Testosterone VS Estrogen (v18)

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Re: Testosterone VS Estrogen

Postby WidowMakers on Thu Apr 30, 2009 4:03 pm

This reminds me of my horrible DNA map. Theme not looks
viewtopic.php?p=258924#p258924
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Re: Testosterone VS Estrogen

Postby mattosaurus on Thu Apr 30, 2009 5:02 pm

RjBeals wrote:your images are 2.5 megs. That's ridiculous. And how much of this is original art?


Actually, most of it is original art. I personally developed the molecule images, drew them myself in a freeware program, and put everything together. The picture of the guy with the sword was done by a little known 19 year old artist who has agreed to let me use it, and I designed most of the princess myself as well, although I admit, I did steal the original dress design, but then again, so do the top designers. The only thing not really the original is the background which could be redone if necessary, and I only put it together in less than a couple of days. And also, there is no size limit on the image file, just the dimensions as far as I've been told, but if it bothers people, I can deal with that too. Are there any ideas for making it better, not just rants? I have done pretty much everything myself, and I've never done anything this major before, so some help would be nice.
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Re: Testosterone VS Estrogen

Postby RjBeals on Thu Apr 30, 2009 5:03 pm

WidowMakers wrote:This reminds me of my horrible DNA map. Theme not looks
viewtopic.php?p=258924#p258924


You've come a long way my friend.
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Re: Testosterone VS Estrogen

Postby mattosaurus on Thu Apr 30, 2009 5:08 pm

Danyael wrote:do you need to hold 5 hydrogens on only estrogen or testosterone just 5 hydrogens (which can be ie 3 from testostrone & 2 from estrogen) to recieve the bonus

same goes with oxygen?

this causes who goes first to get a big chance of getting multiple bonus to start which can that evolve in to a highly one sided battle with in the first couple rounds

i hope that explains it better


Yes, that helps a lot. Any ideas on how I could have sufficient bonuses and yet not have that problem? These are just my preliminary ideas. I think the main problems with the map are now playing issues, which is the whole point. I think a lot of us want a molecule map to succeed, and if this isn't the one to do it, then by all means, suggest another one, but I've been going through all of them, and the main complaints in the past have been visual ones, which I think we can overcome. All the people in favor of them just get chickened out by people who wouldn't understand trying to make disparaging comments. So lets band together instead of tearing each other down, and maybe someone will be able to get one into beta's where we'll known how well gameplay works instead of judging it right off the bat.
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Re: Testosterone VS Estrogen

Postby tlane on Sat May 02, 2009 9:49 am

This map is looking nice, good job so far matto.

First of all you should update your first post,the first post should have all the information about what is currently happening with the map, including a picture of the newest update(if you don't know how to edit a post, there is a 'edit' button in the top right of every post you have made).

Now, to the point.
Here are some suggestions:
1. There is some random black dot next to the army circle on "Estrogen, carbon 13"
2. Think of that, maybe you have said it, but how are you going to each territory exactly. I see the numbers, and names of molecules(Carbon, Oxygen, and Hydrogen), but you should still clear this up a bit.
3. For the bonuses: They may be a bit confusing to some people, to fix this, you may want to put a picture of each bonus. For example, you would put a picture of a carbon ring - for "one carbon ring: 3", and a picture of an oxygen molecule for....
4. You may also want to put all the text, like the bonuses and the different colored "carbon, oxygen, hydrogen", in some sort of box, like a map key.

mattosaurus wrote: The only thing not really the original is the background which could be redone if necessary, and I only put it together in less than a couple of days.

The background should be fine.

looking nice :)
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Re: Testosterone VS Estrogen

Postby mibi on Sun May 03, 2009 10:49 pm

Finally a Testosterone VS Estrogen map. I have been waiting for this since I got bored with classic.
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Re: Testosterone VS Estrogen

Postby mattosaurus on Wed May 06, 2009 7:59 am

Here's a couple of ideas, either dashed attack lines, or solid attack lines.

Dashed:
Click image to enlarge.
image


Solid:
Click image to enlarge.
image
Last edited by mattosaurus on Thu Jun 18, 2009 1:59 pm, edited 1 time in total.
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Re: Testosterone VS Estrogen(Version 7)

Postby luxCRUSADER on Sat May 09, 2009 6:20 pm

Wow !!! I really like this alot- I hope to play on it soon :-D

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Re: Testosterone VS Estrogen(Version 8)

Postby mattosaurus on Mon May 11, 2009 8:55 am

Here's a look at version 7:

Small:

Click image to enlarge.
image



Large:

Click image to enlarge.
image
Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
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Re: Testosterone VS Estrogen(Version 8)

Postby 33.maverick.33 on Wed May 13, 2009 9:54 am

This map looks really interesting. It's definetly original and would make for some great play.
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Re: Testosterone VS Estrogen(Version 8)

Postby mattosaurus on Thu May 14, 2009 2:16 pm

XML work is coming along well. I'll get it up as soon as I figure out how.
Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
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Re: Testosterone VS Estrogen(XML version)

Postby mattosaurus on Thu May 14, 2009 4:04 pm

So here are the updated Maps

Small:
Click image to enlarge.
image



Large:
Click image to enlarge.
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Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
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Re: Testosterone VS Estrogen(XML version)

Postby oaktown on Fri May 15, 2009 12:17 am

Hi Matt,

I haven't spent enough time to completely wrap my noodle around the gamplay, but I have some general comments.

For starters, it's a little confusing to have army circles attached to the territory circles - I'd like to see you explore ways to get the army circles on the molecules themselves yet still attach a territory name.

It would be interesting to count up how many territories only have one outlet, because I'm afraid that having so many dead ends and bottlenecks will lead to a lot of stalemates on this map.

Graphically, the man and woman and very cutesy-role playing game, the molecules are very 3-D digital design, the background is very art nouveau, and the title goes from military to gothic. I think you need to find one artistic style and go with it.
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Re: Testosterone VS Estrogen(XML version)

Postby mattosaurus on Fri May 15, 2009 7:19 am

oaktown wrote:For starters, it's a little confusing to have army circles attached to the territory circles - I'd like to see you explore ways to get the army circles on the molecules themselves yet still attach a territory name.

It would be interesting to count up how many territories only have one outlet, because I'm afraid that having so many dead ends and bottlenecks will lead to a lot of stalemates on this map.

Graphically, the man and woman and very cutesy-role playing game, the molecules are very 3-D digital design, the background is very art nouveau, and the title goes from military to gothic. I think you need to find one artistic style and go with it.


Well, I think I agree on the army circle thing and will work on that. At least the title I was going for the contrast between male and female, which is the point of the map, but maybe the background does need some changing. I'll take a look and see what I can find. Thanks for the advice.
Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
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Re: Testosterone VS Estrogen(XML version)

Postby oaktown on Fri May 15, 2009 8:32 am

mattosaurus wrote:At least the title I was going for the contrast between male and female, which is the point of the map...

I get what you were after, but there's nothing feminine about that font. It's decorative, yes, but the gothic serifs are actually very masculine in my opinion. There are better options that would work with the military font in that they would both be more contemporary...
http://www.fontspace.com/category/cute,girly

Maybe that's what bugs me - the elements aren't from the same era. You've got a quasi-futuristic knight in armor, a 1990s-looking 3-D representation of molecules, a mid 20th century stencil font, a 13th century gothic font, an early 20th century background, and a fairy tale princess.

And if you're going to go 3-D with the molecules, it looks odd to have nothing else on the map 3D.
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Re: Testosterone VS Estrogen(New Design with poll)

Postby mattosaurus on Fri May 15, 2009 11:21 am

Here's another update to the map:

I got the territory part of the XML complete and checked it with the tester and it showed up great. Now on to the continents and such.
Here's the large map with XML:

Click image to enlarge.
image


I made the army circles 22 pixels across on both large and small to accommodate the numbers better when I move into XML stage.

I added a bit of scientific information for fun. I love learning something when I want to, and its off to the side and barely noticeable, so as not to interfere with gameplay.

I also added a few other attack points between the two molecules, which may make gameplay better.

I changed the bonuses to ones which I think are a bit more fair.

Old Info: 86 Territories
The long orange lines between the molecules are hydrogen bonds. The short ones are hydrophobic interactions and the black lines are covalent bonds.



Let me know if anything needs improving. I am working hard on keeping any updates and taking any advice into account.
Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
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Re: Testosterone VS Estrogen(XML version)

Postby gonffthethief on Fri May 15, 2009 4:26 pm

oaktown wrote:
mattosaurus wrote:At least the title I was going for the contrast between male and female, which is the point of the map...

I get what you were after, but there's nothing feminine about that font. It's decorative, yes, but the gothic serifs are actually very masculine in my opinion. There are better options that would work with the military font in that they would both be more contemporary...
http://www.fontspace.com/category/cute,girly

Maybe that's what bugs me - the elements aren't from the same era. You've got a quasi-futuristic knight in armor, a 1990s-looking 3-D representation of molecules, a mid 20th century stencil font, a 13th century gothic font, an early 20th century background, and a fairy tale princess.

And if you're going to go 3-D with the molecules, it looks odd to have nothing else on the map 3D.



Well I'm a girl and I think the Gothic text is great-- it's lighter, curvier, and more organic. In essence, more feminine-- while the one for testosterone is bold and solid. If you think Gothic is really masculine, perhaps you should go back and study your Abbé Suger and his theory of lux continua.
If you want to talk art and history and combining stark contrasting elements, think of the Palazzo Medici Riccardi in Florence. The bottom has a very solid with thick masonry that presents a very masculine feel while the piano nobile is lighter and more feminine, while the residence floor has the lightest masonry and thin arches. It uses many styles from contemporary to antiquity, yet you don't hear people complaining about Michelozzo's design...
In fact, take the High Renaissance. Can you say combining antiquity and contemporary? It's the epitome of that.
And having the molecules being the most 3-D is what makes the molecule stand out. The game is about the molecules. They shouldn't blend in with everything else in my opinion.
Art-nouveau? Organic themes have been seen since the beginning of art. There has always been an organic quality to art throughout history. I find it makes a great aesthetic contrast between the linear qualities of the molecules.

By the way, almost every girl at some point wanted to be a fairy tale princess. Why do you think Disney princess movies sell so well?

And obviously guys like the whole soldier/ warrior conquer deal, judging by the name of the website...
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Re: [Poll]Testosterone VS Estrogen(New Design)

Postby MrBenn on Mon Jun 08, 2009 9:43 am

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)
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Re:Testosterone VS Estrogen(New Design)

Postby mattosaurus on Thu Jun 18, 2009 8:39 am

OK, so now we have two very different versions of the map that needs to be voted on. Based on the last comment, I've changed a lot of things around, starting basically from scratch. Now in this poll we're going for basic design, as neither map is completely finished. Also, there are two version of the new map: with army circles and without. So vote away!

Click image to enlarge.
image


Click image to enlarge.
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Click image to enlarge.
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Last edited by mattosaurus on Mon Jun 22, 2009 2:44 pm, edited 1 time in total.
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Re: Testosterone VS Estrogen (V9)

Postby MrBenn on Sat Jun 20, 2009 7:17 am

[moved] back to the drafting room.

Of the three images, I prefer the top two (what are the differences between them?); although the concept of the map really doesn't have a great deal of appeal for me.

The image feels incredibly busy, and the colour-scheme distracts from the playable area... It's good to see that you've put a bit of thought into attack routes between the two halves of the map - your primary focus should be on gaining support from the wider community, and putting your thoughts into how the gameplay will pan out (with a view to ensuring balanced gameplay).
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Re: Testosterone VS Estrogen

Postby luxCRUSADER on Sat Jun 20, 2009 12:42 pm

mibi wrote:Finally a Testosterone VS Estrogen map. I have been waiting for this since I got bored with classic.


..."ditto" here !!!

Matt ... don't lose hope... you're original artwork is the envy of many, but for this author... it is something to marvel at !!!

Maybe somehow you could tone-down the brightness on your impressive Graphics ability... but nonetheless: Great graphics bud !!!

I - like "mibi" in the above quote- can't wait to play on this !!! I hope the silent majority like myself get "outta the closet and speak up" !

Having said my peace... take care and have a great summer !

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Re: Testosterone VS Estrogen (V9)

Postby mattosaurus on Sat Jun 20, 2009 1:58 pm

So we have an update to the New Design finally. I've been pretty busy, but I'm back. Here's the update to the new look. XML coming soon.
Click image to enlarge.
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Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
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Re: Testosterone VS Estrogen (V10)

Postby mattosaurus on Mon Jun 22, 2009 2:44 pm

So in this draft I muted the background and changed a few other minor details. I really like this one a ton better. I hope you all like it better. Any comments are always appreciated.
Click image to enlarge.
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Check out my map in the making: Testosterone VS Estrogen
http://www.conquerclub.com/forum/viewtopic.php?f=241&t=85196
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Re: Testosterone VS Estrogen (V10 With Poll, please vote)

Postby AndyDufresne on Mon Jun 22, 2009 3:22 pm

Ahoy Mattosaurus,

I think you have a novel idea in regards to gameplay---the "army bonuses" as you term them. So I commend you on that. However, I think your achievements in the gameplay dept are hampered by the the current theme, and visuals, you have going. Testosterone and Estrogen don't quite scream appealing map theme.

But what if you took your general idea of gameplay, and applied it to something more befitting---say trying to control/harness chain reactions and interactions between molecules and elements, which then can be "used on your enemy" (I.E. your bonus deployment").

Anyways, I think you've got an idea, I'm just not sure this current execution is the best one.


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Re: Testosterone VS Estrogen (V10 With Poll, please vote)

Postby ender516 on Thu Jun 25, 2009 1:02 am

I agree with Andy about the bonuses, but I would like to see a clarification regarding whether a 5-carbon ring can be a bonus on its own or part of the two- and three-ring bonuses, or it does it only come into the four-ring bonus.

I disagree with Andy about the theme. The struggle of male versus female is timeless.

I'm not sure what the background imagery is supposed to convey, and I'm not sure how well the male and female figures go with the rest of the picture. I don't think they necessarily have to be 3-D, but they do seem a bit flat compared to the molecules. The molecules stand out from the background as they should, but they appear to be resting on the background, while the figures seem a bit like flat pictures floating in front of the background. Perhaps the traditional astrological symbols for Mars (the shield and arrow ♂) and Venus (hand mirror ♀) would make good gender indicators.
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