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legionbuck wrote:Very interesting, but a problem here...if you turn in for a set when rquired to ( 5 spoils) , and your set contains only spots you own,,,kinda self defeating...YA THINK ?
Also, spoils should be listed under stats and abve game log. Easier to see !
Good job on the changes.
zeppelin90 wrote:I haven't read through all of the responses but I agree with the majority. The new layout is horrible - I enjoyed the way things were.
Squirly wrote:how do I make the stats always be on the side???
It is very annoying to have to click "side stats" every time I enter a game.
I think that part of the change really sucks
function moveRow(rowSource, idxFrom, idxTo) { //MOVE TABLE ROW
var rowRemoved = rowSource.removeChild(rowSource.rows[idxFrom]);
rowSource.insertBefore(rowRemoved, rowSource.rows[idxTo]);
}
var elmTS = document.getElementById('dashboard').childNodes[1];
var elmTsRowLength = elmTS.rows.length;
if(/Game Type:/.test(elmTS.rows[1].innerHTML)) moveRow(elmTS, 1, elmTsRowLength);
if(/My Spoils/.test(elmTS.rows[1].innerHTML)) moveRow(elmTS, 1, elmTsRowLength);
Dwayne wrote:I like the idea of "nuclear". But I noticed that it is exclusive to the other options (escalating and flat rate). Why? Why can't I have a nuclear/escalating game. Now that's what I'd like to see.
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