Official 2010 CC World Cup Event

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Re: Official 2010 CC World Cup Event

Postby carlpgoodrich on Mon Jun 07, 2010 7:30 pm

MrBenn, I would like to apologize for what was probably an over reaction. I know your initial comment did not mean any disrespect. I guess I was just a bit frustrated because it can be very difficult for new mapmakers (especially ones without prior image design experience) to be successful.
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Re: Official 2010 CC World Cup Event

Postby Big Whiskey on Wed Jun 09, 2010 2:05 pm

Any chance of a 3rd tournament?
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Re: Official 2010 CC World Cup Event

Postby samuelc812 on Wed Jun 09, 2010 8:18 pm

Big Whiskey wrote:Any chance of a 3rd tournament?


There is always a chance :-^

~Sam
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Re: Official 2010 CC World Cup Event

Postby Aaron234 on Thu Jun 10, 2010 2:15 pm

I would love to play
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Re: Official 2010 CC World Cup Event

Postby karel on Thu Jun 10, 2010 2:28 pm

sign be and pixar up as back up if need be,team usa
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Re: Official 2010 CC World Cup Event

Postby Turu2001 on Thu Jun 10, 2010 3:58 pm

I would love to play
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Re: Official 2010 CC World Cup Event

Postby Big Whiskey on Thu Jun 10, 2010 8:35 pm

samuelc812 wrote:
Big Whiskey wrote:Any chance of a 3rd tournament?


There is always a chance :-^

~Sam


That would be great Sam.I know I for one would like to take part as I am sure many others would be.2 tournaments really isn't enough to give the community a fair chance at getting into one.
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Re: Official 2010 CC World Cup Event

Postby grifftron on Fri Jun 11, 2010 12:28 am

Game 7127032

First world cup win i believe :mrgreen:

-griff
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Let the games begin!

Postby samuelc812 on Fri Jun 11, 2010 12:38 am

The Limited Edition: World Cup Map is now available for play! :D

Remember:

To help our freemium members celebrate the FIFA World Cup with Conquer Club, there will be 48 hours of Free Unlimited Speed Games ONLY on the Limited Edition: World Cup Map!

The Free Speed Games begin now at 12:01am CST on Friday the 11th of June and will come to a close at 12:01am CST on Sunday the 13th of June!

The map itself will be available for the duration of the 2010 FIFA World Cup from June 11th until July 11th :)

Enjoy!


--The Entertainment Team
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Re: Official 2010 CC World Cup Event

Postby TheSaxlad on Fri Jun 11, 2010 1:10 am

If you have started a speed game before the deadline and it runs after the deadline what happens?
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Re: Official 2010 CC World Cup Event

Postby samuelc812 on Fri Jun 11, 2010 1:11 am

TheSaxlad wrote:If you have started a speed game before the deadline and it runs after the deadline what happens?

It only means you can't start any new games, you will still be able to complete your current games ;)

~Sam
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Re: Official 2010 CC World Cup Event

Postby JoshyBoy on Fri Jun 11, 2010 5:32 am

Hooray for the World Cup Speed Game Holiday! I played one 1v1 game and I won! Against a Major too! :) =D>
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Re: Official 2010 CC World Cup Event

Postby TomKnight81 on Fri Jun 11, 2010 7:55 am

how do you start the speed game. I cannot find it anywhere.
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Re: Official 2010 CC World Cup Event

Postby JoshyBoy on Fri Jun 11, 2010 8:10 am

TomKnight81 wrote:how do you start the speed game. I cannot find it anywhere.


You are freemium... not sure if you can... :?
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Re: Official 2010 CC World Cup Event

Postby samuelc812 on Fri Jun 11, 2010 8:24 am

TomKnight81 wrote:how do you start the speed game. I cannot find it anywhere.


It is the last option on the start a game page, change the Round Length to Speed instead of Casual ;)

~Sam
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Re: Official 2010 CC World Cup Event

Postby Leehar on Fri Jun 11, 2010 8:48 am

JoshyBoy wrote:
TomKnight81 wrote:how do you start the speed game. I cannot find it anywhere.


You are freemium... not sure if you can... :?

samuelc812 wrote:
Remember:

To help our freemium members celebrate the FIFA World Cup with Conquer Club, there will be 48 hours of Free Unlimited Speed Games ONLY on the Limited Edition: World Cup Map!

;)
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Re: Official 2010 CC World Cup Event

Postby pamoa on Fri Jun 11, 2010 10:11 am

so where is this map
the competition has started
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces

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Re: Official 2010 CC World Cup Event

Postby Ace Rimmer on Fri Jun 11, 2010 11:01 am

I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.
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Re: Official 2010 CC World Cup Event

Postby natty dread on Fri Jun 11, 2010 11:04 am

jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...
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Re: Official 2010 CC World Cup Event

Postby Ace Rimmer on Fri Jun 11, 2010 11:08 am

natty_dread wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...


It's not like the foundry foreman was involved in the map or anything. Very disappointing.
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Re: Official 2010 CC World Cup Event

Postby AndyDufresne on Fri Jun 11, 2010 11:44 am

jakewilliams wrote:
natty_dread wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...


It's not like the foundry foreman was involved in the map or anything. Very disappointing.

As is the case with any map on Conquer Club, it won't be perfect for every setting, (but should be good for the majority of settings) and some settings should be avoided if you want to avoid any early luck factors. In that sense, it really is no different.

Moreover, limited edition maps are usually crafted for specific purposes, as was the case here.


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Re: Official 2010 CC World Cup Event

Postby natty dread on Fri Jun 11, 2010 12:21 pm

Don't get me wrong, I think it's a nice map and well made, should be fun, all props to Mr B... but as a limited edition map, like the st. patrick's day map, it was made in secrecy and thus didn't go through the rigorous peer-review system of the Foundry.

So I would say that making the maps this way has it's advantages and disadvantages. Advantages would be that it's a nice surprise for the players, disadvantages are... well, what I said in the first paragraph.

Anyway I'm not going to say anything more about the map until I've played a game or two on it...
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Re: Official 2010 CC World Cup Event

Postby MrBenn on Fri Jun 11, 2010 12:29 pm

jakewilliams wrote:
natty_dread wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.


The map never went through the foundry process, so what do you expect...


It's not like the foundry foreman was involved in the map or anything. Very disappointing.

I actually thought this had been addressed - here's a quote from the development thread:

MrBenn wrote:Each 'seeded' team is in a starting position, which means these will be distributed evenly.In 1v1 games, each person starts with 11 territories
I guess my maths must've been off... Let me see if I can fix it ;-)

edit: I think that the way to fix it is to lose the starting positions and the extra army on the seeded team...
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Re: Official 2010 CC World Cup Event

Postby Ffraid on Fri Jun 11, 2010 12:43 pm

MrBenn wrote:
jakewilliams wrote:I'm very disappointed to see a new map start with 12 terits per person in 1v1. Shame that you couldn't have made it more balanced.
I actually thought this had been addressed - here's a quote from the development thread:

MrBenn wrote:Each 'seeded' team is in a starting position, which means these will be distributed evenly.In 1v1 games, each person starts with 11 territories
I guess my maths must've been off... Let me see if I can fix it ;-)

edit: I think that the way to fix it is to lose the starting positions and the extra army on the seeded team...

Yeah, I was kind of surprised when I took a look at grifftron's Game 7127032 that it was set up that way. Sounds like the extra army is the problem. If you could fix it, before the Singles tournament starts, that would be great!
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Re: Official 2010 CC World Cup Event

Postby MrBenn on Fri Jun 11, 2010 1:00 pm

There are two choices to fix the 12 terrs issue:

1. Get rid of all the starting positions, and let the drop be completely random. In a 1v1 game this means that each player starts with 11 terrs, and the seeded teams would not have an extra man. For larger-player games it will increase the odds of somebody holding a group from the start (although no bonuses can be dropped).

2. Add more territories to the starting positions. While drafting the map I put together some groupings to dish out every country; in a 1v1 each player would then start with 16 terrs. I don't recall how this would effect larger-player games.

On balance, I guess I'd prefer option 1 :-k
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