Nuclear Spoils (and more!)

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Re: Nuclear Spoils (and more!)

Postby Qwert on Thu Dec 24, 2009 5:34 pm

OMG-this suggestion is old 2,5 year,-what a fast development//
This mean that any new interesting sugestion will be in dark for 2.5 year.
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Re: Nuclear Spoils (and more!)

Postby berniel on Thu Dec 24, 2009 5:35 pm

you now list the players info w/spoils twice and you're taking so much space to do it.
It's redundant. I. for one, liked the previous format. Less scrolling to see all the information.
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Re: Nuclear Spoils (and more!)

Postby the.killing.44 on Thu Dec 24, 2009 5:36 pm

I updated and clickies is still screwed.
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Re: Nuclear Spoils (and more!)

Postby clangfield on Thu Dec 24, 2009 5:36 pm

I have to agree, the bracketted thing doesn't work on its own.
It would be great to be able to specify side, top or right for each of the items (map info, spoils, statistics) individually, then we could each have it how we want.
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Re: Nuclear Spoils (and more!)

Postby alstergren on Thu Dec 24, 2009 5:39 pm

lackattack wrote:Game Page Layout...with non-essential information moved up above the map... This layout should minimize the amount of scrolling needed as you take your turns and keep the most important information closest to the map & action panel.


Good update all in all, but I think this move of "non-essential information" up above the map was a misstake. It's not non-essential to begin with, if you got premium running 100-something games, you need info on spoils, game type etc. You may also need the refresh button close by if you're checking what people do in the game log playing freestyle. The way it was structured didn't create any issues, this new outlay require scrolling. Perhaps an option putting these bars below the map (i.e. similar to the option putting the info stats to the right side of the map)?
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Re: Nuclear Spoils (and more!)

Postby Qwert on Thu Dec 24, 2009 5:39 pm

and all informacion about game settings ,need to go down,where its been before.
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Re: Nuclear Spoils (and more!)

Postby Brann2006 on Thu Dec 24, 2009 5:43 pm

meh, get it back to what it were right before this update. That game layout were simply lovely! :)
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Re: Nuclear Spoils (and more!)

Postby Qwert on Thu Dec 24, 2009 5:47 pm

i think that you need to create abreviations for stats:
Spoils-S
Regions-R
Troops-T

in this way this table will not be so long,and not need to move so much left to see stats.
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Re: Nuclear Spoils (and more!)

Postby brian fletcher on Thu Dec 24, 2009 5:53 pm

I hate it.
How do we change it back to previous settings?
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Re: Nuclear Spoils (and more!)

Postby Brann2006 on Thu Dec 24, 2009 5:56 pm

and a question about this nuclear thingy....


Brann2006 wrote:so in a mather of fact this means that if you got a stack with all your troops... like 10000 troops, and you get a card on it and cash it, it still gets down to 1 grey and your simply 60 foot down under in the game?
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Re: Nuclear Spoils (and more!)

Postby phantomzero on Thu Dec 24, 2009 5:57 pm

Peter Gibbons wrote:I'm very much aware that other people have a different opinion and that's why this was changed, but... I think the bracketing of self-owned spoils doesn't stand out at all. I've never complained about a game feature but I feel like I should here because I don't notice the bracketing one bit, whereas the bolding stood out quite clearly to me.

Isn't this a case where people can have their cake and eat it too, though? Can the self-owned spoils be bold and bracketed? That's honestly what I thought was going to happen, but having looked at my games, I see they aren't bolded. I recognize I'm naive regarding these sort of things, but it seems like an easy thing to do.


Agreed. Please make them Bracketed and Bold.

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Last edited by phantomzero on Thu Dec 24, 2009 6:02 pm, edited 1 time in total.
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Re: Nuclear Spoils (and more!)

Postby Dako on Thu Dec 24, 2009 6:01 pm

qwert wrote:i think that you need to create abreviations for stats:
Spoils-S
Regions-R
Troops-T

in this way this table will not be so long,and not need to move so much left to see stats.


Yes, I agree. This long line is so hard to read now - I suggested to add there icon coding or squeeze it into dropdown list with javascript.

But it looks like lack didn't have much time to make things really perfect.
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Re: Nuclear Spoils (and more!)

Postby darth emperor on Thu Dec 24, 2009 6:06 pm

im wondering what happens if it nuclear spoils in an assassin game you kill 2 people at the same time... :roll:
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Re: Nuclear Spoils (and more!)

Postby lackattack on Thu Dec 24, 2009 6:07 pm

phantomzero wrote:Agreed. Please make them Bracketed and Bold.


Bracketed and Bold it is :)

Brann2006 wrote:Brann2006 wrote:so in a mather of fact this means that if you got a stack with all your troops... like 10000 troops, and you get a card on it and cash it, it still gets down to 1 grey and your simply 60 foot down under in the game?


Yes. Great, isn't it?

darth emperor wrote:im wondering what happens if it nuclear spoils in an assassin game you kill 2 people at the same time...


Each nuke is applied in order and the nukage stops if the game is over part way through applying the group.
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Re: Nuclear Spoils (and more!)

Postby Hsur on Thu Dec 24, 2009 6:09 pm

Will there be a new medal to get for the most nuclear kills?
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