Dealy Plaza

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Dealy Plaza

Postby demonfork on Tue Mar 10, 2009 6:55 am

JFK Assassination Map

I want this to be a conquest type map- I already have an Idea of which spaces need to be occupied in order to win game (see legend)

I'm still working out the attack routes, prob be something like streets connect all areas (Streets can attack all areas, grassy areas must go through streets to get to buildings, buildings must go through streets to get to grassy areas)

I want all snipers to be able to attack all spaces.

All conquest targets will start out as neutrals.


Click image to enlarge.
image


EDIT: Added Roof access territories & bonus. Clarified attack routs.

Previous version: http://i194.photobucket.com/albums/z308 ... 7189_l.jpg
Last edited by demonfork on Wed Mar 11, 2009 3:28 am, edited 1 time in total.
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Re: Dealy Plaza

Postby miniwally on Tue Mar 10, 2009 10:25 am

cia documents? i don't see any
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Re: Dealy Plaza

Postby demonfork on Tue Mar 10, 2009 10:54 am

miniwally wrote:cia documents? i don't see any


They are on the street
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Re: Dealy Plaza

Postby miniwally on Tue Mar 10, 2009 10:57 am

they're not on key
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Re: Dealy Plaza

Postby Martin Ronne on Tue Mar 10, 2009 11:27 am

Wow, looks great. Lets hope no one gives you any flack for the subject.
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Re: Dealy Plaza

Postby demonfork on Tue Mar 10, 2009 1:07 pm

Martin Ronne wrote:Wow, looks great. Lets hope no one gives you any flack for the subject.


Thanks, I'm gonna need a lot of help and suggestions on this one. Any thoughts on what I should do to next? What do I need to do to get it moved to the next level forum?
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Re: Dealy Plaza

Postby jbrettlip on Tue Mar 10, 2009 1:33 pm

How would anyone attack CIA? Perhaps include in each building an elevator territory, and a front door. THis would increase the number of territories, and allow logical access to the areas.
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Re: Dealy Plaza

Postby demonfork on Tue Mar 10, 2009 1:35 pm

jbrettlip wrote:How would anyone attack CIA? Perhaps include in each building an elevator territory, and a front door. THis would increase the number of territories, and allow logical access to the areas.


Thank you, great suggestion, I will add that to the map and see how it looks.
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Re: Dealy Plaza

Postby miniwally on Tue Mar 10, 2009 1:52 pm

you haven't answered my queston
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Re: Dealy Plaza

Postby demonfork on Tue Mar 10, 2009 1:54 pm

miniwally wrote:they're not on key


yea i don't if the docs should have a bonus on not, if so I will add a +1 in the key, otherwise it will not be in the key at all
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Re: Dealy Plaza

Postby miniwally on Tue Mar 10, 2009 2:53 pm

oh i only just realised it's a random dot on the street with a label CIA documents if it's part of the objective put it on key also the grapics could do wih some improvement but for a first draft it's good all the dots seem randomly placed though and you need attack routes
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Re: Dealy Plaza

Postby demonfork on Tue Mar 10, 2009 7:36 pm

miniwally wrote:oh i only just realised it's a random dot on the street with a label CIA documents if it's part of the objective put it on key also the grapics could do wih some improvement but for a first draft it's good all the dots seem randomly placed though and you need attack routes


I wanted to have somewhat of a chaotic attack route

maybe something like:

-Snipers can attack all positions on the map (or maybe the snipers can only bombard and not overtake)

-all ground level areas are a free for all

- buildings tops are accessed through street level doors and stair/elevator positions


Maybe I will have some positions that can not attack like;

CIA docs and Magic bullet can only be captured and can not attack other positions.
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Re: Dealy Plaza

Postby miniwally on Wed Mar 11, 2009 3:14 am

put the attack routes on the map then so i can see how it would look then i'll comment further
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Re: Dealy Plaza

Postby demonfork on Wed Mar 11, 2009 3:28 am

Added Roof access territories and bonus & clarified attack routs.
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Re: Dealy Plaza

Postby miniwally on Wed Mar 11, 2009 1:27 pm

graphics are going to change surely?
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