: An Ancient Greek Revamp

Postby Mr. K on Wed Aug 20, 2008 10:11 pm

If you'd looked at the most recent version of the map, you'd see that all those things have already been taken care of.
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Re: An Ancient Greek Revamp

Postby oaktown on Wed Aug 20, 2008 10:43 pm

Mr. K wrote:If you'd looked at the most recent version of the map, you'd see that all those things have already been taken care of.

Ah, missed the version with army shadows... but the phrygia circle still looks a bit close to the edge.

And I forgot to mention - it looks really good. :D
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Re: An Ancient Greek Revamp

Postby Incandenza on Wed Aug 20, 2008 10:46 pm

This looks a damn sight better than the current map.

Keep up the good work, K!
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Re: An Ancient Greek Revamp

Postby MrBenn on Thu Aug 21, 2008 3:41 am

Mr. K wrote:I'm not totally sold on the font at this point, I actually preferred the other one I tried out but it didn't seem to popular. Both the ones you suggested would look awful in my opinion. The one doesn't look Greek at all, and the other uses actual Greek characters which wont work.

Whoops :oops:
How about this font: http://www.dafont.com/ancient-geek.font? It uses Greek characters that look like the standard alphabet... although I think it looks a little too clean :?
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Re: An Ancient Greek Revamp

Postby Mr. K on Thu Aug 21, 2008 3:03 pm

No way. Nothing I hate more then when people use greek characters incorrectly to write in english (like when Sigma is used as an E).

As for the Phyrigia circle, I'm not going to change the XML at all so i'm not going to move it. Sorry :\
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Re: An Ancient Greek Revamp

Postby pepperonibread on Thu Aug 21, 2008 3:19 pm

Mr. K wrote:No way. Nothing I hate more then when people use greek characters incorrectly to write in english (like when Sigma is used as an E).

As for the Phyrigia circle, I'm not going to change the XML at all so i'm not going to move it. Sorry :\


Not change the XML? :?
It would honestly take about a minute to edit the coordinates if you needed to. Heck, I'd do it for you if you like...
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Re: An Ancient Greek Revamp

Postby MrBenn on Thu Aug 21, 2008 4:13 pm

Mr. K wrote:As for the Phyrigia circle, I'm not going to change the XML at all so i'm not going to move it. Sorry :\

Good luck getting through the forge then :?
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Re: An Ancient Greek Revamp

Postby gimil on Thu Aug 21, 2008 4:31 pm

Mate your missing alot of basic information in the title and the first page.

Could you have a quick read of the map making handbook and add the stuff you got missing please?

Map Makers Handbook

Cheers :D
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Re: An Ancient Greek Revamp

Postby Mr. K on Thu Aug 21, 2008 5:24 pm

Why does the XML need to be changed? It works fine exactly how it is, why the hell would I change it? After all, half the people in this thread have said "why does this need a revamp??" Like i said from the start, i'm changing the graphics and nothing else.

Title Requirements
1. The page with the latest development of production. (I.E. ‘Update – Pg 3')
2. No use of [brackets]: use (parentheses), --dashes--, or “quotes” instead.
3. For every stamp you recieve the appropriate tag should be included in the title. [I, Gp, Gr, X]

I = Idea
Gp = Gameplay
Gr = Graphics
X = XML

Information Requirements on the first post of a maps thread
1. The number of territories currently on the map.
2. The number of continents. (If this makes sense for your map)
3. Descriptions of any unique features or areas.

Are you kidding? Why would I need these things? They already exist. This map has been on for 2 years, the idea, gameplay, graphics and XML are well established. The number of continents, territories, and features are all exactly the same. I'm not going to waste time with this formality when its beyond unnecessary.
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Re: An Ancient Greek Revamp

Postby edbeard on Thu Aug 21, 2008 5:28 pm

I believe the reason people are asking about the Phyrigia circle is that when a player has 4 digit armies on that territory, the right most digit is not visible because it goes off the side of the map.
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Re: An Ancient Greek Revamp

Postby Mr. K on Thu Aug 21, 2008 6:26 pm

4 digit armies? Holy hell, How often does that happen? If you have four digit armies, does it really matter what the last one is anyway? Nope.
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Re: An Ancient Greek Revamp

Postby gimil on Thu Aug 21, 2008 6:29 pm

Mr. K wrote:4 digit armies? Holy hell, How often does that happen? If you have four digit armies, does it really matter what the last one is anyway? Nope.


4 digits is very common. Its very easy for anygame to have over 100 armies on a territory and with the colourblind codes that has the potential to add another digit for those who use them.

As for the title and page info its routine. Althought gameplay and XML isnt changing I would still like the information to be presented. Not to much for little gim to ask for is it. :mrgreen:
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Re: An Ancient Greek Revamp

Postby Gilligan on Thu Aug 21, 2008 8:54 pm

Gotta change 'Kyklades' to 'Kyklades Islands' though.
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Re: An Ancient Greek Revamp

Postby Mr. K on Thu Aug 21, 2008 11:35 pm

Already mentioned that I changed the Kyklades to Kyklades Islands, just never posted it. Heres the most recent update, I forget whats been changed other then the word "Islands."

Image

On the strange occasion where a person is playing colorblind, and has a 3 digit army on Phrygia (a land-locked country with no borders, which has no business holding a 3-digit army!), the last digit is still pretty meaningless. The difference between 450 and 459 is almost meaningless in a game of rolling dice.

As for the title and page info its routine.

And in this situation, absolutely meaningless and a waste of time. If you have any questions about this map that weren't answered by 2 years of solid game play, go right ahead.

Like i've said, i'm just here to update the graphics on something I did a long time ago, i'm not here to start a brand new project. I'm not making a brand new map, just a prettier picture to look at when you're playing an already existing map. Take it or leave it I suppose.
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Re: An Ancient Greek Revamp

Postby yeti_c on Fri Aug 22, 2008 3:00 am

Mr. K wrote:Already mentioned that I changed the Kyklades to Kyklades Islands, just never posted it. Heres the most recent update, I forget whats been changed other then the word "Islands."


I think he meant - in the XML?!

C.

PS - thus also assuming that you're keeping the image the same dimensions too?
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Re: An Ancient Greek Revamp

Postby MrBenn on Fri Aug 22, 2008 4:29 am

Is there a reason that the territory names all use different sizes?
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Re: An Ancient Greek Revamp

Postby AndyDufresne on Fri Aug 22, 2008 3:02 pm

I'll stop by this topic a little later, Mr. K. Nice to see you back in the Foundry...I remember working on the original map. :)


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Re: An Ancient Greek Revamp

Postby ZeakCytho on Fri Aug 22, 2008 5:27 pm

MrBenn wrote:Is there a reason that the territory names all use different sizes?


I was going to say that too. Make them all the size of the smallest one and you won't have a problem. The size difference is rather annoying.

Also, to my colorblind eyes, the colors of Sterea Ellada and Boreia Ellada are too similar. If you don't want to change the color, could you maybe flip the color of one of them with something very different, like Peloponesos?
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Re: An Ancient Greek Revamp

Postby Gilligan on Fri Aug 22, 2008 5:30 pm

yeti_c wrote:
Mr. K wrote:Already mentioned that I changed the Kyklades to Kyklades Islands, just never posted it. Heres the most recent update, I forget whats been changed other then the word "Islands."


I think he meant - in the XML?!

C.

PS - thus also assuming that you're keeping the image the same dimensions too?


Yes, that is what I meant because I saw Islands on the map :)
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Re: An Ancient Greek Revamp

Postby Mr. K on Fri Aug 22, 2008 6:54 pm

I wasn't going to change the XML for Kyklades Islands. Is it really needed? When you want to attack Kyklades islands, you pull the drop-down menu, and Kyklades comes up. Is there really any confusion that may stem from that?

If you guys really want though, as a fellow lover of consistency, I will make that fix.

As for the font sizes, you'll notice the old one did the same. I had bigger fonts in the places where I had more room. But if you guys don't like it on this one i'll fix that.

I am going to use the same image sizes, yes. I noticed you guys now let them be bigger, but i'm not going to go through and redo the xml for the sake of another 100 pixels.

Nice to see you're still working hard here in the Foundry, Andy. :)
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Re: An Ancient Greek Revamp

Postby edbeard on Fri Aug 22, 2008 6:59 pm

I agree with Mr. K on the XML thing. Not making any changes to it should be the first choice if there's nothing big to do.

Have we ever had anyone complain about the Phyrgia territory placement?


I think it saves lack from having to redo all the old games on the map with the new XML so that's another plus.



The only thing I don't like on this map, as I've said before, is the colour of the mountains. It doesn't makes sense to me to be green like that. It looks weird to me. A dark brown or grey seems like it'd be better.
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