Nuclear Spoils (and more!)

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Re: Nuclear Spoils (and more!)

Postby Brann2006 on Thu Dec 24, 2009 6:44 pm

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Last edited by Brann2006 on Thu Dec 24, 2009 7:01 pm, edited 1 time in total.
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Re: Nuclear Spoils (and more!)

Postby atvrider0321 on Thu Dec 24, 2009 6:46 pm

hating the new layout...please change back!!
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Re: Nuclear Spoils (and more!)

Postby Big Yuma Ripper on Thu Dec 24, 2009 7:04 pm

Have to agree with most of the post here, to much scrolling now compared to the way it was. I know change takes time to get used to and most people get settled into a way of doing things and resist change or even give it a fair shot. But the extra scrolling i dont like myself. Also why are the stats shown twice? Excessive info that needs to be shown only once. Maybe there is a way to turn it off that i dont know about, if so somebody pm me with the info please. If all this can be modified and changed then how hard would it be to put an extra button in view options to revert back to the old style? Toggle on or off new/old?
Other than that Merry Christmas to all you fellow warriors =D>
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Re: Nuclear Spoils (and more!)

Postby darth emperor on Thu Dec 24, 2009 7:09 pm

phantomzero wrote:
lackattack wrote:
darth emperor wrote:im wondering what happens if it nuclear spoils in an assassin game you kill 2 people at the same time...


Each nuke is applied in order and the nukage stops if the game is over part way through applying the group.


Just to clarify. What order is that? Alpha-numeric?

No,I think is the order that the cards came...if you recieved red-blue-red-green... and you change can be

=> red,blue green
or
=>blue red green

This can be dangerous in a seq assassin where you have 5 cards and the first cards kill someone else that is not your target and the 5th your target...so theres more luck addition

ManBungalow wrote:What happens when you eliminate another player by cashing ?

Is like you kill it so you get his spoils
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Re: Nuclear Spoils (and more!)

Postby rdsrds2120 on Thu Dec 24, 2009 7:28 pm

I like it, but now the [refresh map] , [smaller map], and [color codes] links are at the top of my page. Could we possibly have those where the stats wouldnt be?
For example, if I have the stats below the map those bracket options would be on the side, then vice versa. Just wondering. But good work all around. We all appreciate it I'm sure. =D> =D>
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Re: Nuclear Spoils (and more!)

Postby maasman on Thu Dec 24, 2009 7:31 pm

I WANT THE INFO BELOW THE MAP

I'm so use to immediately looking at the bottom for my info, which is quite essential in my opinion, that this is a gigantic pain in the ass. What was the point of moving it to the top anyway? It's not like it's saving scrolling or anything.

or at least make it an option, thank you.
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Re: Nuclear Spoils (and more!)

Postby Squirly on Thu Dec 24, 2009 7:46 pm

nvm
Last edited by Squirly on Thu Dec 24, 2009 11:22 pm, edited 1 time in total.
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Re: Nuclear Spoils (and more!)

Postby JoshyBoy on Thu Dec 24, 2009 8:08 pm

Nuclear spoils!!!! :o

Wow! Well done CC!

=D>

BANANAS ALL ROUND EH ANDY? :roll:
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Re: Nuclear Spoils (and more!)

Postby murphy16 on Thu Dec 24, 2009 9:27 pm

The nuclear spoils, sorry to put it this way, but it's by far the dumbest addition that has been made to Conquer Club. I have been a member of this site for 2 years now and wish to continue playing, however, the addition of the nuclear cards completely takes way the strategy of the game. All it does is allow noobs to noob up games even more. I mean honestly, this addition has made it possible for a freaking monkey choose 3 cards and easily eliminate someone. NO STRATEGY NEEDED WHAT SO EVER.

Lack please excuse me for saying this about this addition but it really is a horrible one.

On a positive note, happy holidays everyone and Merry Christmas to all.

m16
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Re: Nuclear Spoils (and more!)

Postby karelpietertje on Thu Dec 24, 2009 9:30 pm

Those 2 doodles were the most fun i've had in a long time :lol:
it's great :D
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Re: Nuclear Spoils (and more!)

Postby tdans on Thu Dec 24, 2009 9:36 pm

im having a issue to where i have a card that goes from bold to regular to bold to regular..
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Re: Nuclear Spoils (and more!)

Postby pimphawks70 on Thu Dec 24, 2009 10:04 pm

I think with this update, some work needs to be done on the deck of cards. I think it should be programmed to be more like real risk. Specifically, I cashed "russia" in a doodle game and figured it was safe to move my stack there. Next round somebody else cashes "russia" and just like that I'm done :(

Just my opinion

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Re: Nuclear Spoils (and more!)

Postby maasman on Thu Dec 24, 2009 10:05 pm

pimphawks70 wrote:I think with this update, some work needs to be done on the deck of cards. I think it should be programmed to be more like real risk. Specifically, I cashed "russia" in a doodle game and figured it was safe to move my stack there. Next round somebody else cashes "russia" and just like that I'm done :(

Just my opinion

Pimphawks70


how many people were in the game?
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Re: Nuclear Spoils (and more!)

Postby pimphawks70 on Thu Dec 24, 2009 10:19 pm

maasman wrote:
pimphawks70 wrote:I think with this update, some work needs to be done on the deck of cards. I think it should be programmed to be more like real risk. Specifically, I cashed "russia" in a doodle game and figured it was safe to move my stack there. Next round somebody else cashes "russia" and just like that I'm done :(

Just my opinion

Pimphawks70


how many people were in the game?


Six
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Re: Nuclear Spoils (and more!)

Postby Grifter on Thu Dec 24, 2009 10:48 pm

Thanks CC team for putting in my suggestion. I was beginning to think that no one paid attention to them. Hopefully new players find it useful.
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