Viking Invasion-Map II: The Other Resurrection

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Re: Viking Invasion <-take a look :)

Postby Rakio on Thu Sep 03, 2009 3:59 pm

Why dont you add the Swedes as well?
Didnt they visit England too?

Also do you mean that it wont be possible to attack the viking home countires? Like in history.
That seems very unbalanced, if you cannot take out an player.
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Discover & Settle - a new land.
A map not in the making currently. Please have a look and comment anyway? :)
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Re: Viking Invasion <-take a look :)

Postby Balsiefen on Thu Sep 03, 2009 5:00 pm

Rakio wrote:Why dont you add the Swedes as well?
Didnt they visit England too?

Also do you mean that it wont be possible to attack the viking home countires? Like in history.
That seems very unbalanced, if you cannot take out an player.


The Swedes played very little part in the invasion of Britain, I don't think they were really a united kingdom at the time and what is now the Swedish south coast was then a part of Denmark-the majority of the coast of Swedish peoples faced east into the Baltic. Besides, I already have 8 starting positions.

It should be possible to attack Viking home countries but the British kingdoms will experience the decay on their fleets while the Vikings won't (but only if they leave troops in the sea after ending their turn, it should be perfectly possible to cross to Scandinavia in a single turn)

However, what has just started to worry me is that, with no decay, the Vikings could plant a large army on Norge or Danmark fleet and defend their capital indefinatly while attackers will be unable to put rival armies on Moray or Engle without experiencing decay.

UPDATE: My internet at home has broken and I've just started my first year of 6th form. These factors combined mean an update may take a while.

Sorry folks! :)
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Re: Viking Invasion <-take a look :)

Postby Teflon Kris on Sun Sep 20, 2009 5:56 pm

Tricky.

I tried to come up with some more ideas to add to the mix at this stage - but nothing that would work :(

All I can think of is more ship routes out of Norway & Denmark.
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Re: Viking Invasion <-take a look :)

Postby thenobodies80 on Fri Oct 09, 2009 10:00 am

Balsiefen wrote:UPDATE: My internet at home has broken and I've just started my first year of 6th form. These factors combined mean an update may take a while.

Sorry folks! :)


[Moved]

If you want to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)

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Re: Viking Invasion <-take a look :)

Postby Balsiefen on Mon Jun 14, 2010 1:03 pm

Its resurrection time once more, seeing as Denmark is going quite well and I always really wanted to see how this would turn out, I'm going to continue the project. Gameplay is still the greatest concern at the moment although I've made a few changes which I hope should be handy.

Medieval Denmark II
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Changes
-Holding Norge and/or Danmark now cancels the decay on fleets
-Offa's Dyke added to prevent Wales and Mercia from killing each other on the first time and to reduce Mercian disadvantage from being surrounded on four sides.
-altered a few neutrals to help give Mercia an easier time of things (specifically Wreocan Saete 4->3; Gwent 2->3; Pec Saetan 3->4
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Re: Viking Invasion-Map II: The Other Resurrection

Postby Industrial Helix on Mon Jun 14, 2010 3:00 pm

OK, we'll be moving this one to the melting pot to gather some support and give it some initial evaluation. I'd suggest submitting a design brief and we'll go from there.
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Re: Viking Invasion-Map II: The Other Resurrection

Postby Balsiefen on Mon Jun 14, 2010 4:21 pm

Right ho, I'll get on to that...

whatever that is... ;)


Edit: and done. :)
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Re: Viking Invasion-Map II: The Other Resurrection

Postby theBastard on Mon Jun 14, 2010 11:43 pm

nice map. I like this time period.
have some notices:
1, there will be no Kingdoms?
2, two regions in Ireland + realm in Scotland gives +1?
3, add maybe any background to see. I like symbols of Kingdoms as background in the land.
4, I like idea of fleets as was at the start. the fleets are Viking´s and others did not have good ships...
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Re: Viking Invasion-Map II: The Other Resurrection

Postby Balsiefen on Tue Jun 15, 2010 2:18 am

theBastard wrote:nice map. I like this time period.
have some notices:
1, there will be no Kingdoms?

It will be a starting position and expansion map similar to new world.

2, two regions in Ireland + realm in Scotland gives +1?
no, You get +1 for every two regions you hold which are in the same realm (effectively a continant) so holding Ui Niell and Ulidia gives +1, holding Scone and Dal Riada gives +1 but holding Ui Niell and Dal Riada gives no bonus as they are in different realms.

3, add maybe any background to see. I like symbols of Kingdoms as background in the land.
I may add a soft background to the sea at some point but I haven't so far as I'm afraid that combined with the flags it may make the map look too busy.

4, I like idea of fleets as was at the start. the fleets are Viking´s and others did not have good ships...
Sorry, this is a little hard to follow: you like the decay being cancelled by holding Norway and Denmark or don't? It seems to be somewhat essential in terms of gameplay at the moment anyway.

I'm told what this map needs most at the moment is support so if you like it please drop a comment :D
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Re: Viking Invasion-Map II: The Other Resurrection

Postby theBastard on Tue Jun 15, 2010 3:14 am

Balsiefen wrote:no, You get +1 for every two regions you hold which are in the same realm (effectively a continant) so holding Ui Niell and Ulidia gives +1, holding Scone and Dal Riada gives +1 but holding Ui Niell and Dal Riada gives no bonus as they are in different realms.


so each background flag represents realm. what about Kernow - it is one region - to which realm it belongs?

Balsiefen wrote: I may add a soft background to the sea at some point but I haven't so far as I'm afraid that combined with the flags it may make the map look too busy.


maybe any waves?

Balsiefen wrote: Sorry, this is a little hard to follow: you like the decay being cancelled by holding Norway and Denmark or don't? It seems to be somewhat essential in terms of gameplay at the moment anyway.


yes, I like decay for ships ;)

Balsiefen wrote:I'm told what this map needs most at the moment is support so if you like it please drop a comment :D


how much you need? :D
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Re: Viking Invasion-Map II: The Other Resurrection

Postby natty dread on Tue Jun 15, 2010 3:44 am

Sorry, this is a little hard to follow: you like the decay being cancelled by holding Norway and Denmark or don't? It seems to be somewhat essential in terms of gameplay at the moment anyway.


This is impossible. A decay is a negative autodeploy, and autodeploys cannot be conditional, currently. So you cannot cancel a decay by holding other territories.
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Re: Viking Invasion-Map II: The Other Resurrection

Postby Industrial Helix on Tue Jun 15, 2010 10:06 am

I was gonna say the same thing as Natty. And I think its best that the conditional decay goes as well cause it made the Scandinavian territories too strong.
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Re: Viking Invasion-Map II: The Other Resurrection

Postby theBastard on Tue Jun 15, 2010 11:46 am

Industrial Helix wrote:I was gonna say the same thing as Natty. And I think its best that the conditional decay goes as well cause it made the Scandinavian territories too strong.


you are right, but Vikings were strong. only as historic notice :)
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Re: Viking Invasion-Map II: The Other Resurrection

Postby Balsiefen on Tue Jun 15, 2010 12:16 pm

theBastard wrote:
Balsiefen wrote:no, You get +1 for every two regions you hold which are in the same realm (effectively a continant) so holding Ui Niell and Ulidia gives +1, holding Scone and Dal Riada gives +1 but holding Ui Niell and Dal Riada gives no bonus as they are in different realms.


so each background flag represents realm. what about Kernow - it is one region - to which realm it belongs?

Balsiefen wrote: I may add a soft background to the sea at some point but I haven't so far as I'm afraid that combined with the flags it may make the map look too busy.


maybe any waves?


Kernow is it's own realm and does not give a bonus, it is mostly there as a stop-off point between ships. As for a sea background, I'll add something next update.
Industrial Helix wrote:I was gonna say the same thing as Natty. And I think its best that the conditional decay goes as well cause it made the Scandinavian territories too strong.


I was told that city mogul has conditional autodeploy: it will only autodeploy if you hold it's house. Looking at the map this certainly seems to be the case and as far as I can tell xml that could handle that should be able to handle the fleets.

Whether this makes the Vikings overpowered or not is another matter. There was complaint before this addition that the Vikings were underpowered as they can only hold 2 territs before they have to cross the sea. The cancelling effect was designed to rectify this.
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Re: Viking Invasion-Map II: The Other Resurrection

Postby theBastard on Tue Jun 15, 2010 12:35 pm

I´m afraid that set up conditions for "decay" as you can is impossible. if I good understand natty.

maybe add +1 for 2 or 3 ships if player hold Bergen or Viberg?

btw, it could be better for Denmark to have Ribe...
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