Nuclear Spoils (and more!)

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Re: Nuclear Spoils (and more!)

Postby phantomzero on Thu Dec 24, 2009 6:10 pm

lackattack wrote:
darth emperor wrote:im wondering what happens if it nuclear spoils in an assassin game you kill 2 people at the same time...


Each nuke is applied in order and the nukage stops if the game is over part way through applying the group.


Just to clarify. What order is that? Alpha-numeric?
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Re: Nuclear Spoils (and more!)

Postby phantomzero on Thu Dec 24, 2009 6:11 pm

lackattack wrote:
phantomzero wrote:Agreed. Please make them Bracketed and Bold.


Bracketed and Bold it is :)



That was quick!!! Thanks Lack! Merry Christmas!
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Re: Nuclear Spoils (and more!)

Postby Dako on Thu Dec 24, 2009 6:13 pm

lackattack wrote:
phantomzero wrote:Agreed. Please make them Bracketed and Bold.


Bracketed and Bold it is :)


Thanks - now it looks great. Woohoo.
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Re: Nuclear Spoils (and more!)

Postby dividedbyzero on Thu Dec 24, 2009 6:14 pm

alstergren wrote:
lackattack wrote:Game Page Layout...with non-essential information moved up above the map... This layout should minimize the amount of scrolling needed as you take your turns and keep the most important information closest to the map & action panel.


Good update all in all, but I think this move of "non-essential information" up above the map was a misstake. It's not non-essential to begin with, if you got premium running 100-something games, you need info on spoils, game type etc. You may also need the refresh button close by if you're checking what people do in the game log playing freestyle. The way it was structured didn't create any issues, this new outlay require scrolling. Perhaps an option putting these bars below the map (i.e. similar to the option putting the info stats to the right side of the map)?


Indeed. I'm finding I'm scrolling more now and it has a less intuitive feel. I know the feel is that it's different from what I'm used to, but even at this resolution (1440 x900), I'm having to scroll up and down constantly.
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Re: Nuclear Spoils (and more!)

Postby Brann2006 on Thu Dec 24, 2009 6:16 pm

LOL
8 man games on doodle...would be a TOTALLY mess with nuclear :D
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Re: Nuclear Spoils (and more!)

Postby ManBungalow on Thu Dec 24, 2009 6:17 pm

What happens when you eliminate another player by cashing ?
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Re: Nuclear Spoils (and more!)

Postby Brann2006 on Thu Dec 24, 2009 6:19 pm

btw, clickseys aint working at all now....

and is there any possibility to get the game layout one step back? like having them on the side, like it were right before this update? :)
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Re: Nuclear Spoils (and more!)

Postby LeftMid on Thu Dec 24, 2009 6:19 pm

I dont like the new game layout...please change.
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Re: Nuclear Spoils (and more!)

Postby ManBungalow on Thu Dec 24, 2009 6:22 pm

LeftMid wrote:I dont like the new game layout...please change.

You can go to Game Settings and move the stats back to where they were before if you want.
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Re: Nuclear Spoils (and more!)

Postby Brann2006 on Thu Dec 24, 2009 6:24 pm

oh nvm.

Didnt read it probably enough I see...


Since some people have higher resolution than others, we've added the ability to toggle statistics to the side of the map, and you can make this your default on the Game Settings page. This layout should minimize the amount of scrolling needed as you take your turns and keep the most important information closest to the map & action panel.


LOVELY! :)
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Re: Nuclear Spoils (and more!)

Postby Brann2006 on Thu Dec 24, 2009 6:32 pm

another question :)

Bug Fixes

* Manual initial troops / deferred armies bug reported by 72o.


meaning that if player A misses first round and player B takes it, then player B also start round 2 first?
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Re: Nuclear Spoils (and more!)

Postby the.killing.44 on Thu Dec 24, 2009 6:37 pm

Brann2006 wrote:another question :)

Bug Fixes

* Manual initial troops / deferred armies bug reported by 72o.


meaning that if player A misses first round and player B takes it, then player B also start round 2 first?

No, that previously, missing the deployment round in manual games gave the player +3 deferred.
Last edited by the.killing.44 on Thu Dec 24, 2009 6:39 pm, edited 1 time in total.
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Re: Nuclear Spoils (and more!)

Postby -=- Tanarri -=- on Thu Dec 24, 2009 6:38 pm

Thanks for the amazing nuclear spoils update Lack :)

That being said, PLEASE fix the layout. I am a big fan of the stats not being on the side and thank you for the thought, but at the very, VERY least, please put the refresh map back down by the side player stats where it used to be. Why do we need to scroll all the way up to the top in order to refresh the map, which we can't see all of?

I am soooo happy I have Clickables, because even with it and having the hot keys, the refresh stuff being at the top is very annoying.

Thanks!
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Re: Nuclear Spoils (and more!)

Postby obliterationX on Thu Dec 24, 2009 6:39 pm

qwert wrote:OMG-this suggestion is old 2,5 year,-what a fast development//
This mean that any new interesting sugestion will be in dark for 2.5 year.

ROFLMAO.

You're right.
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Re: Nuclear Spoils (and more!)

Postby soundman on Thu Dec 24, 2009 6:40 pm

alstergren wrote:
lackattack wrote:Game Page Layout...with non-essential information moved up above the map... This layout should minimize the amount of scrolling needed as you take your turns and keep the most important information closest to the map & action panel.


Good update all in all, but I think this move of "non-essential information" up above the map was a misstake. It's not non-essential to begin with, if you got premium running 100-something games, you need info on spoils, game type etc. You may also need the refresh button close by if you're checking what people do in the game log playing freestyle. The way it was structured didn't create any issues, this new outlay require scrolling. Perhaps an option putting these bars below the map (i.e. similar to the option putting the info stats to the right side of the map)?

I agree. Could you please put that "non-essential information" back at the bottom?
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