Classic Map Revamped

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Re: Classic Map Revamped

Postby mikamoyo on Thu Dec 31, 2009 10:50 am

You turned an easy to look at easy to play board into complicated.I can understand some players maybe wanted a little change,but this isnt it.Without studying the board you cant make out borders and the crazy white lines everywhere are just a bad headache.I can live with the grid change since you moved it.So now i have to scroll down to write other players (because your monster grid that extends allthe way across the screen with 2inches between figures)rather than being able to play a whole game without touching it.You guys turned easy and comfortable into complicated.My brother has MS and his computer is voice activated,I think you made it so he cant even play anymore.Your going the wrong way!
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Re: Classic Map Revamped

Postby mikamoyo on Thu Dec 31, 2009 11:53 am

Feel like im playing Chutes and Ladders with my child!
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Re: Classic Map Revamped

Postby skeletonboy on Thu Dec 31, 2009 11:58 am

mikamoyo wrote:You turned an easy to look at easy to play board into complicated.I can understand some players maybe wanted a little change,but this isnt it.Without studying the board you cant make out borders and the crazy white lines everywhere are just a bad headache.I can live with the grid change since you moved it.So now i have to scroll down to write other players (because your monster grid that extends allthe way across the screen with 2inches between figures)rather than being able to play a whole game without touching it.You guys turned easy and comfortable into complicated.My brother has MS and his computer is voice activated,I think you made it so he cant even play anymore.Your going the wrong way!


If you were in the foundry to give suggestions, you could have asked for something different. Go to the bug reports/suggestions forum and ask for shapes as an option.

I doubt that any of the people that are complaining even looked in the foundry in the long time that it was being developed. If you dont look in the forums, dont complain when there's a change you dont like.
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Re: Classic Map Revamped

Postby niMic on Thu Dec 31, 2009 12:25 pm

It looks nice, but it could easily be confusing for newbies. Some colour coding is needed.
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Re: Classic Map Revamped

Postby impassive on Thu Dec 31, 2009 2:12 pm

skeletonboy wrote:
mikamoyo wrote:You turned an easy to look at easy to play board into complicated.I can understand some players maybe wanted a little change,but this isnt it.Without studying the board you cant make out borders and the crazy white lines everywhere are just a bad headache.I can live with the grid change since you moved it.So now i have to scroll down to write other players (because your monster grid that extends allthe way across the screen with 2inches between figures)rather than being able to play a whole game without touching it.You guys turned easy and comfortable into complicated.My brother has MS and his computer is voice activated,I think you made it so he cant even play anymore.Your going the wrong way!


If you were in the foundry to give suggestions, you could have asked for something different. Go to the bug reports/suggestions forum and ask for shapes as an option.

I doubt that any of the people that are complaining even looked in the foundry in the long time that it was being developed. If you dont look in the forums, dont complain when there's a change you dont like.

This is a terrible sentiment. CC members should be able to voice an opinion at any time, subject to forum rules. NOT to beat something to death, of course. But 'you snoozed, you lost' just doesn't cut it.
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Re: Classic Map Revamped

Postby sully800 on Thu Dec 31, 2009 3:13 pm

impassive wrote:
skeletonboy wrote:
mikamoyo wrote:You turned an easy to look at easy to play board into complicated.I can understand some players maybe wanted a little change,but this isnt it.Without studying the board you cant make out borders and the crazy white lines everywhere are just a bad headache.I can live with the grid change since you moved it.So now i have to scroll down to write other players (because your monster grid that extends allthe way across the screen with 2inches between figures)rather than being able to play a whole game without touching it.You guys turned easy and comfortable into complicated.My brother has MS and his computer is voice activated,I think you made it so he cant even play anymore.Your going the wrong way!


If you were in the foundry to give suggestions, you could have asked for something different. Go to the bug reports/suggestions forum and ask for shapes as an option.

I doubt that any of the people that are complaining even looked in the foundry in the long time that it was being developed. If you dont look in the forums, dont complain when there's a change you dont like.

This is a terrible sentiment. CC members should be able to voice an opinion at any time, subject to forum rules. NOT to beat something to death, of course. But 'you snoozed, you lost' just doesn't cut it.


Opinions and suggestions are always welcome, but at this stage suggestions carry much less power than during the actual development of the thread. The revamp was announced across the entire site, and many members helped during the development process to give opinions and suggestions on how to improve the map. Once the community was satisfied with the development this was the product. I know that not everyone is willing/able to participate in the map making process, but that is truly the best way to help improve the maps that are being made. Just the same, I appreciate all comments and constructive criticism - it's impossible to please everyone, but it seems like most posters so far prefer the new map.
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Re: Classic Map Revamped

Postby Qwert on Thu Dec 31, 2009 3:31 pm

Good change,now its only left to remove 6 medals for creating disaster Clasic Art map,because for this map nobody deserve medal.
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Re: Classic Map Revamped

Postby impassive on Thu Dec 31, 2009 5:05 pm

sully800 wrote:
impassive wrote:
skeletonboy wrote:
mikamoyo wrote:You turned an easy to look at easy to play board into complicated.I can understand some players maybe wanted a little change,but this isnt it.Without studying the board you cant make out borders and the crazy white lines everywhere are just a bad headache.I can live with the grid change since you moved it.So now i have to scroll down to write other players (because your monster grid that extends allthe way across the screen with 2inches between figures)rather than being able to play a whole game without touching it.You guys turned easy and comfortable into complicated.My brother has MS and his computer is voice activated,I think you made it so he cant even play anymore.Your going the wrong way!


If you were in the foundry to give suggestions, you could have asked for something different. Go to the bug reports/suggestions forum and ask for shapes as an option.

I doubt that any of the people that are complaining even looked in the foundry in the long time that it was being developed. If you dont look in the forums, dont complain when there's a change you dont like.

This is a terrible sentiment. CC members should be able to voice an opinion at any time, subject to forum rules. NOT to beat something to death, of course. But 'you snoozed, you lost' just doesn't cut it.


Opinions and suggestions are always welcome, but at this stage suggestions carry much less power than during the actual development of the thread. The revamp was announced across the entire site, and many members helped during the development process to give opinions and suggestions on how to improve the map. Once the community was satisfied with the development this was the product. I know that not everyone is willing/able to participate in the map making process, but that is truly the best way to help improve the maps that are being made. Just the same, I appreciate all comments and constructive criticism - it's impossible to please everyone, but it seems like most posters so far prefer the new map.

The difference being that two non-beta maps that some members are fond of were retired at the same time, replaced mid-game. That was a jolt that made some members perk up who otherwise wouldn't have payed any attention.
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Re: Classic Map Revamped

Postby the.killing.44 on Thu Dec 31, 2009 5:36 pm

qwert wrote:Good change,now its only left to remove 6 medals for creating disaster Clasic Art map,because for this map nobody deserve medal.

Get over it.
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Re: Classic Map Revamped

Postby K-dub on Thu Dec 31, 2009 5:54 pm

not bad at all...i like it...the lines can be a little crazy but it will take either a 2 year-old or a true idiot to getconfused over it...so i say congrats to the maker of this...u done pretty good!

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
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Re: Classic Map Revamped

Postby wacicha on Thu Dec 31, 2009 6:01 pm

You could join the society but not list any games. email me
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Re: Classic Map Revamped

Postby Doug Lindeman on Thu Dec 31, 2009 10:13 pm

Granted the Classic Shapes map was pathetic looking, it was better than this simplistic Classic map. I still prefer the World 2.1 map. The 2.1 map reminds me the most of the 1980's game that I grew up playing.
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Re: Classic Map Revamped

Postby danfrank on Thu Dec 31, 2009 11:19 pm

Doug Lindeman wrote:Granted the Classic Shapes map was pathetic looking, it was better than this simplistic Classic map. I still prefer the World 2.1 map. The 2.1 map reminds me the most of the 1980's game that I grew up playing.



your rediculous..classic is the original R,,, Map.. 2.1 if i remember correctly was only featured on the playstation version..
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Re: Classic Map Revamped

Postby dyrtydog on Fri Jan 01, 2010 4:44 am

danfrank wrote:
Doug Lindeman wrote:Granted the Classic Shapes map was pathetic looking, it was better than this simplistic Classic map. I still prefer the World 2.1 map. The 2.1 map reminds me the most of the 1980's game that I grew up playing.



your rediculous..classic is the original R,,, Map.. 2.1 if i remember correctly was only featured on the playstation version..

drunk again i see....happy new year :sick:
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Re: Classic Map Revamped

Postby Vitani on Fri Jan 01, 2010 5:40 am

AndyDufresne wrote:
impassive wrote:
b00060 wrote:The new map is ok, but it should be added as an option, not replacing Classic Shapes. BRING BACK CLASSIC SHAPES!

I know the decision has been made, but I can't see the down side of keeping classic shapes and classic art available for play. I'll miss them.

The downside has been discussed in various other topics---since they all use the same game play, it creates multiple unnecessary entries for the server databases to keep track of. Streamlining everything into 1 map option is more efficient.


--Andy


Efficienty is never more important than usability. Classic-Shapes (while ugly) was simple, and a great way to learn how to play on CC. After reading this whole thread, I still think it should be brought back, even if it was a stat-less map or something like that.

PS. In the future, if you're going to change a core map like this again, may I recommend that you post a link on games which are being played on said map to the forum thread discussing the changes. I posted my feelings on the changes in the thread, but I can imagine many, many people come here to play, and never read the news or forums and you may upset many (paying!) customers (again).
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